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Machazareel

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  1. Same thing happened to me. Just wait it out, it sorted itself after a couple hours.
  2. I died during Heroic Star Fortress for Alderaan. Figured I'd try to solo it, but the damage of the final boss was too high for my companion to deal with. Guess I'll have to either talk to actual people or just grind up my comps influence.
  3. Didn't you know? It's only sexism if it negatively affects females. Guys can all go to hell since we've had so many years of male privelige. Seriously, though, this thread is beyond stupid.
  4. Actually it is a matter of perspective. It's not necessarily being paid multiple times, but rather having the one payment improved substantially. Whether the current or revised payment is most in-line with the effort exerted is up for debate however.
  5. Yes. 1v3 situations do tend to lead to you getting melted. That doesn't really have anything to do with the class, though.
  6. Aye, we can agree to disagree. Nice discussion, though. You misunderstand. I'm not one of the people who's having issues with this, and I am enjoying the game when I can get around to playing it. I don't have any intention of leaving due to this. I'm merely offering a different perspective on those who do have major issues with this. One doesn't always need a vested interest to have an opinion. Though I do certainly intend to try out Guild Wars as well! I try out everything.
  7. It's not so much that I think it's the best thing for the genre, so much as these games require subs to stay afloat and continue being updated. If a larger part of the population leaves due to what they feel is neglect for their concerns, support will be lessened, much like in WAR where it barely got any content updates because people just weren't playing the game due the myriad of issues it had. I know it wasn't just pug vs premade, I did state as such, but the pug vs premade situation did a great job of really emphasizing the balance issues present in the game, as many small premade groups were pretty big fans of using the cheesiest combinations available to slaughter people. Regardless, as this all has become a real tangent, my original and primary point was that we currently have a situation where a lot of players end up in a situation where they do not have fun while playing a video game. If nothing is done about that then they will eventually just cut their losses and leave for another game, and telling them to play in a manner that they don't want to play in isn't going to help the situation. If they're not having fun, they'll just go do something else. At that point the player pools for warzones may get so low that we'll be waiting around for rather long amounts of time before getting to play a match. None of us want that.
  8. I played WAR since beta and for about 2 years off and on after, and pugs were the majority there, too. That is, until they all quit because because the synergies of classes in that game made organised premades even more powerful than they are in most other games, along with other stupid stuff like GTAOE stacking and terrible class balance in general, coupled with some of the worst, and buggiest PvE content ever. Not to mention the game couldn't actually handle mass RvR, which was the main selling point. I'm aware most of that was fixed, but the damage was done, because they took a damn long time to fix it. PuG Warbands in RvR getting decimated by a small bomb squad, guarded Witch Hunters or Witch Elves with a DoK/WP Healer who was likely guarded by a 2nd tank etc etc. RvR was largely filled with randoms as well, most people zoned in and joined the largest open warband in the list and started zerging, or... they were lazy and leeched outside the warcamp, but that's a different matter entirely While it's true that organised PvP groups were more prevalent there than they are here, it shouldn't be surprising since WAR was a pvp centric game, and SWTOR is not. Just as DAOC was a pvp centric game. You go into those games expecting a playerbase that is very pvp focused. SWTOR is a very different type of game, despite certain similarities and having personell from WAR working on the pvp systems. It's a themepark, and it's no secret that most of the developement so far has been invested in the PvE aspect. This means you have a different type of playerbase than that of a PvP centric game like WAR or DAOC. And this is the playerbase you need to pay attention to. They're footing most of the bill.
  9. It's blatantly obvious that pugs are the majority. In any given warzone, the two most common group comps are PuG vs PuG, or PuG vs Premade+4 or more PuGs. In the first situation, you have 16 pugs and 0 premade players. In the second, you have 12 pugs and 4 premade players. Games with more than one premade do occur, but at least from my own personal experience (Which I am well aware can vary from server to server) in every MMO I've ever played, which is almost all of them, the PuGs were the majority and premade vs premade was a rare occurance. I am well aware of statistical outliers like a couple friends queueing duo, but let's be honest with ourselves and simply state they are obviously not the target of these complaints. It's not so much the 'individual' mindset that I'm talking about either. It's the casual, pick-up and play mindset. People like playing on a team, as long as they don't have to personally form and recruit said team. Solo queueing is popular because people do enjoy teambased PvP, but at the same time want to be able to just click and play right after they log in. As counterintuitive as it may sound to some, it's the reality of a good portion of the casual playerbase, and they are in the majority. To think otherwise could almost be considered delusional. This is one of the reasons TDM shooters are so incredibly popular. In the time that MMOs required a more hardcore dedication to advance, they never had anything close to the player numbers they've had since catering to casuals. That's obviously not taking into account the asian market and their korean grinders, but I'm strictly talking about the western MMO market right now. Edit: Please note that I am not advocating seperating the queues. I'm merely trying to give some perspective other than "pugs are bad, man up and make a premade" and other such arguments because they just aren't helpful in these discussions, and never have been.
  10. Telling the majority to conform to the minority is often not a very successful endeavor. At least not if you're running a business which you wish to succeed. However I feel this issue will mostly be solved by the addition of cross-server warzones. Because premades are indeed a great minority, the pool of solo queuers will be so much larger that people will be much less likely to be paired with and against premade teams. Much like in WoW, where premades exist, but are a rarer occurance due to the pool of players who are participating. Sure, you'll sometimes fight a premade, but it won't be so often that it would warrant separating the queues. What MMO's are about in this day and age will vary from player to player. The business has made a point of attempting to cater to multiple facets and playstyles as opposed to the forced grouping and harshness of earlier games. Today it seems to be more about making as many people enjoy it as possible, and some people just do not want to organize and would rather play casually, but still want to enjoy their playtime. Wanting something like that is not surprising, nor should it be a point of critique against them, they've been conditioned to expect it so far by the direction MMOs have taken, it's not odd that they should want it to continue after hitting 50. People have fun in different ways, and people really need to start accepting that, and stop trying to force their own idea of fun upon others.
  11. I remember back in those years where I'd play WoW, that it was a pretty common practice for a pre-made team to have just one player accept the queue invite at the beginning of the match for the sole purpose of checking if the other team had a premade, and would then leave instantly if said opposing premade was present. You do have premades who honestly want competition against others. Just like you had twinks who honestly wanted to play against other twinks. That doesn't detract from the fact that there was a healthy amount of people who's only interest was in facerolling pugs and badly geared players for easy wins. The main problem with the whole pug vs premade thing is that often only one side of the equation is actually having fun. I personally don't care that much about getting pitted against a premade. I'll do what I can and have at times seen the pug pull off a victory. That doesn't mean that I can't empathize with players who simply do not have any fun being curbstomped repeatedly by organised premades. In a video game, it should not be a common situation for only one side to be having fun if you care about the longevity of the game at all. Players aren't going to bite the bullet and start forming premades themselves. They're going to quit, just like they did in other games.
  12. You still have general chat in-game, where people are generally being douchebags, and warzones where people start screaming and berating eachother if they're losing etc. Pretty much like every other MMO out there from what I've experienced, and I've experienced most of them. MMO communities are usually pretty bad, even FFXI, a game I flourished in, had an excessive amount of douchebags, despite having as much accountability as a game could allow considering all your classes were on the same toon.
  13. Unless you can see the future, many people were not in a position to know they were rolling servers that were going to be low pop. At launch, most servers were pretty packed.
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