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Freshtech

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  1. I know a lot of pvp guilds are planning on transferring to the Bastion, but as I dont have 1800CC, I dont think I'll be moving anytime soon. I play a Merc healer in mostly augmented partisan/conqueror gear and I'm looking to find a group to pvp with/do rateds. I've never used mumble etc before but I have a mic and am willing to learn.
  2. Have you seen the new email previewing the new Archon's contraband pack? It totally shows your skimped Aspiring knight chest! I wonder if you're getting credit for designing that?
  3. I'm sure most of you have seen RedLetterMedia's reviews of the Prequel trilogy. Well here's a funny rebuttal of one of Mr. Plinket's points:
  4. I just posted an idea of a variant of Huttball in the suggestions forum: http://www.swtor.com/community/showthread.php?p=6278331#post6278331 It's like a reverse Huttball, where you don't want to have the ball at the end of the match, similar to hot potato. The ball is a bomb, and the team possessing the bomb at the end of the time limit loses. One team starts with the bomb and has to bring it to the enemy's side to transfer it. What do you think?
  5. Here's a variant of Huttball/hot potato that I came up with. In this warzone, one team randomly has a bomb on their side of the arena. The bomb will explode in a set amount of time, say 15 minutes. The team with the bomb at the end loses. To prevent this, someone will need to take the bomb and try to bring it to the other team's side, like in Huttball. When this happens, the bomb is transferred to the enemy team, and is in their possession. If the bomb carrier is killed, the bomb returns to its origin. Since the team will have to move the bomb across the entire length of the arena, it might be better to make the distance between the two sides shorter than in Huttball. I do really like the vertical aspect of Huttball though, so I would like to see lots of ramps and bridges in the middle. Maybe the stage could be wider than it is long, like flipping the Huttball map on its side.
  6. Got it. That makes sense. Though it would be cool if the credits did help make the GTN better. Like if enough transactions occur, we will get improved features. Or if the Hutt controlling the GTN could be a world boss that we could kill and then get all that money.
  7. Since this is the only MMO i've ever played, I don't know if this is an original idea or not, but it's something I thought of that imo sounds engaging enough to keep players invested in the game. I would like to see frequent large scale events that pit the factions against each other, and the winner of the event dictates the continuation of the story. The general consensus around the leveling experience in TOR is that it is fun and entertaining. Players are motivated to keep progressing because they want to see what happens next in their classes' story. However, once you finish your class quests, the story ends. There is only the gear grind to keep you playing. I would like to see the creation of Server stories; stories that players help develop through the results of actions in-game. These would be continuous events that build upon the results of the previous events. Depending on which faction wins the event, the story would alter. For example, there could be an epic battle for control of Illum. The faction that manages to take over and destroy the other's spaceport would have complete control over the planet and the opposing faction would lose access to the planet. The winning planet could then have access to unique crystals. Maybe later on, there could be a new event where the losing faction would have to board a supply craft, sneak into Illum and try and take it back. There could be scavenger hunts like the Chevin event, but instead of being individual character stories, they would be server stories. For example, the Gree could offer unique technology to the faction that brings in the most hidden items during the time period. Not only would players have to hunt down these items all over the galaxy, they could kill the opposing faction players and steal their items, like a galaxy-wide game of Huttball. From this system, different servers could have different stories depending on the outcomes of the events. Players would want to keep playing to see what happens next, and would be more motivated to grind for better gear in order to do well in these events. It would allow for greater faction interaction and competitiveness, since there are now stakes involved. And the events could incorporate exploration, puzzle-solving, and pvp to appeal to all players.
  8. Why is there a service fee to use the GTN? Is this to make it more realistic? Where do those credits go - towards "maintenance" of the system or to some greedy Hutt that has a monopoly on trading?
  9. Finally made it to 50 and finished my class quest! http://i.imgur.com/GGIqD.jpg
  10. Finally got my main to 50! Only took me 7 months. http://i.imgur.com/GGIqD.jpg
  11. I tried this. I couldn't modify the weapon while it was unbound.
  12. Aww, that's what I was afraid of. Thanks for the reply. I really regret my shortsightedness now that I'm stuck with a low-level rakghoul crystal that I don't have a use for anymore. Oh well, lesson learned.
  13. Are there any moddable bound to legacy weapons? I would like to send some bound color crystals to an alt, but I haven't found any orange bound to legacy gear. The birthright and inheritance weapons aren't moddable.
  14. Thanks for the info. I also know Columi Sentinel eye masks also are hood compatible. I'll try to update this thread soon with pictures I've found.
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