Jump to content

Caernos

Members
  • Posts

    249
  • Joined

Reputation

10 Good

6 Followers

Personal Information

  • Location
    The United States
  • Interests
    Paintball, Writing, Chilling, Reading, Gaming, Screen-watching, and Stomping the Invisible Brake
  • Occupation
    Part time tour guide that doesn't give tours
  1. In order that I think would be coolest? 1.) Devaronian - because the gender dimorphism between males and females would be really cool to see 2.) Faleen - because changing skin colors would be an interesting social ability 3.) Kaleesh - because their bone masks are cool. I know reasons why we picked these species aren't needed, I just felt like sharing them anyways.
  2. 1.) No Railguns. I'm a terrible shot with them. I could try and shoot an asteroid 500M away and still miss. If it was just a point and click with a super long CD I think I'd be fine, but the whole charge up while trying to keep a target in my crosshairs is a bit more challenging. Or give me a laser beam that I can just hold down the trigger and trace damage over people, that would work better in my own opinion too. 2.) No scouts. I took all of the scouts off my bar because I began to feel like I was depending on them and judging my flying in other ships by comparing it to scout performance. Anytime I thought the coming battle might be challenging in some way or another, out came my scouts. I didn't like that so I pulled them from my lineup. Now I fly the three strikes, missile Jurg and Dodger bomber. I'm a lot happier with my flying. 3.) Protorps are pretty? Don't know if it really defines my flying style but protorps sure are pretty when they hit. They're a pain to get a lock and super challenging to score a hit with so many missile breaks in play but I can't deny the satisfaction I feel when I successfully land a hit from one.
  3. http://www.swtor.com/user/ce/85r6j
  4. Should have commented earlier but got sidetracked. I think having identical twins masquerade as one sith was a brilliant idea. Now I need to go back and read through it to see if the other siphon is always present in disguise, a'la the Borden Brothers from The Prestige. Also, Vestral's continued death and survival due to his frozen corpses is somewhat reminiscent of Angiers and his "The Real Transported Man" (from the same film). It will definitely be interesting to read the epilogue and see what happens next since one of the Siphon's survived. Furthermore, Quen and Rend both are kind of...without anything at all? Everything they had, has been completely destroyed afterall. Plus, there's still all of Orthas's followers left over, though if they follow typical sith attitudes, they would fall into internal power struggles now that Orthas is dead. Excellent story though.
  5. Hmmm, color me intrigued. I've got some theories on parts of the story but I think I will withhold them for now and wait to see how things develop. Collect more evidence so to speak. Keep up the good work, looking forward to the rest.
  6. Okay fair point that it would create some redundancy...but why say they wouldn't be strike anymore? I mean I wasn't suggesting to change the chassis for them and Strikes are generally more mobile than gunships and certainly more mobile than bombers. Also, thank you for taking time to respond. Much appreciated.
  7. You know...there was a multi-colored post in here, many hundreds of pages ago, where someone was talking about how Strikes can't do a multi-role position because it doesn't have access to the other classes special abilities. So that got me thinking? What if you just added some of those weapon components to some of the strikes. They wouldn't be as effective with them as the actual ship class (presumably, I'm not an actual theory crafter) but they would be much more of a multi-role/support ship. I mean let's look at the Scouts, bombers and gunships. Scouts have a systems component, bombers have mines/drones, and gunships have railguns. So what would it be like if you gave one strike, access to one of those special components? For example, what if you gave the Rycer the ability to swap to a railgun and the Quell the ability to swap to a mine? The rycer could use its railgun to support a GS and would be able to mix it up in a dogfight a little bit better than the GS could. The quell could use its mine to support a bomber on defense, but then mix it up a little bit better in a dogfight than a bomber could/can. I've no idea if this idea has already been discussed or what it would actually do to game balance but I feel like this would definitely make strikes more of a dedicated support/multi-role than they currently are. Just my opinion though. And if anyone wants to poke hole in the idea, please do. As I said, I'm not a theorycrafter, if this is a bad idea, please explain it to me.
  8. Once I ended up in a TDM match on shipyards, where the other team rolled out four dreaded T1 GS. Ion and slug shots began flying within a minute of the match and shortly after that, the score was 6 to 17. Seeing that my team was losing it was clear something needed to be done. So I hopped in my blackbolt (this was when I was still flying scouts) and went racing up the side of the map, up high. Then, just before I engaged the gunships, I popped my offensive cooldowns and then hit the line from the flank. The first two gunships exploded before they knew what was happening. The third, tried to turn and engage me with his BLCs but blew up too. The fourth, barrel rolled away into the furball where he was quickly torn apart by the rest of my team. After that a Flashfire jumped on me and blew me up but the damage was done. The gunship line was broken. The four GS pilots tried to reform their line, but the rest of my team began focusing them, flanking and crashing the line. Eventually I think three of the four GS pilots swapped to scouts. It was a moot point. The end score flipped from 6 - 17 to 50 - 26. Now these four were not the best GS pilots out there and they didn't have anyone covering them. But I told this story to emphasize that the gunship line can be broken. Numerous pilots have posted and discussed in game hundreds of dozens of times on the strategies to fight gunships and gunship lines. They are by no means invincible, and in my opinion, gunships are better balanced than the Type 2 scout. Furthermore I would also argue that these are not the easy mode ships some folks claim. I personally have a ridiculously hard time with mechanics of firing a railgun itself. For me, knowing when to charge the railgun and then hold that charge until I have the optimal shot without draining my weapon power is very difficult. I would be much happier if railguns were a point and click weapon with a 6 second cooldown between shots or somesuch. Because I have so much trouble with railguns, I don't even equip them on my GS. To me, other than strike fighters and a few other tweaks, GSF is in a pretty balanced shape right now. And honestly, I'm actually fairly comfortable with strike fighters too. I love to troll people in my quell by cluster spamming them until they've blown their missile breaks and then hitting them with a protorp; it is incredibly satisfying watching a protorp hit with that difficult four second lock and launch, even if the target survives. So my point in this rambling post? I think GSF is in a good place balance wise. I would love to see people stop posting about how certain ship types are overpowered and focus on other issues. GSF needs a lot of things, and in my opinion the biggest thing we need is attention from the Devs; more than just acknowledgement that we exist. I would love to see new game modes, more customizations, more CM ships (and maybe even that fabled fifth ship type), better tutorials, better rewards, etc. So let's stop the never ending circular debate about which ship's are overpowered and instead focus on getting the devs to actually do some work on GSF. And yes, I know that there's not going to really be anything new for anything but the game's story until after KotFE launches but we need to push now if we want them to make us a priority after KotFE launches. The squeaky wheel gets the grease. Thanks for taking the time to read, have a great weekend.
  9. Heh,it's sir, and you're welcome. Happy to help.
  10. I don't know if this is the story you're looking for, but this is the one I consider the best Mandalorian story. I read it before the site change, and I don't think (or know) if the author ever finished re-posting it. Memoirs of a Mandalorian by Gestahlt
  11. HYPE TRAIN!!! WOOOH-WOOOH!!! My most optimistic guess is that we'll get a new wave of CM ship skins for the remaining fighters, plus some more cosmetic customization stuff so that people are more incline to spend CC. Shark teeth/Rancor grin on the nose of my strike fighters would be...the bomb. At the extreme edge of my optimism, maybe we'll get Denon TDM but I don't think that's likely either. As far as game balance, I'm indifferent. Personally (key word personally) I'm fine with current balance and skeptical that any tweaks will change anything other than throwing the current meta completely out of whack (which isn't in itself a bad thing in my opinion, just very unlikely to happen.) The only way I would get remotely interested in game balance is if they said that they were finally releasing the Fifth ship type and then I would be super hyped (Because yes, I am still carrying the torch for a fifth ship type). Likewise I'm indifferent on the old space game. They'd have to be doing something super crazy with it to pique my interest. EDIT: I have deleted this section and wanted to apologize for my negative attitude. I really do hope that the Devs have something planned for GSF and that we will learn more about those plans soon. Sincerely, a GSF pilot.
  12. Yes! Very excited to see a brand new post, welcome back!
  13. Yes please. Personally, I hate asymmetry when it comes to starships, can't stand it. The TZ ship models have always bugged me for their stubby side wing so I have never bothered to purchase them. But if the Devs stuck this model in the game as a fighter, I would be more than happy to shill out the cartel coins for it. It's similar to the TZ but bigger, beefier, more heavily armed and symmetrical; everything I could want in a cartel strike fighter. (I'd also be more than happy to shill out the coins for a banana boat)
  14. Bombers called, they'd like to have a word with you.
  15. My apologies if my last post came across as rude or insensitive in any way, my intent with all of my contributions is never to cause harm of any kind. I'm sorry to see that you also are declining to continue our debate as I found the discussion to be both civil and amusing. Finally, while I disagree with you on the belief that a bolster system would help the rooks I respect your intent to try and improve their experience so that they can learn and will continue playing the game. If ever we meet on the battlefield of that onyx bird, the Ebon Hawk, then best of luck to you and may it be a sporting fight.
×
×
  • Create New...