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vonWagner

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  1. Well, here it is raid night and there are four people on in my guild at raid time. We've had 4 confirmed unsubscribes since 1.2. When I asked one of them why, he told me that "his time was up and 1.2 wasn't enough to justify the expense." And here I am at Legacy 30, full Rakata, two 50s, and the only thing that seems to be going on on the server is a bunch of people standing around the spawn point near the bank on fleet killing each other with the plague. No thanks. Here's my feedback: • The SOA encounter should not have been released until it had hit the appropriate quality bar. EV on the whole seemed something of a work in progress - not even any custom music to drive meaningful ambiance . I call this out specifically as nightmare mode SOA was the single greatest source of frustration for all of the guild and especially of many who have left the game. Having SOA just "up and fly to the top," the outer platforms simply disappear, the third pylons simply not dropping, and the hours and hours of playtime spent dealing with countless other glitches left many of us enraged at the fact that greater progress was not made in fixing these issues faster. • Customer Service has failed to meet my expectations. Simple issues like fixing my legacy name… just a few bytes in a database somewhere, could not be resolved. There were always one of two answers: "No" and I'm forwarding your issue on to the devs. • The story component of the game was excellent, but end game design simply does not pass muster as an on-going subscription expense. • As I've mentioned in other posts, flawed economic modeling and a lack of coherent tooling around a marketplace thrusts me into the position of having to grind dailies until the monotony has finally overtaken me. All in order to meet this absurd hyper-inflated world of being 50. • While interesting, Legacy simply is not compelling. Having marriages outside of defined in-game mechanics via companions betrays a lack of coherency in design. The rewards, while convenient, are overpriced and underwhelming. In a word, milquetoast. I hope to come back some day to find this game has realized more of its potential. However, I, for one, am not willing to finance the endeavor further in either time nor money. I would like to end on a positive note and thank all of you for the experience I had in leveling my Inquisitor to 50. It was a blast. Best wishes
  2. I've always found her adorable. I love the line she speaks when you zone into the speeder platform on Nar - where it's a place where people have something they want to loose. It's quite poetic. Kudos to the class writer for that one. In many respects she's shaped my toon to be the guy I would've really like to be in the game, but never thought to be. A profession who gives a damn and isn't so caught up in the violence for violence sake. I find that even her cries for help when she is low on health to have emotional weight. When I hear them, I take immediate action to save her... not because she's my heals, but that I don't want to see her die. It's weird. At the moment, I feel very close to all my crew with the exception of Skadge, where I think they went a bit overboard.
  3. I have to admit to being dismayed by this fact. It was my understanding coming away from watching the Guild Summit - and hearing Georg Zoeller's comment on players being able to pay or earn legacy rewards. When the patch landed, it was clear that it was AND and not OR. The numbers he presented on the economy, which was characterized as "successful," depicted an economy where 80% of players have under 450,000c. Not sure how this could be considered "successful" on any measure of real economic indicators. There simply is NO middle class. Yes, there are credits changing hands... but what does that mean in the macro sense of the economy on the whole? If you examine real world economies, you see a much different picture of how per capita wealth develops over time. I draw your attention to the middle to the 2012 numbers. Notice the cluster? http://www.gapminder.org/world/ Essentially the game has model in which 80% of the players are living in the Democratic Republic of Congo or below in relative wealth. Bioware's answer has been do introduce "credit sinks" to bleed/entice those 20% to become poorer. Why? I would propose that this situation has been the result of Bioware's deliberate design of mass inflation during late level 45-50 transactions. Suddenly, quest rewards, grey's, and vendor prices become absurdly high - along with the associated sinks, such as skill and crew training and speeders. This model may have mitigated some issues with credit farming exploits, but it also introduced an absurd economic model for the entire player base. Legacy was a great opportunity to at least resolve some of the material good gaps, but in the end it too is being viewed as another credit sink. I'm disappointed.
  4. I couldn't agree more. I've spent a preposterous amount on missions farming gifts for her. The other female companions in the other classes are endearing or fun... but she is like a naive little petulant brat who is always in need of a Pamprin. If I was able, I'd burn her to ash with Force Lightning and never look back... 'nuff said.
  5. I was wondering if Bioware was interested in really pursuing a revolutionary path in MMO development and transparency. Would it be possible for you to spin up a http://uservoice.com/ site and provide us with true transparency as to what your plans are and genuinely listen to us in a public manner? When I and my guild mates read about investments being made in CD timers and new content, we tend to have one of those collective sigh moments. With as many bugs as there are in the game, I just don't see how or why you would elect to pursue such frivolities. Also, in terms of signal to noise ratio, I'd like to know if you know about a bug or not before trying to cull it from the depths of these forums. I'd really love to see Bioware embrace UserVoice (or some other competitor... and NO not roll their own) to listen and learn. Turn the QQ into DATA!!
  6. I agree. The customer support has been far less than adequate. The droid-speak would be funny, but with the lack of any sort of resolution, I find them rather patronizing. Suggestions: * I don't want to deal with a Robot when something goes wrong. I want a human. * Reach out to me in-game for clarifications. Let me know you are alive. * In the event that Customer Support is not empowered to resolve player issues, empower them immediately! * If I'm following the rules and not being a bad actor - make me happy. I'm paying your salaries. Thanks for your time.
  7. I'm sure you guys did quite a bit a modeling regarding the economics of the game. Also, as a vendor, I'm sure many of the inflationary measures put into place in later levels was to combat the commercial credit (gold) sellers market as players reach max level. However, after living with this level of inflation for a number of days now, I'm starting to feel like it's really oppressive. With repairs coming in at 5000c a death, working through the heroics with pugs is a very, very, expensive enterprise. I think you've already admitted that the GN interface isn't where it needs to be. I agree with this statement. I've been a seriously active participant in the market economics of WoW (had nearly half a million gold before departing) and I can tell you that without some serious work in this area to ease the process of producing and earning via crafting skills, the inflationary model at 50 is going to be a serious impediment for players. 35,000c repair bills just won't cut it. The same could be said of the skill training expenses, I think they're a bit over the top. It's be great to hear how you plan to tune this...
  8. I honestly had no idea what the heck "Legacy" meant when the screen popped up. When I consulted the help icon, it said something to the effect of "more here later." I was literally like "***"? I had no idea what the game mechanic was or how it would impact me in the future. As you've said many times, the game is about decisions - and if you have NO IDEA when your decision is impacting, you're really in for trouble. I'm not sure why you folks would introduce a mechanic, with virtually no explanation as to how it would be used by the players. Why not just turn on the collection of legacy data and roll it out when you've got things ironed out into a road map. At a bare minimum, allow players to change their surnames. I would prefer to have the surname character, rather than account bound.
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