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FosgateElite

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  • Location
    Arlington Texas
  • Homepage
    http://www.clanezc.com
  • Occupation
    System Administrator
  1. +1 to canceling raid in Denova HM. When we only raid twice a week, this is a killer. Not to mention how much time we wasted clearing trash just to start getting disconnected at Firebrand and Stormcaller...
  2. Yeah, it will probably take a little longer to make the adjustments I want. Ill be mixing Black Hole and Campaign gear as I acquire it for the best balance of stats. And then adding augments afterwards for further adjustments. Its going to take some time... =(
  3. Hmm... I thought i was quoting the Armor Penetration term from the in-game tool tips. I must be mistaken. In the end, I think my questions were answered on how anything above 100% affects damage. On a side note. I made a few gear upgrades. Here are my updated stats. [b]Ranged[/b] Damage (Pri)849.7 - 941.7 Bonus Damage436.7 Accuracy104.86% Critical Chance39.59% Critical Multiplier64.00% [b]Tech[/b] Bonus Damage694.0 Accuracy114.86% Critical Chance38.62% Critical Multiplier64.00% Activation Speed0.00% [b]Defense[/b] Health18180.0 Armor Rating3547.0 Damage Reduction24.72% Defense Chance5.00% Shield Chance0.00% Shield Absorption0.00%
  4. Since my accuracy is seemingly extremely high, I'd like some explanation of the armor penetration perk that Snipers acquire when their accuracy is over 100%. Doing regular raids with my guild, I'm being slightly out DPSed by one of our Sorcs and I feel like this abundance of accuracy in Rakata gear is the culprit. Is anyone modifying gear to increase power and surge while decreasing accuracy? If armor penetration truly sucks, I'd like to drop my accuracy to about 99-100% and boost surge and power. I think I would get a DPS increase. [b]Ranged[/b] Damage (Pri)840.6 - 932.6 Bonus Damage427.6 Accuracy105.84% Critical Chance39.53% Critical Multiplier58.09% [b]Tech[/b] Bonus Damage684.9 Accuracy115.84% Critical Chance38.56% Critical Multiplier58.09% Activation Speed0.00% [b]Defense[/b] Health17980.0 Armor Rating3547.0 Damage Reduction24.72% Defense Chance5.00% Shield Chance0.00% Shield Absorption
  5. Power doesn't suffer from diminishing returns which always makes it a good go too stat.
  6. Once everyone leaves the channel it deletes.
  7. What about accuracy? That would have been my first pick... They even gave it the yellow icon like the skill stim.
  8. So which Rakata (400) Adrenal benefits a sniper most in PvE and PvP play? Some are obviously for other classes but I linked them all. rakata-absorb-adrenal rakata-attack-adrenal rakata-critical-adrenal rakata-efficacy-adrenal rakata-force-adrenal rakata-tech-adrenal rakata-triage-adrenal
  9. So I leveled my Sniper to 50 with Cybertech. I'm interested in which Crew Skills will be the most beneficial for end game PvE as well as opinions on crew skills for PvP combat. I hear that Biochem is required to get maximum cunning.
  10. I have Cybertech/Scavenging/UnderworldTraiding at 400/400/400. I have heard rumors that the lvl 400 nonconsumable grenades for example will no longer work if I were to drop Cybertech. The same would go for a Biochem user who created the nonconsumable medpacks and stims. Will those stop working if they drop Biochem? Does anyone have a link to specific details that document how this works? Maybe this was in patch notes?
  11. You are referring to the Battlemaster Enforcer's Sniper Rifle right?
  12. Free character transfers if nothing else!!!
  13. You SHOULD have brought online ALL of your servers at once so that when characters were created, they were spread out evenly across all of them... Seems like common sense to me. Oh, BTW, I'm a technical analyst and preventing things just like this is my JOB!
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