I apologize if someone has already complained about this - I just need to know I'm not the only one. I get what Bioware did in going after the MMO market, and honestly it was a smart move - but I think they may have lost some of their original appeal in the process. I like that everything is voiced, but when I get a hundred "go over hear and interact with 5 objects" quests I tend not to care about any of the quest givers, even if they are voiced...Moreover I don't think these quests have any impact on the story later on, again a big disappointment considering most Bioware RPGs do this in some respect. I enjoyed Bioware games because quests were intelligent and well-crafted, having so many grinding quests just seems lazy (if not misguided...I think WoW fans still would have liked the game without the grinding) Normally I wouldn't mind - I would just not take the quest if it didn't interest me - but do that and your player is handicapped due to lack of xp later on...It would have been better to have fewer quests that are a little more well thought out/deeper, with larger rewards. Would have cost less too because then they wouldn't need as much voice acting and writing. Part of the reason I'm posting this is so Bioware knows this sort of sentiment is out there. Honestly I'm not even sure if I want to re-sub...at least I can take solace in the fact that Mass Effect 3 will uphold Bioware's story-driven heritage.