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Danthars

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  1. Galatic Starfighter including in it's credits that it was made in collaboration with the Lucasfilm Story Group. They have said that everything now being produced is Canon. So while KOTOR might not be automatically brought it, if 3.0 is written with the Lucasfilm Story Group it will then be canon.
  2. Been able to get a steady 450k damage, 200k heals, 3 solo kills using this following mixed spec. Basically use your heals to build up 3 upper hands, run in and start punching, use emergancy med pac to heal as needed or if upper hand is about to drop off. When ever you are "running" and not doing good damage through out slow release med pacs. Still playing with a few talent points here and there anyone got some interesting tweaks? http://www.torhead.com/skill-calc#701rfbMdhMozZGbzrdrkb.3
  3. Radiant Impact is a PVE/PVP guild splitting our nights between warzones and operations. We have completed all content up to ECNiM 3/4. Our raiding schedule is typically Sunday 9e-12 Tuesday 9e-12 Thursday 9e-12 On the off nights and afternoons we are running things like ECSM, or TFBSM pugs and would like to begin filling these raids with all guidl members. Though gear is a bonus, we can help you get into a set of shiny 61's to start running progression raids. We also run Rated Warzone Teams typically Monday 9e-12 Wednesday 9e-12 The PVP players will help you fill out your War Hero Gear so you cna begin competing in rated Warzones. Any questions? Check out our gaming community website. We have guilds in a few other games including Guild Wars 2, so you always have someone to play with. Impact-gaming.us For in game plesae contact: Danth'ar
  4. Though I have min/maxed my offhand, this one does not seem to be good as campagain off hand. My Lightsaber 139 Strength 120 Endura 123 Power 649 Force 57 Surge The difference between my lightsaber and a stock campaign is -123 Power +123 Crit Stat Changes: -37 Str -33 Endurance +57Accuracy -123 Power +102 Crit -57 Surge
  5. I punched in all my info http://swtor.askmrrobot.com/character/3537265c-a8ff-438a-9d11-4a53954e1b8b Looking for some dicussion. Am I stacking to much surge, should I instead go for crit? What augments do you guys think, power or strength. Note: the hazemat bracers don't quite have the correct stats. Should be +162Str, +108End, +13Power
  6. Someone try up up down down left right left right b a ba select start
  7. RI will be running a 8 man TFBSM tonight, and may need some extra tanks/healers. If your interested whisper us in game. Thanks Danth'ar
  8. Radiant Impact raids Wednesday-Sunday. Before 1.4 we were running 3+ ECHM's a week and plan on running that many Terrors in a few weeks. We can always use tanks/healers to help coordinate more runs. Hit me up in game Danth'ar, of Radiant Impact @ The fatman. Monday/Tuesday we run PVP teams, usually 8 man, full war hero. http://impact-gaming.us/
  9. Radiant Impact, a part of the Impact Gaming Community, is a top end game guild, formerly from The Fatman. We have currently cleared 5/5 TFB SM 1/5 TFB HM 4/4 EC SM/HM 5/5 KAR SM/HM/NM* 5/5 EV SM/HM/NM* http://impact-gaming.us/ Prior to 1.4 we had cleared all current game content. We run a mix of pve/pvp nights. During a typical week we will spend 2 nights purely pvping. The rest of the week we are running operations, usually clearing ECHM with 3+ groups. We also run flashpoint and daily quest groups outside of raiding hours. We have three raid formats Progression Night - Tackling New Content/Min Maxing Characters Gear Up/Alt Runs - Most of our officers have 2+ 50's, we use these runs to lead new members through past content(EC SM/HM), at the end of 1.3 these runs were mainly held in ECHM making sure all members were in on the latest content Late Night Raids - Depending on the numbers of players online, and how quickly the first operation went we try and run a second Ops group starting at 10:30. These runs are also a chance to get new players titles from old operations. We are currently recruiting the following roles: PVPer: Members who are interests are mainly Rated Warzones(Expected to have Full Warhero) Healers: Looking for Campaign Geared Healers for Progress Raid Group, as well as healers for gear up/alt and late night runs Tanks: Looking for Rakata geared tanks to lead gear up/alt runs DPS: Looking for DPS for late night ops runs(typically starts 10:30est) If you are interesting in joining please feel free to apply on our website, or for quicker response in game message me, or any other member of Radiant Impact (currently Radiant Impact @ The Fatman) Danth'ar Guildmaster Radiant Impact
  10. So first off, I highly doubt you are going to get a PUG group for either of these. But this is how my guild did it this week. Tuesday night we got an 8man op group(all guild members) groups up. I, the group leader, then qued us with the group finder. We then got the group pop cause we were full, and zoned into Kar(random between KAR or EV). After killing Karraga everyone in the ops got the quest completed and got 5 black hole coms. Thursday night we created another ops group, and requed, this time getting EV because we were all locked out of KAR. DId EV, and at the end got another 5 black holes comms. The sad part about it was you have to do it on story mode, and it looks you out of being able to do 16m which is what my guild wants to work on.
  11. All subs recurring unless you change your credit card info.
  12. There was a post asking for new planets. This was something I was expecting from each patch, a new planet to explore. Now that feet my difficult but with the correct design process it could be handled. What do we want from a new planet: 1) 1-4 levels of content for leveling characters. Now that I am leveling up my fourth character I am getting bored with some planets. This can be done without even changing the main story line. At the low end of content, add a "bonus series" to the planet that can be done in place of a current one. I rather go do a level on new a planet, then stay on my current planet for a bonus series. At the high end, add a whole major side quest that could allow a player to skip another planet except for the class story line. 2) Main quest chain for level 50s. Add a 4-6 hour quest chain with level 50 content. Many options for reward at the end of the chain, including rare colored light saber crystal, new orange gear with the looks tied into the theme of the planet, titles(though i have a different suggestion for that), pets, maybe a new companion joins you, etc 3)Daily Quests. Once the Main quest chain for level 50 has been completed daily quests should open up. Challenge would be to have 2 daily quests with each planet be a new unique type of quest that hasn't been done before, or at least some new mechanic. This new daily area should include a weekly quest that drops the current high end commendation how coreilla current gives black hole comms. If you actually build up enough planets that their are too many weekly quests, have the area quest be for a different planet each week. 4)PVP Content or something else: As the game current stands either adding a new Warzone or open pvp area(like ilum before 1.2). To keep all open pvp areas relevent create a daily quest that rotates between all open pvp areas. Doesn't have to be crazy, could just be kill 30 people on the planet today, and tomorrow kill 30 people on ilum for 50 warzone comms but this way people would keep coming back every few days. I am sure you could come up with something unqiue for each planet. But instead of just focusing on pvp what would be even better would be adding new things like a planet with swoop or pod racing. Another planet with a pazaak/sabbic tournament. A planet with a 2v2 arena. 5)Icing on the Cake:Most players expect a new endgame operation and flashpoint with each patch. These could be worked into the design on the planet. But the most exciting way to do this would be to add two flashpoints and an operation. The first flashpoint would be available to players at the level they first come to the planet. Then hard mode would be for level 50s. This flashpoint hardmode should be on par with Story Modes of current operations. Then the second flashpoint should have Story Mode = Story Mode of operations, and Hard Mode = Hard Mode operations with loot accordingly. Tie the two in together with a story, and have a mount drop off the final boss unique to the planet. Finally the story of the flashpoints should tie into the operation. For development, determine how many people this requires and how long it will take. We will say for simplicity sake it takes 6 months. Start Team 1 now, and Team 2 in 3 months. In 6 months, and every 3 months after you will have new planets rolling out(Kanban or agile development process is what I am thinking but I am sure you already use something like this) Biggest thing, this people shouldn't be worried about things that arent their responsibility. These aren't the bug fixers or the balancers, they just focus on the new planet's content. Players, what else would you want to see in a new planet?
  13. Idea 1: In Game Location Basically a Legacy Family Space Station. 1) Give each of Companion a unique location(if you have 2 Jedi Knights there would only be one Kira and Doc on your ship. Akward if both knights married Kira....) 2)Each alt would also have a location, could be something simple like having 8 bedrooms and each room is decorating based on class/valor/force alignment 3)By going and talking to an alt you would be able to send their crew members on crafting missions(might be messy with doubles of classes but it could just be ignored) 4)Shared Cargo Holds: Currently when you are on your ship on the companion tab you can click the arrows and cycle through all your companions, same idea for Cargo Holds 5)Access to everyone's inventory/gear: Same idea as above Concept 2 Legacy Space Station Character Selection Basicly same idea as above but instead of having a character selection screen when you enter server you would play as the protacle droid. You would run around the space station as the protacle droid. To select a play you could run up to them on the ship, talk to them and have a dialogue option like enter world. This space station would basicly be a way to manage all your gear/crew crafting/characters of your legacy for the server.
  14. Another MMO did it right. It just posted the amount of time the last 10 people had to wait. But because the way the warzones work you should rarely have to wait more then 15 mins, as long as their are 16 people pvping.
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