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magi_melcior

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  1. I seem to remember reading somewhere that SWTOR wasn't fond of running on twin GFX card setups. It didn't like SLI or Crossfire very much. As you have 2 GFX cards I'm guessing you are using the both together. Might be an idea to try running the game using just 1 card, if you can just run it from 1 card. Otherwise your setup looks better than mine and I have no issue in flashpoints or operations, only getting occasional loss of FPS when on the fleet, around the GTN when it is very busy (and I run on max settings at 1920x1080). For comparison purposes, my PC is AMD FX 8350 Black 8 Core 4.0Ghz CPU 16GB RAM Radeon HD 7970 GFX 3Gb Card Normal HDD Drive Windows 7 64bit What FPS are you getting in these laggy sections as compare to non-laggy bits. Press Ctrl+Shift+F to show FPS on screen.
  2. Have updated the signature now, was quite far down on a very long list of things to do. Anyway we are still looking for new members, we are always happy to increase the size of our gaming family as long as you treat us in the same manner that you would like to be treated then you'll fit right in with us.
  3. Here's an idea of how to make PvP fair. All the bad players out there L2P. If everyone was good then it wouldn't be unfair.
  4. 8 Derps vs 2 Premades and it lasted 15mins, must have been 2 terrible premades
  5. Well it is nice to see a new and fresh topic of discussion on these boards Also gratz on posting the same thread twice. I was going to point you to the old Premades are ruining............. thread but it seems to have been deleted. Premades have been, and will continue to be a source of debate in MMOs that allow grouping for PvP. The problem is that there is currently no good way of solving the issue. Sure you could separate grouped and solo players but this would cause as many issues as it solves. Firstly splitting the PvP queue WILL increase queue times for all players, now some people may not have an issue with this and may accept longer queues to get rid of premades, but other will not accept that, which side is in the majority I can not say but if I had to guess I'd say more people would rather have shorter queue times. The other issue with separate queues is that it is impossible to distinguish between a "premade" and a casual group. The former is (at least in SWTOR) a balanced team of 4, with full PvP gear (min/max and augmented ofc) who are using VOIP to co-ordinate there effort. The latter is a group of 2, 3 or 4 mates who simply want to play PvP together, they are not necessarily all in top PvP gear, not necessarily in a balanced team or playing FOTM classes andif they are on VOIP then they are just as likely to be discussing last nights Game of Thrones as they are tactics for the match. To segregate grouped and solo players is to "punish" the casual groups for simply wanting to be social and play together (yes I know it is a strange concept in an MMO ) since you have just increase the odds that they will spend most of there time facing those premades you hate so much. I do not think it is fair that players who simply want to be social should be forced to fight "pug farmers" just so "un-social" players don't have to. As of yet I have not read of a single MMO out there that has solved this problem, sure the Blizzard Devs said they recognized the issue BUT they have never offered a single solution to it. I'd also like to add that half the premades on our server (Red Eclipse) are just terrible and any PuG group with at least half it's players awake can beat them. Sure there are some top notch premades that can flatten almost anyone but these tend to be made up of "good" players, A premade of "bad" players is still made up of 4 "bad" players even if they are a bit more co-ordinated and "Good" PuG should and can overcome them
  6. Wouldn't the best way to solve this debate be to: 1. Start a Parser 2. Spend 5 mins beating up the PvP training dummy in PvP gear 3. Repeat beating up of dummy for 5 mins, this time in PvE gear 4. Compare the results The only inconsistency then will be if on one run you mess up you rotation, so perhaps do it several times for both gear sets to be sure. Unless I am missing something (which is always possible) surely that would resolve the argument over which gives more DPS in PvP
  7. Most likely it is a UI glitch, whenever I inspect other players I never see their OH, it also has a habit of coloring some items (like relics, Implants and earpieces) as greens or blues when in fact they are Purple Underworld or Dreadforged (btw the item description is correct it is just the color). Anyway even if there is a bolster bug I highly doubt it would be worth removing your off-hand, can you imagine a Tank without their shield or a Sentinel or Slinger with only 1 Gun/Saber?
  8. Got my first toon (Guardian Tank) to lvl 50 and went into EV for the first time. After killing SOA someone whispered me saying "cool lightsaber, where'd you get it?" I started to reply that it was the free Black/Yellow I got for pre-ordering the game when FacePalm A lvl 50 Tank doing a Operation with a +7 Endurance Crystal in their saber
  9. I think they should let TeamNINJA handle the breast size and physics from now on. Jiggle Physics + Skimpy Bikini Armor + Guardian Leap = :eek::eek::eek:
  10. OK if you want to throw some dates around then here are a few more. The OPs processor was released in the 2nd Quarter of 2009 and ranked 332 on cpubenchmark.net, my CPU (an AMD FX-6100) is from 2011 (4th Quarter), hardly cutting edge, ranked 232 on cpubenchmark.net, and runs this game fine on max settings including 16 man ops. 2003 Graphics? I think someone needs some new glasses . Sure the game's graphics don't match the HD glory of single player games, but point me to an MMO that does. Over the years I have tried DCU, LoTRO, Rift, GW2, Terra, Neverwinter, WoW, FFXIV ARR, Wildstar Beta and ESO, of those games only 2 have graphics as good as SWTOR, those being FFXIV and ESO. Now if you want 2003 generation graphics go play KOTOR (which was released in 2003), go and play that game or KOTOR 2 (which had some small graphic improvements). Then if you still think SWTOR has 2003 vintage graphics I would recommend you book you self if to have your Cataracts looked at. Oh and congratulations on the poorest troll post in this entire thread, 1/10 (could do much better, but probably won't)
  11. Not sure about point C, I think I'd change it a bit so you can queue for PvP in PvE gear but you can't accept the pop until you switch your gear to full 2018, and once you've accepted the pop you can't switch gear until you leave the WZ. This is mainly so those people who queue up for PvP while doing PvE activities (such as Dailies or leveling) don't have to do PvE content in PvP gear. This would be even more important when you take point D into consideration.
  12. Couldn't agree more, if there is one class in this game than needs a sustained DPS buff more than any other its Shadows/Assassins. It is entirely possible to buff the sustained DPS without pushing the burst to godly levels. Just a question, have you played a stealth class? Try it and then try and avoid a good Commando/Merc, I think you'll find it a lot harder than you imagine. At least Commandos get a stealth scan and some non targeted AOEs, imagine of you were guarding that node as a Sentinel or DPS Guardian, since the 2.7 changes you can't even spam Force Sweep to try and catch the Stelthers.
  13. QFT And isn't it funny how many of those who do stay and rage at everyone else end up bottom of the scoreboard. I would however like to see those people who habitually rage quit every WZ that isn't going to be an easy victory punished in someway (I know that represents only a tiny % of the people who quit WZs). But I do think that it is unfair that someone can keep quitting and re-queuing over and over until they find that illusive easy win. I also like to see some way to prevent rage quitters who re-queue, from reentering the WZ they just quit. I have seen someone quit the WZ then re-join only to insta-quit then rejoin again.
  14. Well if Bolster worked the way it was supposed to (go read the Dev notes on it, there somewhere on these forums) then gear would be like this: Bolstered PvE gear < Tier 1 PvP gear < Tier 2 PvP gear. The gap between PvE gear and the 2 PvP tiers should be high enough to be an incentive to pursue getting the PvP gear but low enough so that players can't simply win PvP on gear difference alone. The current gap between Conqueror and Oberon seems about right so therefore bolster should put PvE gear at about the same amount bellow Tier 1. If the patch notes, dev posts and player reports off the PTS are to be believed then the blue 46 exploit which most people are complaining (rightly) about will be gone. Assuming there isn't another exploit created/discovered, we might find that Bolster actually starts doing the job it was meant to do i.e. allow fresh 55s to compete in Warzones without being a burden to others around them (well at least as far as gear stats go, can't speak for skill level) but the PvP gear is still the better choice.
  15. I really think this could work, it would certainly be easier and cheaper than X-Server. For X-Server they have to invest in developing the software so that servers can talk to each other and work together AND invest in new infrastructure between the servers to carry the massive increase in traffic X-Server would create. With Mega-server they just need to build a new mega server. Also a mega server would improve more than X-Server would. X-Server will decrease waits for regular WZs (although they are not exactly slow in popping right now) provide a bigger pool of teams for Ranked and if a bigger pool of PvE players for the GF queues. A mega server would do all this PLUS increase the number of players for world PvP, increase the number of players for non GF operation groups, heroics or datacron hunts and increase the number of things being crafted and sold on GTN. I only see 2 issues, 1 which servers do you merge and where do you put the new mega servers. Ideally 1 server for the entire game would be best so US, EU and APAC players can all play (this would also help out those who play at odd hours). The problem with this is lag, Place this 1 mega server in the US and EU players will suffer, put it in the EU and US players will moan, heck put it on the West Coast and East Coast players will complain and vice versa if you located it in the east instead. Therefore I think you would have to have at least 3 mega servers, EU, West Coast and East Coast. The 2nd issue is about combining play types (PvE, PvP ect) if you had 3 regional mega servers (see above) and you would have PvP, PvE and RP players all on the same server. If you had 3 mega server separated not my region but my playtype then you're back to the "where to site them" problem, and if you have servers divided both my region and playtype then you have exactly what we have now. I can't see the issues with lag between regions being solved so if you want a mega server setup you would have to combine the playtypes. In that case you need to find a way to accommodate all players needs and wants. I don't think it is impossible, you could for example have it so when you first create a character (or log in for the 1st time after the merge) you are asked to choose a playstyle, this choice is per toon and is fixed, it can only be changed of you pay a large sum of CC per toon (same as paid for server moves). PvP players would be permanently flagged and PvE players could toggle the flag off an on. I would also introduce more PvP areas where you got flagged for entering and introduce rewards for killing enemies of a similare level (say +/- 3 lvls) in open world.
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