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Tiranagoth

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  1. It's situational mostly..... during boss fights on my slinger I always pop it right after my high dps opener to help the tank hold that initial aggro, in mob heavy fights it's useful if you're throwing out AOEs like candy. A regular part of the rotation.... NO, but it should always be a part of your OPENiING rotation.
  2. Yes, let mine lapse for a couple of days last week and could not access it free-2-play, it reactivates when you re-sub though.
  3. Pets are purely cosmetic, don't do anything other than follow you around and look pretty.
  4. I've ran with these guys on a few OPs (from Nova Squad) and they are a Hoot (especially if you like Firefly) friendly bunch.
  5. Video is nice, song made my ears bleed however
  6. "Sticky Grenade" yeah that's it..... Too many alts when i can't remember such a simple name lol
  7. Gunnery tree to level 30 http://www.torhead.com/skill-calc#800ZMfcRrd0z.3 Grav round builds 2 stacks of charged barrel per hit (5 max) to increase damage of HiB or reduce activation of AMP. Sprinkle in Hammer shots and Full auto, save Concussion charge for pesky leapers and don't be first into battle, your channels leave you vulnerable to interrupts from leapers but if left unnoticed for a few seconds you can wreck your targets. Good opener is your delayed missle (can't recall name) Grave round and HiB, all three will basicly impact at same time and usually leaves a players health low enough to finish off with a full auto. Next few levels give you some great PvP skills in Rotary Cannon, Cover fire and curtain of Fire which will make full Auto a thing to fear.
  8. Reviewed the developers (lack of) response to our classes top questions, have two suggestions to help balance the class. Force Bubble- Good ability as it stands but how about adding a skill that causes it to do a low amount of damage to attackers while it is up similar to the skill PT and VG get? Force Barrier- Little more than a self CC panic button atm, two options 1) Redesign the skill so that you can remain mobile for the duration and allow self targeting abilities to be used but putting all other abilities on CD for the duration or 2) Make it operate just like saber reflect and reduce the duration to 6-8 seconds. Any thoughts?
  9. Yes he loses SOME abilities, Check out the commando list there are a few that state requires autocannon to use.
  10. Colicoid War Game for me simply because it is Completely Different from anything your toon has encountered up to then.
  11. In our guild I run a DF spec and a friend is SS and my Parse logs show us fairly even DPS wise. In short fights vs trash mobs he has the DPS edge, in longer fights with Golds and Bosses I pull ahead after a minute or two but it still stays fairly even. Both have their strengths and are fun to play, SS offers better burst at the cost of mobility, DF give better sustained dps but takes a rotation to get rolling out the omg numbers.
  12. You sure it's not just the winning team advancing faster beyond the first attackers best time/spot? That is an auto win.
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