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Bugattiboy

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  1. Making announcing of an announcement and massively overhyping said announcement (breaking all precedents)? EA has gone full WWE. You never go full WWE. I so can't wait to be disappointed.
  2. Ditto. I found that her healing and tanking abilities were better than whatever companion you were given through the story.
  3. EA has both the time and the money. They just refuse to spend it.
  4. You mean them actually putting in the effort to making the game better? Yeah that'll happen. This is EA, remember?
  5. This is probably the stupidest use EA's patented overpower-then-overnerf policy. Companions didn't even affect other people's gameplay.
  6. Classic tactic that basically every single corporation has used. It's not the first time EA has used this tactic and this definitely won't be the last. They claim they want to make this game more casual and single player friendly for the inevitable influx of players Episode VII will bring, but this change does the exact opposite. If a casual player doesn't have a good experience with your game they will won't spend their time, money, and effort to improve their experience they'll just find a new game because that's their nature. They don't tie themselves down with any particular game.
  7. Needless excessive over-nerfing companions because a few elitist whiners complained about it being too easy when everyone else didn't mind? Yeah that sounds about right. Level sync actually wasn't as bad as everyone said. It was tolerable, but now you've changed it to what everyone feared. A tedious grindfest no matter what planet/instance you're on/in. Oh well. It wouldn't be an EA game if there weren't copious displays of incompetence. Are you new? EA's policy since the game launched has been: "We never rollback changes. We never apologize. You will take it and you will like it."
  8. You sure Kwerty? It's just not the same as before. I loved Watchman's 2.x playstyle and had played it exclusively since launch up until 3.0 launched then I dropped it for another class. Is the increased difficulty of Watchman really worth it when Tactics is so close in DPS (according to Bant's 224 gear calculations) and has an easier rotation? Also, in your opinion, how close is it to the 2.x rotation?
  9. Why are we ignoring Saboteur? And you said that Watchman is no reminiscent of 2.x, how close would say the resemblance is?
  10. Man, I really wish trying to play Watchman didn't want to make me gouge my eyes out. Good to see that Sharpshooter got an indirect buff though. Maybe I'll try out Tactics. And that Scoundrel healing discrepancy. Damn.
  11. Nice work Oof. Good to see a guide going up for 4.x. I might try out a few parses on the dummy at some point. I doubt I'll do more than that though. This class is and always will a be a shell of its former self. SoR completely killed any enjoyment I ever got from that class.
  12. The only thing I can think of is that EA doesn't want people play Sentinels anymore so that when they delete the class in the future no gets bent out of shape because no one plays it anymore.
  13. Don't we already have a token system? Unassembled Mainhand Weapon and such.
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