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Haystak

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  1. I understand your frustration. This is the result of the new direction of scoundrels/ops have been taken since 3.0 came out. We traded burst damage for survivability. Now we are some wierd combination of off-healer and delayed burst stealth class. But hey we make great node gaurds, and ball runners, which is apparently what a lot of people here think we should focus on. This class is about as close to a bard as you get in swtor, with the exception of the only buff we give is ****** heals. If you want to play a real stealth class Sin/Shadow is as close to one you will get.
  2. Even the good news is disappointing to me. Its hard to board any kind of hype train when your still nursing burns from the last one. Lets hope they dont eff this up like the last one, and actually promote seperation of groups. All the current maps are packed to close together. I just hope its spread out over a larger area than all the other maps. Its a long shot, but I can hope cant i.
  3. The Datamining for 2.0 had us getting shadow step , a buff to demo charge, and various other changes. Not the case in either scenario. All I remember after 2.0 was that they were so far off it wasnt even funny. ould seem, so I will accept that. but 2.0 data mining were not accurate. Either way I was wrong to question them this time, and thats all that really matters. I still take data-mining as half-truths, but given the effort on the devs side, what you see in the data mines will probably be all you get, as those notes are really abysmal for a staff that is supposed to be bigger to help support the expansion. Then again it wouldnt surprise me that this is really half of what was supposed to be in 3.0, and they delayed it for the movie release. Question is now, why the hell are they messing with lethality.... cant wait for them to figure it out though, sub is going to run out before the next patch.
  4. Its wise to consider data mined information dubious at best. SWTOR data mining has about a 50% success rate as of yet. And usually the actual changes that come out are substantially different that what was mined.
  5. i admire your dedication to your cause. Hell I even support it, but the whole spamming topics thing is just a waste of time. I think we have had 2 yellow posts in the past 2 years outside of season rewards and announcements. Ever since that one developer had his kids threatened they just don't come here anymore. TO stay on topic though, I also dont think they are to quick to make changes to the game period as much of the balancing is done around casual gameplay, which to me onnly incorporates solo mode flashpoints and the storyline quest.
  6. Your guys play is ok, but really both videos were pretty underwhelming. Nothing against you as players, but ruffian/lethality is pretty boring to watch.
  7. Or those classes are boring as hell to play, and the fact that i am playing my mirror means thats their little to variation in gameplay. but stick to the topic man, this thread is not about balancing classes.
  8. The only time I thinks its considered an insult is when the other team completely stomps you into the ground, and then they say GG.
  9. The only thing that is apparent here is that your idea is blows. If they ever do implement twos, it will fail just as hard as 4s. Then what...you are going to ask for dueling arenas? Bot matches? Also balance in swtor could be a lot closer. Will there always be that one class that performs better..sure, but right now balance is heavily skewed towards a few select classes in almost all categories. Edit: minor change to a statement
  10. This wont fixed ranked. I am not onboard with your idea, and heres why. Ranked blows because balance blows. You want to fix ranked, you fix balance first. for the record I would love to see more modes, but 2v2 is only going to be fun for like 3 or 4 specs, and the rest are not going to que up. In fact any solution that involves more qeues is most likely a ****** idea.
  11. I doubt anyone plays an MMO because they make a sweet node gaurd. Node gaurd should be a secondary role someone should play, not the primary. If I que as dps, I should be viable for my dps. If I que as heals, I should be viable because of my healing. I understand that excellent players should have the ability to excel by performing above by doing more than just putting up numbers, but the average pvper/player should feel that they can go mid, or fight with the group, and at least have some purpose in a scrap. Right now Op/Sco's place is as far away from the scrum as you can get. I dont know of many people who would even find it remotely entertaining. It is not fun watching paint dry on a node, especially when you should be perfectly capable of wrecking face. Hell the only reason we make a good node guard is because of stealth.
  12. Node Gaurd is not a valid role for any class. The fact that you get annoyed when you see a dps operative actually try to dps speaks volumes about how borked the class actually is. Off heals is the only thing the class has going for it, but without any real damage threat, there is no point in bringing one into a match. Expecially if your premading it up, their are much better options. My merc is more fun to play than my scoundrel at the moment. With my op it seems like people are content with ignoring me if they have a healer working with them.
  13. Operatives. So hot right now.
  14. good video, but the quality of your opponents is seriously bad. on one of the 2v1s i am pretty sure the only thing that one of your opponents do was spam his auto attack, while the other looked like he had trouble finding his abilities as he probably got one off every 6 seconds or so. Also defensive cooldowns were near non existant on nearly all of your opponents. I dont know. I made videos that showcased me pwning newbs but I would rather watch fights where both sides were using everything they could. Its probably why I like watching the dueling tourney vids so much. Usually showcases how people fight against people who can fight back. Though I do like watching people wreck people, and with scoundrel where its at right now, the chances of finding videos of scoundrels wrecking people are slim to none. Still a good video though. Excellent editing. Adding to my favorites and look forward to further videos. Edit: added more **** to the post cause i wanted to.
  15. Damage, healing and tanking are about the only three class types I can think of. Support roles are not really a thing, as support by a class is usually limited to off heals. Marauders are pretty much the only class thatr comes to mind when thinking about support classes, with abilities like predation and the like, but beyond that no one really has anything the benefits the entire team, except off heals, and the like(sage bubble). But even with marauders no one is going to bring one in because of their support rolls into pvp. with arenas being limited to 4 people, two of those typcally being tank and healer, the only reason to bring a marauder in, is if he can hold his own end in terms of putting out damage, as hes pretty much half the equation. Classes are unbalanced right now. A dps class should be near as effective as another dps class in terms of raw output. With the way things are now, that is not the case. Only a few classes can generate the output needed to perform well as a dps. PvP metagame is not really condusive to support roles, unless those support roles push out stellar damage. If areans were 5 mans, or if pvp maps were big enough to actually encourage different playstyles and mutiple roles instead of the cluster that it is now, then maybe support would be something, but right now its all about damage, tanking and healing, their is no support roles.
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