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Ewokinator

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  • Location
    Canada
  • Interests
    Star Wars
  • Occupation
    Playing TOR
  1. I was 400 slicing since early-game access and 49-50 never had Rich missions, regardless of how much affection my companions had. working as intended?
  2. You could... NOT farm people then?
  3. 1. The search button was turned off some time during early-game access I believe, and i haven't seen it since :\ 2. You could try never talking to them again, or doing stuff to lower their relation with you? Alternatively, it might come up in a future conversation to tell them that you aren't the loveslave they're looking for
  4. Not a bad build so far, the only thing I would suggest changing is the 4 points you have in Valiance and Egress. Resplendence (2nd-from the top in Seer) Negates the health cost of using Noble Sacrifice, if you crit while using Healing Trance. This means the 2% decrease in health cost of Noble Sacrifice is null, since hopefully you will be critting at least once during Trance's channel, and as you said the 20% speed increase in Force Armour buff isn't as useful as the 4 points needed for it would suggest. I did some redistrbuting for the 4 points, like so http://www.torhead.com/skill-calc#600GGbRbd0z.1 If you have problems with maintaining your force energy, you could take 1 point out of Healing Trance and Force Shelter and put them into the TK Tree in Mental Longevity. You would lose healing trance for maybe 2 levels, one if you decide to only put 1 into Longevity, but it could be worth it if you find yourself running out of energy too fast. also I never played a healer in an mmo before so I just kinda dumped skills into all the healing-related skills and picked the nice looking support skills haha
  5. It might help if you posted your current build or the one you were looking to go towards at level 50, it could just be fine as it is. Sage seer builds are mostly all the same with maybe 5 or so points in different skills. As far as those 2 builds go, i think the 1st one is slightly better due to having points in Wisdom (Seer 1st tier) which helps the slightly bit more then having points in Mind's eye (TK 2nd tier) as a healer. My own build is this http://www.torhead.com/skill-calc#600GGrRbd0dGzZf00MZoM.1 Again very similar, I had one point floating around at the end and I put it into Jedi Resistance (Balance 1st tier). I didn't put any points into skills relating to offensive abilities like alot of the Weaken Mind-related skillls since I don't find myself using it ever. Having a 20% Slow on the weakest DOT I have ever seen is hardly useful when you are in a standup fight 95% of the time. BTW Level 48 now and its working out pretty well for me.
  6. The world boss on Tatooine isn't a krayt dragon, it must be one of the class quests that isn't Jedi Consular
  7. Good way around the sucky mod rewards from quests is to pick up cybertech as one of your crew skills. It makes 2/4 mod slots for orange items which is extremely helpful when you level since it lets you stack tons of willpower
  8. Ah now I understand. Its true that slicing still generates money, the problem is that it also has (according to your own data) a potential to LOSE money for no real reason. For example on your spreadsheet you lost an average of 100 credits on the mission Vanishing Act. but there are plenty of threads to argue this topic, your experiment still merits interest because it shows how slicing now affects people as they start from a basic level and continue, as opposed to ONLY running missions because they are loitering on a fleet station or PVPing, instead of looking for world lockboxes
  9. What do you mean the numbers from Dromund Kaas? I am under the assumption that missions do not differ depending on what planet you on. Unless you mean the world resources that you can open with slicing. Those are obviously 100% profit since it costs nothing to open them
  10. Yea this pretty much, you will miss out on companions and gear from rewards and questing though I guess you could just buy it with your warzone reward money?
  11. Don't play on a pvp server myself, only warzone PUGs, but 1v1 fights are EXTREMELY imbalanced at the moment. The way it starts is you both fire your attacks, you realize you are dying more then him and just end up healing yourself forever until he gets a nice interrupt and wastes you, or you run out of force and he wastes you.
  12. The ones you get from the mission have the potential to lose you credits, i.e. costs 1200 to send out the mission and returns 1150. the ones you find in the world as resources are definitely free but they are far and few between. If you were really dedicated I guess you could scour a whole planet for all the spawned ones
  13. So you're saying Luke had his legacy unlocked before he even got an advanced class?
  14. Using a main quickbar and enabling the quickbar underneath is a must for anyone with more then like 4 abilities. If you are full on healing like me, I suggest putting all your healing abilities and protection stuff on 1-4 and the second bar (i bound them Shift + number) 1-4, since there are not more then 8 for me. The rest of my quickbar is filled with (in this order) Interrupts/CC, DoTs, then dps abilities like project and saber swings. I guess if you went DPS just reverse the order I suggested? I also enabled a left-side toolbar and I put auxiliary abilities like my speeder, class buff, force speed, and forcequake since I need to click for quake anyway.
  15. agreed, crit chance is way better then power for healing. I'm curious how does crit chance affect Noble Sacrifice? I never really use it since I can thus far manage my force levels okay, except during some flashpoint bosses.
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