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filadfilad

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  1. ^^^ Also with lockout removed its not necessary nor would it be good if it dropped only loot for the current party.
  2. Denova is not designed for a fresh set of 50s. Thats why it drops tier 3 gear. It is rather more geared with the HM EV & KP ops. This was stated in the patch notes and makes sense when u look at the gear Denova story mode drops.
  3. I think bioware did a great job with 1.2. The majority of the changes have been posative for the community as a whole. The new pve content is fantastic and the changes to the pvp gear have separated the requirements of the two play types. I understand that people are upset about pvp changes including that of illum. But i think that illum will eventually be something great. People just need to understand that prerelease ideas can easily be broken once us gamers get our hands on it. Patience or gl elsewhere.
  4. There was no healing "nerf" if u look at numbers. A bug was fixed that lowers overall hps but the changes to sorcs have improved healing on sorcs. With enrage timers at 4 mins on most of the new content fights .... using it more than once is irrelevant.
  5. Im quite aware of that but many of the sm mechanics are the hm mechanics in the 16 m. Therefore itb is a valid comparision for strategy concerns.
  6. My guild did z & t on 16 m story with about 6 or 7 melee. We just kept melee on t and had them dodge his berzerk smash. I (sorc healer) managed melee heals and toth tank with no issue. Just a matter of being quick on the switches.
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