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Ethern

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  1. I kind of agree with OP. As a returning player I noticed a dramatic shift in the economy which in my opinion has gotten out of control. A few years ago most of the prices were taking in account the preferred status money cap, so that if you reached it you could buy almost any item crates had to offer. And besides cosmetics, performances enhancers such as augments and stims were affordable. Nowadays it's totally impossible. From reading the comments, people have normalized the abnormal. The GTN now feels like a tool only the wall street elite can truly use.
  2. That won't be a satisfactory solution if the respawn timer and the rapidity at which mobs die stay the same. You can have all the multi open tapping in the world, it matters less if there is noting to tap to begin with because you came too late to the party or did not react fast enough. But I agree that would be a start.
  3. I played WoW until recently and Blizzard adressed the problem by allowing multi-tagging. And frankly the possessed hunter heroic on dromund Kaas should be enabled by interacting with an object, not a long respawn time, because even then multi tagging will not be a satisfactory solution. Same thought for the Face Merchants heroic on Coruscant.
  4. I don't see that as a huge problem. Last year operatives and juggernauts were god like and us mercs were so few. Table turns. And Frankly I blame more the community than the devs regarding balance. I remember arguing a lot back then against players who wanted to nerf hard sorcerers. Look how they fare right now even in PvE. Mine is taking dust.
  5. I echo this. The community in MMOs always make "unofficial servers" in which likeminded players gather. As a player of the Ebon Hawk, that server merges looks like good news to me. Increasing the player pool in MMO is more than often a good move, for various multiplayer activities.
  6. Sanctum of the Exalted (RP - PvE East US) now merged into the Ebon Hawk Good memories, seeing all trooper guilds RP'ing in the fort of Ord Mantell , sith guilds in Korriban
  7. That inflation has gotten out of control for far too long. I remember buying most of the unlocks and many armor pieces as a preffered status meaning below 350k credits. I don't remember when, probably before SoR. Nowadays it's impossible. Same pieces sell for around 20 million each. and the credit limit has not been raised to match the trend changes. Sadly I don't see Bioware fixing this, because that forces players to suscribe and play the cartel market game.
  8. Same. After so many years of WoW, GW, Neverwnter , Lotro, etc I just wanted to shoot at things, main reason why I start playing swtor, my BH and gunslinger again. I picked up Destiny 2 , closest from a MMORPG that allow shooting at things. I am totally bad at First Person shooters though... And it's not an EA game. Anthem will be my last chance for that company I guess.
  9. I'm sorry but that's too simplistic and reductive to make actual sense. There are so many parameters at play according to which players continue using a product without liking it fully. - Swtor was made to appeal both Kotor , solo RPG players and MMO players. - Actually there is no other Star wars MMORPG fulfilling a minimum of quality threshold, no alternative. - You grow attached to characters created years ago, and have a hard time abandoning all that commitment even if you dislike the current direction of the game. - etc. And remember among the people who citicize the game, there are some who actually care and wanted to see it doing better. People who don't like the game actually don't care enough to bother, unless they are in a trolling mission. I don't know if Swtor is really dying, but what is certain is that with the abandon of class stories, no new race, no new class, sporadic release of endgame content, laden with unresolved bugs, heavy focus on the cartel market instead, it certainly is not growing. And growing is all that matters, more than "maintenance mode".
  10. @Ylliarus That's one optimistic way to see things. But to me the game is really in maintenance/milk mode and only a tiny development team is affected to it. In addition the game is heavily bound by story, so elements such as new classes or new advanced classes cannot be implemented, and thus we are stuck with a very aging gameplay. You would think that aspects such as new races would then have more room, but it's not the case either. Not to mention that Bioware clearly said that there will not be individual class stories anymore. One of the strength of this game was the pure replayability variations due to them, which is no longer existent. And last, the business model is repulsing more and more potential MMO players (non subs can't take part in endgame activities) clearly showing that this aspect is not a Bioware's priority at all. So the question is if pure MMO elements are brushed aside in favor or RPG ones which are themselves under-developped, how can you claim that the game is very alive and growing?
  11. Perhaps going the Blizzard way and have separate traits for PvE and PvP? But unlikely to happen, since it requires tremendous work, as in designing new abilities and assorted animations, for a type of content underplayed.
  12. Noob request: can someone explain to me with simple words "The Daily Area bug" ? I'm not sure I'm going at the right place at the right time. Thanks and cheers E- I hit "Daily : Section X" on the priority mission terminal. I think this is it.
  13. I subscribe like a few weeks per year to get my Star wars MMO fix Appearence customization And out of nostalgia of how glorious this game was in late 2011 But lately I got bored of : the aging gameplay ( in term of animations, no new classes, badly tuned creeps,etc.) the hero engine (very buggy and wonky ) the priority given to the cartel market above everything else. the subscription model business on top of the CM, which is very greedy in my opinion. It might be the last time I give money to Bioware, I don't really trust this company to deliver quality products any longer.... Unless Anthem is very good.
  14. Returning player, subscribed currently. I could complete chapter 15 without any issues. However I am unable to start chapter 16. My character is stuck in conversation at the "speak to Lana Beniko in the war room" phase. If I press escape I can regain control of my character. I'm considering opening a ticket for this , but I don't want to bloat the customer service if there is already a workaround. Thanks. E- I finally succeded to play and finish the chapter. What I did is exiting and re entering the war room via the elevator several times until it sucessfuly triggered. You can close this now.
  15. Our personal ships are empty anyway and in five years of technology progress, I doubt they are still relevant. Granted the Gravestone is way older but it can destroy several enemy flagships at once...
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