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peterjohndevries

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  1. I'm running reactive warding (30% chance of 2280 damage absorb) and shield amplification (shielding grants 852 absorb rating).....These seem to be mutually exclusive but many posts / guides talk about use fortunate redoubt....but not sure how 4.0 may have changed the recommendation (where I Thought the recommendation was to go shield heavy). This is for running primarily HM Ops
  2. so you put out an emergency patch to deal with warzone modifications not being bind on pickup but you fail to correct the fact that completing HM Lvl60 FP's don't get credit to the weekly quest? Maybe making Yavin spawn site neutral instead of people getting half killed during load screen? Rethink your priorities
  3. Wow. totally clueless. So because DPS have trouble queuing, then small guilds should not get the GF reward for doing what is actually harder content than the 16man
  4. EXACTLY. HM tier 2 Ops should be dropping ultimate comms. Exactly what purpose does ANY of the previous content have now that you get zero, yes ZERO reward for doing them given that you will have more basic comms than you will ever need in a lifetime through the storyline container drops plus the conversions. This is REALLY frustrating. Our tiny guild is still working through HM Tier 2 ops and now it gives absolutely zero return on the investment except a high five for completing and frankly, that doesn't cut it
  5. well this one IS BW's fault. Pretty HUGE oversight and probably should have had an emergency patch which has happened a few times this week as it is stopping people from moving forward on their story line if they can't get to the speeder - but the rest of the planet has been pretty fun PvP even with the Imp imbalance.... make new friends before heading out pubs!
  6. They MUST fix this. You can't be letting folks get ganked at the load screen. And with the Imp population imbalance, it is taking pubs 10 minutes just to get to the speeder without being killed over and over
  7. absolutely absurd that this area is not neutral. Spawn in and half-dead and stunned before the load screen
  8. we are all a mix of gear so I am not certain what they are at right now but I had assumed 180 comms. I am pretty sure they don't have set bonus though so we are going to change that even if dropping to a lower gear armoring
  9. The DPS are around 2600 DPS in their current gear on the ops dummy. Good ideas that we will pickup 1) more people moving iso tanks closer and damaging during laser phase for iso buff 2) avoid waiting for tank to gain buff before re-attacking boss if necessary.. Threat table is so high on tank there is no issue with DPS going at Fury if tank is delayed after laser 3) seeing how they are burning the adds. interrupts are being done fine. I like idea of two rDPS burning one and then one + OT finish the other. I'd like to see how fast they finish and how much the second rDps can go on boss 4) ensuring ranged are hitting moment shield goes down which maybe earlier than they think 5) hitting with DoTs while shield is up 6) Ensure no over healing - which we know is happening instead of healer DPS as appropriate
  10. yes, this is 8 man Definately getting the interrupts down. Wasted time having the main tank running to regened isotope containers. One piece of advise I saw was to have others push/damage the new tanks in the laser breaks so tank was not wasting his time getting to them or taking them down. Still, was a true DPS check. He has 2.5M hitpoints on 8 man and 4M on 16 man....which would seem a lot easier as exact same mechanics but 6-7 more DPS contributing on main boss The enrage timer just seemed very tight :-(
  11. What kind of DPS should an ops group expect to see on Golden Fury? We did a run yesterday and got owned in this HM - not because of the mechanics which are relatively simple but because of the enrage timer - does anyone know how much time is on that enrage? We are pretty much all 180 spec but didn't even come close. Also, the walkthrough's I've read seem to have both tanks getting the isotope-5 shield. is this only if they are tank swapping onto Golden each laser blast? I am not sure why a tank swap is needed and also am not sure why the off-tank on the adds would need the shield Any help is appreciated!
  12. So we killed the battlemaster on corellia and took out the champ guards and took down the champ turrets beside him. These have 300K+ hitpoint and don't count to the conquest total? WHY, the description of the conquest goal clearly states champion turrets. The other turrets near the shuttle are 1M+ Hitpoints. which makees sense as this is a zone in point.....are these the only ones that are counting or is this just a bug?
  13. so I got HK-51 on legacy 25 alt. There is a red flashing icon (damaged armour) saying 'no longer meets requirement' for all pieces on his portrait. I understand this is probably as he is wearing lvl 50 gear. So I took it off (and now cannot re-equip) which is fine but it STILL gives me the red icon flashing. is this a bug? I shouldn't HAVE to have all the droid armour pieces to use him I assume? how to get rid of this icon?
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