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MasterRequiem

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    Letchworth Garden City
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    Gaming, tennis, eating, sleeping....
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    Student
  1. So I just finished up defending Tython with my guildies from a large force of Imperials. I assume this is probably an explot that allowed them to attack but it was certainly a lot of fun. I am wondering why Bioware doesn't allow for more base assaults like this as it was a huge amount of fun for all the players, even the noobs being slaughtered. It made the game feel like a living breathing world where unexpected things can happen.
  2. He died in Episode 1. Everything else he has been in is just fan fiction.
  3. You are claiming that Light and Dark side are supposed to be like that but that is simply wrong. The Dark side CORRUPTS your character, as seen by the visual effect it has on players who go the Dark side. In all known Star Wars media, the Dark side is clearly intended to be evil and the light side as good. It is not Lawful Good vs Chaotic Good. So no, this is not how they are SUPPOSED to be. In regards to the Dark side being "the ends justify the means" that is certainly not what is happening in the choices I have described. The ends justifying the means involve compromising principles or doing the wrong thing for the right reasons. In this case, choosing to save the plant instead of the workers is not "the ends justifying the means" it is about making the hard decision and saving more lives. The ends justifying the means would be torturing somebody for information to save somebody elses life as it involves doing something that is clearly morally wrong and defies basic principles, but with an ulimtately good intent. About the Dark side option not being about committing evil for the sake of evil, then I will assume you never fully read my post as I clearly complained in the second half about there being choices that were essentially evil for the sake of evil and that they made no sense in the Jedi Consular story. And nowhere in my post did I claim that I click only lightside, which is an assumption you have made for no reason. It is quite the opposite as I do make each decision regardless of whether it is Dark or Light side. However, my complaint is that when making a decision that clearly has no right or wrong answer, I am being told that I have received Dark side points when there was no clear right or wrong decision and I did nothing morally wrong. So again, it is clear you are not reading my post fully or you are just not comprehending it. Imagine you had the choice to stop a nuclear bomb going off that would kill millions, but in doing so you had to sacrifice the lives of a few other people. This is an almost identical dilemma that has been presented in the game in the two examples I mention. Can anyone honestly disagree and say that choosing to disarm the bomb is morally wrong?
  4. As a result of the Revan xp boost, I decided to level up a Jedi Consular. However I noticed rather odd light and dark side choices. On Taris, you have the option of the workers saving themselves in the factory, or risking their lives to save the factory. If the factory was destroyed, the air pollutants would kill thousands. This is where it gets weird. Choosing to risk the workers lives to save thousands of people from pollutants is the DARK SIDE option. Why? You are saving more people by doing so. We could certainly debate the moral implications of each decision and arguments could be made for either decision. But for one of them to be labeled Light and the other Dark is simply ridiculous. Slightly earlier, you face a similar choice. Save a single woman from the crash site or save the medical holocrons that could revolutionize medicine and save thousands (maybe millions in the long run). Again, this is a hard choice to make with no clear right or wrong decision which I applaud. But then Bioware stuck Dark side points on saving the medical information. These choices are great and provide a nice moral complexity instead of most of the other decision in the game that are basically "So are you good or evil?". However the decision to make them clear Light and Dark choices is terrible. A second set of odd decisions I have noted are that you can execute the Jedi Masters after subduing them, which makes absolutely no sense in context. These people are clearly being mind controlled. Yet you have the option to execute them to punish them for their crimes, despite clearly knowing that they aren't even slightly responsible for their actions. It is simply out right murder for absolutely no reason at all. It would be like starting a conversation with any of the Jedi on Tython and randomly having the option to kill them. If there was a criminal who surrendered to the Jedi, it could make sense that the player has the option to execute them vigilante "you don't deserve to live" style instead of a by-the-books imprisonment. But it simply does not make sense in the story's context for you to be able to kill the Jedi
  5. And I stopped reading your post right THERE.
  6. Not sure if stupid or if this is just satire.
  7. I always give it to the guy at the bottom. He needs all of the help he cant get plus it makes him feel better about totally sucking at the game. It also encourages bad players to keep playing which makes me better on average
  8. Grab the Huttball and score entirely by yourself. Never pass under any circumstance. You either reach the line or die.
  9. Do remember that you are at the very bottom of your bracket. The other players will all have a significant advantage over. It happened to me when i first did lvl 31 pvp, I went from dominating to getting wiped out myself. It gets easier as you level up.
  10. Against Melee classes, you have to use your manoeuvrability and range to beat them. Immobilise them, snare them or slow them. Use your hydraulic over ride to get away from them. Against focused fire from Ranged classes, yeah you are basically screwed. Since their ranged classes should be standing further back from the front line, in a large fight you should be able to just run out of range when you realise you are being focused and more often than not they don't chase you. You have to just keep moving.
  11. This guide is awful. It will succeed only in making you grossly over levelled for the content and increasing the amount of time it takes to reach the cap. Just make sure to do any PVP, Space and Flashpoint dailies. Abandon any green side missions.
  12. The reason the NPC limits exist is because Bioware are a bunch of useless hacks. They will not remove these limits because then they would have to actually pay money for increased server space (gasp!) and this goes against their philosophy of draining us of every penny they can get whilst simultaneously spending as little as possible.
  13. Now you are just making excuses for them. Get some extra server space and sort it out Bioware. Try to focus on something other than lining your pockets while providing the cheapest service you can.
  14. I was really into decorating my stronghold. I was having so much fun filling it up and I had so much excitement for my future plans. Then I hit this limit. All I wanted was to display my pets, companions and have a few guards around the place. I wanted it to feel like a hub of activity. Bioware is quickly becoming one of the worst developers out there. Get some damn extra server space and just sort this issue instead of being a bunch of useless hacks. 44 companions and over a dozen different npcs but only 25 allowed in the stronghold? This is mmo incompetence on an unprecedented scale.
  15. This idea wouldn't be for Ops or Pvp, just the solo PvE content.
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