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-Streven-

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  1. Agreed OP. It costs too much req to upgrade components considering that ships aren't legacy items.
  2. Gunships should be useless when focused on to make up for their complete dominance when at range. Even with all the current changes a decent gunship can easily lead the match in both stats and effectiveness. Don't know why all the crying. You guys aren't being "deleted" as Verain likes to argue. It's just your god-mode is being deactivated. Next on the chopping block should be BLCs closely followed by seismic/interdiction shield penetration. Then a few buffs to the really weak components/skills and all will be right with the world.
  3. Wish you the best Armonddd.
  4. Sounds very dangerous. Can't beat it at range but close in and get nerfed then blasted with burst laser noob-cannons.
  5. Yeah that was pretty much the way it went. I just got so frustrated because I haven't been shut down that hard since I started out way back in early release. 16k damage and 1 kill and I led my team.
  6. Very nice changes for sure. It'll be fun testing out the new emp range.
  7. You are right. I advocate teamwork all the time. I don't usually have a problem with gunships. Only when they ruin my ability to have a good dogfight.
  8. Or your team is getting overwhelmed and you never get a clean run at the guy.
  9. I don't have problems killing gunships but thank you everyone for l2p comments. I especially like everyone that assumed I'm just some lousy strike pilot. While I do advocate for strikes quite a bit since they are really great ships and so many people don't understand their strengths, I'm also an accomplished scout pilot and love all three variants. I tend to stay away from the FOTM build and BLCs because I find them cheap. I realize that I wasn't very clear in my originial post but what I was trying to speack about was stacking gunships and the ease with which two or more good gunship pilots can dominate a match. In this particular match, every time I approached one gunship his partner would blast me. And there were two good scouts in FOTM builds as well as a good strike pilot. I was never able to dogfight them, and I really wanted to, because of the annoying gunships. I was never able to touch the gunships because they were covering each other well and the there was always at least one other scout or strike on my tail to finish me if the gunships couldn't. I also later admitted that I was just venting because i got my butt handed to me due to overwhelming odds. My team sucked. I'm used to getting 10+ kills per match and average around 50-60k damage when there is decent competition. In this particular match i was held to 1 kill and 2 assists and 16k damage. So really, my team sucked, I sucked, and my ego took a big blow. I'll live. It didn't help me any that I saw GSF was taken off the roadmap so there's a strong possibility that we won't see any more real development for the game which really ruined my night. So again, thanks everyone for the responses. I know most were meant to sincerely help. I apologize for my crying and for the record I do think gunships are cheesy and should die quick painful deaths whenever possible.
  10. I know I didn't specify but I was talking about TDM which is definitely not bomber dominated.
  11. Just venting after a couple of bad rounds. Yes I know how to approach and kill gunships. Yes I have flown against scrab. Yes, I understand anyone can put up those numbers in any ship given the right circumstances, aka crappy opponents. And YES MY TEAM SUCKED! However, I'm not a bad pilot and can usually put some serious pressure on ace gunships even with a few tails on me but when two good gunships are covering each other they are exponentially harder to take down. I do think gunships are out of balance. When all things are equal, assuming equally skilled pilots with upgraded ships, gunships tend to dominate matches and fare better than anyone else. They should be in my opinion, a LOT squishier at close range if they are going to be COMPLETELY dominant at range. Not that any of this matters. GSF is off the road map. Done ranting. Sorry, move along, nothing to see here.
  12. Two gunships shouldn't be able to dominate an entire match by themselves. Now that more people are learning how to use this class they are becoming more and more out of focus and completely unbalanced. You guys think you're cute going 20 kills and 2 deaths and for some reason think that's ok. Really, its because you're just that good...i promise you that's what it is. It has nothing to do with the class being unbalanced.
  13. Hugely disappointed. I don't much care for the ground game as it's just repetitive. Stories are the only reason to play it. GSF is actually a really fun action game that has so much more potential. I'm sad to say but I doubt it will realize its potential now.
  14. Please keep developing Starfighter. With a few more maps and another game mode you'd have a complete standalone game that is more interesting and fun than any other action game on the market. Moving away from further development of this piece is really disappointing. At least give us what you said you would on the roadmap. REALLY feeling cheated right now.
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