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darkrevival

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  1. As the topic says basically i can see them on torhead, there not the purple re usable ones we can RE and exotech drops from EV so i have no idea how to get these. Also for anyone that does have these, are they re usable and still tradable?
  2. Every video and guide i have read says CC one of the turrets leading up to the first boss (hard mode). But when we tried tonight they were immune to CC, boss immunity and it was so hard it was silly. What were we missing here? The bosses were easier than that pull by far. Did they buff the turrets in a patch somewhere to be immune? Even on normal mode they were boss immune for us, Any tips would be massively appreciated. cheers all
  3. yeah reading back i may have sounded that way , however, im still considering the power adrenal just because its a constant (though small) extra bit of healing for that 15 seconds. Saying that, one extra crit in that time would most likely save a death more times than a bit of extra healing
  4. All theorycrafting ive read, from some very good theorycrafters, puts crit and surge at the top of out stat weighs by FAR. Power has terrible returns,and ive spoke to hard mode raiders who say that even stacking power, they sill rely on crits because a non crit heal is so poor. Tests myself using an extra 2-300 more power and less surge and crit have resulted in a much less enjoyable time healing, its ratio is awful, it needs a buff. http://sithwarrior.com/forums/Thread-Scoundrel-Operative-Healing-Compendium ---- very good theorycrafting discussion
  5. Was just cuirious which adrenal you guys were all using? Im debating between the obvious 3 (crit, surge, power). I know power is our worse secondary stat (maybe alacrity) but i was thinking that at least you would get a constant benefit from it in the 15 seconds u have. Ive geared toward crit and surge, and love them but i might not crit in 15 seconds for surge adrenal to be useful, same with crit. What do u guys think?
  6. Basically i just researched on torhead some legs that have mod slots once RE: http://www.torhead.com/item/6FrpRIM/prototype-td-07a-dread-scout-leggings So i get blue pattern off AH, craft 3 blue legs, reverse engineer them and poof, i learn an epic pattern. However it is not the above linked item. Its just an epic item with more stats, no mod slots. How do i get it to have mod slots? Do i reverse engineer it again from epic to a higher epic? Bit worried about doing this if im not 100% sure it will have mod slots Cheers
  7. Hey all, just wondering, as i haven't seen it in the notes whether this bug has been fixed (revan 1 shotting tank with force lightning)? I know the one about him bugging out at 10% has. It needs to be done this patch if your reading this bioware, specially if your doing other fixes to the exact same boss I know that it can be defeated, but we shouldnt have to rely on tank cooldowns/battle reses/luck to get through the encounter. When he does his force lightning also, its never on a set timer after he pulls you in (every time we do it anyway), so the tank cooldowns cant be judged, its just guesswork. If anyone has tested this place, or could quickly test it, please reply back. Guilds getting fed up of only having 5 hard modes to do, All instances should have a hard mode.
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