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Mccluggen

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  1. While in the middle of being ganked I had a player named "Spacejesus" come to my rescue. He told me to love thy neighbor then rode into the sunset. I don't know if his name was awesome or terrible.
  2. https://lh3.googleusercontent.com/-YTb_NWOEAbE/TxeWixXwzAI/AAAAAAAAA14/PFHqqcoanew/s640/Swtor.jpg
  3. I cancelled my subscription today and that makes me sad. I am not trying to be a troll posting "this game is suxxor imma cancel" because I really am a swtor fanboy, but I just can't really find the desire to play a second month. I thought the IA story was awesome, and that really kind of blinded me to a lot of the little details that were annoying, missing, or just ugly. But now that I have been 50 for a couple of weeks and the story that kept me logging on and racing to the end hit a wall and died, I have been forced to face the facts that most of the elements of this game are really derivative and just not up to par. It's really like playing a less polished, clunky version of space wow now that the KOTOR freshness is wearing off for me, which I could forgive if it was at least done well. I could overlook the similarities if this game at least benefited by displaying the same, buttery-smooth combat I have gotten used to with Blizz, but that just isn't the case. There's no use in rehashing all of the issues, as they have been discussed ad nauseum on this very forum, but suffice to say I will shed a tear in two days when my subscription ends, and hope that things have matured in 6 months or so. Otherwise I doubt I will return. TL;DR I have already quit WoW, and as much as I really, really tried to fall in love with swtor I can't find anything that makes me want to get into a long term relationship with clunky, space-WoW.
  4. As a lvl 50 Operative I can say that Op seems to be "bursty-er" with his opener and have a little bit of utility with some minor healing and a cleanse for tech abilities, but the assassin is more durable and has much better sustained DPS out of stealth. Assassin's also have better mobility. I enjoy the Operative, but envy some of the assassin's tools. Also our opener has generated a lot of forum-hate, so if Bioware devs react the way WoW devs do we'll likely be overnerfed soon.
  5. Healers need some love. All we need in this game is another thing to discourage people from being healers. I encourage everyone to save their MVP votes for healers.
  6. I play a "champion geared Operative" and I think a lot of the Op qq threads will die down once the 50 bracket rolls in. People are right. I can pop my relic and stim and steamroll someone pretty fast, but guess what? Against a geared / competent target it isn't anything close to a sure thing. Against a geared target odds are I will take them to about 15-20%. If I catch a CC at that point and a healer is nearby (or the target is a healer) they can be topped off if I don't immediately break the CC (and pray I don't catch another one) and chances are I can't close the deal and have to vanish. If a healer can top up I won't kill them unless they are terrible or undergeared. My out of stealth damage is terrible and all it takes is a knockback / root / dash for me to begin the long, slow process of being killed by a healer. My interrupt CD is too long and thanks to resolve if I just got finished opening on them I can't stun them to try and finish them. Sorcerers / Sages are seriously powerful (in Huttball specifically) but people rarely ***** about them the way they do about the stealth classes. I think the biggest reason is dying to an Op just makes people feel a lot more helpless because of how fast it is, so they get hung up on that one kill and ignore the 6 other times they died in the match to missiles and lightning because they were still able to push buttons while getting owned by Bounty Hunters and Sorcerers.
  7. I need bartender and auctionator like a crack whore needs crack. I know more than 1% feels the same way.
  8. Oh don't get me wrong, I am not saying we don't have tools to get away, but to sum up your counter: 1.) Self healing HOT: I assume you mean our talented energy regen. It's 2% of max health which is around 250 hp for most Ops. Negligible, just a good way to top up the last 10% of our health while skulking in stealth. Op healing sucks in combat, only really good to top up a little faster than the out of combat regen skill. 2.) Stun with lower CD than other classes: I would gladly trade the 10 or so seconds we can shave off our stun for the ability to use it at 30 yards like the "most other classes". 3.) Instant AOE CC: Yeah, an AOE mezz is pretty cool right up until the bounty hunter on your team shoots everyone and breaks it. etc etc. Don't get me wrong, we have a big PVP toolbox, but so does literally every other class and spec. Everyone has something OP in their bag. This game is cool like that. Sure, Ops may gank you when you are alone and unready after surviving a big melee and your CC break is on cd. That's the nature of stealth classes. What people don't understand is that these warzones are team sports. Roll with a buddy and stay with the group instead of trying to be Lone Wolf Ronin and you nullify 90% of Op ganking. I am not saying we don't need tuning, likely every class needs it, the issue is that no one has a clear picture of what the mature PVP environment looks like in this game. I have a hint for you, healers are going to be unkillable in full champion. They are the only class that can really take advantage of the expertise double dip and I am already running into some healers in bgs that seem like they are playing with the godmode cheat on. Next in line are tank specs. Juggernaut damage is through the roof for their survivability. They need a little bit of support from kiting, but given a healer backup a jugg can wade through 5 or 6 guys while they beat on his pocket healer. The game is gonna play out a lot different from what people would assume by reading this **** on the forums.
  9. Just curious, what level is your toon and what class do you play? I see a lot of anti-Op QQ but most folks never include those details. The 50 pvp bracket is coming this month and you will instantly see a difference with Operatives when they are pitted against nothing but 50s. I have a feeling that most of these QQ threads are started by clothies who are joining warzones at 15 and are pissed when they get blown up. Most healers (and really all classes) don't get the tools they need to compete until the mid to late 40s. That's where specs solidify and capstone abilities roll in. Then there is the added level of gear, and some classes scale much better with gear or are more gear-reliant than others. I play a 50 op and I have about 300 expertise at the moment. you know what? Level 20 mercs that wander alone into my sights get exploded. You know what else? The same merc at level 50 in comparable gear is a whole different animal. If I don't get a lucky string of crits he ends up at 30-40% of his health and I have a hard time closing the deal if the dude is decent. It comes down to which of us has the most cooldowns at that point. Op damage is front loaded, but our sustained sucks. We are also very squishy. We have evasion that gives us 3 seconds of 100% dodge and a ****** shield on a 1 minute cooldown, but that doesn't usually cut it compared to the survivability tools of literally every other class. I hope that BW is smart enough to let the dust settle on PVP before they really get in and try re-balancing classes. You CAN NOT judge class balance in this current mixed-level setting, only a max level pvp environment a month or two into the game when folks are in similar gear levels can be used as a true measuring stick for balance. If they nerf our opener into the ground they will have to give us better sustained dps and tune our survivability / gap closing ability or they break the class.
  10. I really am enjoying this game, but they seriously need to open it up to some 3rd party UI addons. I could give a **** about the gearscore/bossmods/recount debate. I just want bartender and auctionator. The AH UI is atrocious - like truly terrible. If I didn't know better I wouold say it is designed to discourage use. I would also give my left nut and my firstborn child for a bar mod and basic macros. I (and probably the majority of the people playing this game) are coming from an environment where the UI is so completely malleable that the inability to make basic quality-of-life tweaks is painful. Aside from that I really am enjoying this game and plan on sticking through the (likely rocky) months as it finds its feet.
  11. I ran about 40 missions (and plugged them into a spreadshet), all of which were either bountiful or rich, from tiers 3-5. My return averaged out to a net of 792 credits an hour. Literally one failed mission could have meant a net loss for the entire play session. With world nodes slicing is an ok leveling crew skill, but the missions serve no useful purpose other than allowing access to a new tier of nodes if you get behind. At 50 I am dropping it immediately unless they roll it back.
  12. I'd like to see a spreadsheet that lays out the best time = money returns. However, my experience suggests that tiers 3-5 are the best to continue to run when factoring in the non-lockbox extras that come back like missions and cybertech schematics. Even so I often run out of rich missions for tiers 3-5 with four companions running and am forced to run other less desirable missions, especially factoring in the time reductions I am seeing by mixing in companions with a high rate of affection and the droid or newer companions.
  13. I am talking about lvl 400 with 4 companions going. You will occasionally be forced into a moderate mission to force another rich or bountiful mission to populate in its place. Otherwise you just have it taking up a spot in your mission queue.
  14. I can tell a difference, it has been changed. Slicing is still profitable once you can have 3+ crew out, but they force you to wade through a larger percentage of moderate missions to get to the bountiful and rich missions now. In my experience it is still a useful skill, just not auto-win. I am, however, concerned if Bioware caved to forum qq. The folks who take the time to ***** on the forums are usually just a very vocal minority. Keeping slicing the way it was for another month or so would have really helped to energize the economy. As it is now the AH UI is so clunky, the cost to list so high, and the number of people with money to burn so low, that very little business (comparatively) is being done on the AH.
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