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Eilu

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  1. EH had 7 instances of Odessen, now we have 3. That should say something.
  2. Your level: 65 Roughly Average Item Rating: 216 & fully augmented Discipline: Corruption (Healing) Sorc Companion: Lana Companion role: Tank or DPS Companion Influence level: 40 Which Mission or Star Fortress are you playing (Solo Mode? Heroic Mode?): Heroic SF Your personal experience while playing this content:: I've done a couple Heroic Star Fortresses over that last couple nights, Tatooine and Nar Shaddaa, and neither experience was positive. Did I manage to complete them--yes. Did I enjoy them--no. I agree that companions may have needed retuned, but they haven't just been "retuned", they've been neutered. I employed Lana in both DPS or tanking roles, but both were painfully slow. It was mindnumbing. If you want to push the "challenge" envelope that the vocal minority has whined into your ear, actually put time into new (tested) mechanics that challenge our tactics instead of wasting many people's limited time. Lana in tanking stance is still fairly flimsy, her DPS is piss, and it's anything but a joy to watch the mob healthbars inch their way down--even with me multitasking both heals and DPS (as a healer, so the latter is poor to begin with). So in the case of any sort of DPS race, or situations where you have escalating add numbers or spawns as the fight draws on, good luck-- (and that's if your less than bright companion that you try to awkwardly pull out of things doesn't also randomly just get booted OFF a platform and killed leaving you by yourself.) Lana in DPS stance is marginally faster, but squishy as hell, still requires me to manage heals and DPS because hers is godawful, and it requires full ability and cooldown use. In the case of boss or multiple hard hitting elites, using the Alliance instance buffs/special abilities and a prayer that your CC doesn't get broken early was also prerequisite to avoid death. Having to turn off companion AOE abilities in a fight for fear of breaking CC is increasingly frustrating when the DPS she's doing with ALL of them active is already horrible--so it gets that much slower. On top of that, I had to employ combat rezzes repeatedly because there were still times I could not keep up with the spikes on her, so I'd kite the mob around until I could heal up and stun them then rez her, or CC again. Even in 216 fully augmented gear, a lvl 40 influence companion (who at this point, I won't bother another 10 levels with, I've seen the horrible numbers of disappointed guildmates with lvl 50 influence), with Alliance buffs/abilities, there were still stages at which I had a couple wipes. Yet these instances....drop 208 gear. What is even the point? The gear rating alone tells me it was not intended as the "progression" or "endgame" that some keep trying to insist it is. The game, and its players, have simply been the victims of a poorly planned and executed sledgehammer nerf. Why not try it in increments of 25%-50% first? Why not actually use your PTS to establish the proper numbers of reduction instead of dropping it on LIVE servers? Just bleh! You're not the only ones that will suffer as a result of declining subs for this mishap--anyone that is a longtime player that WANTS to stick with it gets to see the game pop die all over again. It kills my will to stay at this point too. You had it right, you screwed it up.
  3. Kinda of disheartened right now. There are pages of threads expressing discontent with the extent of the companion changes, but we've yet to have any response from the Dev end, and I don't understand why. Please, at the very least express some form of intent, whether it's: to keep the companion changes roll them back or readjust them Silence is not helping you with your current player base, and it's certainly not going to look good to new or prospective players. It's upsetting because I was really excited about the resurgence of the game. You've killed the hype not only with the changes themselves, but your entire lack of response to the very obvious feedback you've gotten (other than deleting relevant threads or moving them to "Offtopic", which has also been in poor form.) Just bleh.
  4. ^ Is also a big part of the problem. For the record I do love challenging gameplay, but I expect it in HM's, PvP, etc, things that are actually endgame, not dailies. Can I get through a heroic SF still? Yes--but it's gone from being fun and exciting to a slog. They didn't add new content, or special mechanics to adapt to--they just made it longer, and tedious. I do think that companions needed tuned, but nerfing them into the ground and making all the effort you put into them feel worthless is something else alltogether.
  5. The point of this thread isn't as an "F U", it's sincerely asking for BW to address concerns that I and other paying customers have. I was literally just looking through a thread that correctly mentioned the moving of current threads about this topic--not just "I quit" thread, but people noting poor experiences with the changes and numbers---and it has also summarily been removed. This kind of approach makes it feel more like BW has listened to a vocal minority to make a knee-jerk nerf, sees backlash, and is poor at handling that too. Instead of feeding into that, turn it around and open up a dialogue. Yes, I realize there are plenty of people on your forums that can be the far side of irrational, but it's not going to help the demeanor or perception of people actually looking for solutions, or at the very least communication if a deaf ear is turned to them. I'd like to ask people to post or repost specific experiences and numbers here to present a more accurate appraisal for devs to view. Not "I'm unsubbing", "I quit", etc. Keep it honest, but keep it civil.
  6. Spending the time, credits, and/or crystals to boost a companion through 50 levels of affection for what will now be minimal gain makes the whole process feel more like "eh" than exciting. Why bother now? So they'll be marginally less crappy, not good? Aspects of companions getting crushed under a 75% reduction seems like overshooting the mark by a long shot. What makes it worse, is that it feels like it got dropped without much forethought.--no testing, no community feedback from actually playing with the changes on any sort of test servers. They've used the *live* game for a kneejerk nerf instead, and that's a horrible model.
  7. Having companions go from ~16k heals to ~3k heals, for example, is extreme in an expansion where soloing is enabled and encouraged. Spending the time, credits, and/or crystals to boost a companion through 50 levels of affection for what will now be minimal gain makes the whole process feel more like "eh" than exciting. Why bother now? So they'll be marginally less crappy, not good? What makes it worse, is that it feels like it got dropped without much forethought.--no testing, no community feedback from actually playing with the changes on any sort of test servers. They've used the *live* game for a kneejerk nerf instead, and that's a horrible model.
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