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Posts
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Location
Australia
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There was a reason why the daily and weekly was changed from wins only to 2 for win and 1 for lose back in patch 1.2.3(?). They could have played with the ratio, but apparently Chris Schmidt thinks otherwise.
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How are the queue pops for 8v8 at different times? Asking cos i'm currently in UTC +8. The 8v8s are the only reason i came back to the game. I just don't get the same entertainment from arenas. It's been only arenas so far the times I play.
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During Double XP, Do you finish the story?
forumname replied to iowaboynca's topic in General Discussion
I prefer to level another toon. You can enjoy the rest of the story at your own pace. -
Simple changes that will help new players.
forumname replied to NogueiraA's topic in General Discussion
The default max zoom level (25?) is pretty bad, imho. -
As above. It will come in your mail as an item for you to click to redeem. You'll have to do it for each character
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I joined a warzone some time ago that ended early or finished and when I got back out, I was given the 15 min lockout. Is this debuff per character or legacy/account? I didn't bother checking as I had to head for work after that game.
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Well, the guy(s) are even challenging people to come to this thread. Enough for me to stop playing. Yep. They won.
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Been noticing this for a while. But only thought of checking if this is also a bug after reading this thread: Kolto Tank/Carbonite Chamber/Chair/Remote Ship do not regen energy. The Miralan social ability does not build centering for combat sentinels (and possibly rage for carnage maras) I haven't manage to test it enough to say if it affects ammo regen as well. Testing it today, i can confirm that Kolto Tank, Carbonite Chamber, Kolto Strike does build centering so will like to check if Focusing Ritual can be changed to build centering instead. I have no idea if the Chiss social ability has the same issue but will be good if this can be checked too.
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Ahh... the D... memories... Ank
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The Harbinger Hamster LIVES! It's back up now.
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RIP Harbinger hamster.. Will the replacement hamster suffer the same fate..?
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With the removal of ranked 8v8s in 2.4, I will like to suggest leaving in place a system for teams of 8 to manually match up with other teams of 8. While it is true that automatic matchmaking for 8v8 has been quite terrible, I noticed that there are quite a few teams that create ranked teams but try to trick the automatic matchmaking system into matching them with another ranked team of their choice for: casual matchups for players within in their guild casual/competitive matchups between players from two different guilds playing each other in player created tournaments Instead of just removing the option of 8v8 team queues, why not leave in place a manual match up system for teams of 8 to play against another team of 8 of their choosing? Teams of 8 can put themselves as ready for 8v8 in a global queue, send a challenge request to other teams of 8 in that queue, or accept challenge requests from other teams. This avoids the matchmaking problems of the current 8v8 ranked system (so that you can tackle this again at a later) while keeping the option for ranked 8v8 open for those who enjoy them.