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  1. There was a reason why the daily and weekly was changed from wins only to 2 for win and 1 for lose back in patch 1.2.3(?). They could have played with the ratio, but apparently Chris Schmidt thinks otherwise.
  2. How are the queue pops for 8v8 at different times? Asking cos i'm currently in UTC +8. The 8v8s are the only reason i came back to the game. I just don't get the same entertainment from arenas. It's been only arenas so far the times I play.
  3. I prefer to level another toon. You can enjoy the rest of the story at your own pace.
  4. The default max zoom level (25?) is pretty bad, imho.
  5. As above. It will come in your mail as an item for you to click to redeem. You'll have to do it for each character
  6. I joined a warzone some time ago that ended early or finished and when I got back out, I was given the 15 min lockout. Is this debuff per character or legacy/account? I didn't bother checking as I had to head for work after that game.
  7. Well, the guy(s) are even challenging people to come to this thread. Enough for me to stop playing. Yep. They won.
  8. Been noticing this for a while. But only thought of checking if this is also a bug after reading this thread: Kolto Tank/Carbonite Chamber/Chair/Remote Ship do not regen energy. The Miralan social ability does not build centering for combat sentinels (and possibly rage for carnage maras) I haven't manage to test it enough to say if it affects ammo regen as well. Testing it today, i can confirm that Kolto Tank, Carbonite Chamber, Kolto Strike does build centering so will like to check if Focusing Ritual can be changed to build centering instead. I have no idea if the Chiss social ability has the same issue but will be good if this can be checked too.
  9. If it means my sniper and slinger can finally share weapons without pulling mods, i'm all for it!
  10. I'm getting Lvl 5 companion gift missions instead of Grade 6 Underworld Metal and Luxury fabrics. Have put in a ticket but wondering if anyone else noticed this? Me and a guildie on Harbinger am currently seeing the same issue.
  11. Ahh... the D... memories... Ank
  12. The Harbinger Hamster LIVES! It's back up now.
  13. RIP Harbinger hamster.. Will the replacement hamster suffer the same fate..?
  14. With the removal of ranked 8v8s in 2.4, I will like to suggest leaving in place a system for teams of 8 to manually match up with other teams of 8. While it is true that automatic matchmaking for 8v8 has been quite terrible, I noticed that there are quite a few teams that create ranked teams but try to trick the automatic matchmaking system into matching them with another ranked team of their choice for: casual matchups for players within in their guild casual/competitive matchups between players from two different guilds playing each other in player created tournaments Instead of just removing the option of 8v8 team queues, why not leave in place a manual match up system for teams of 8 to play against another team of 8 of their choosing? Teams of 8 can put themselves as ready for 8v8 in a global queue, send a challenge request to other teams of 8 in that queue, or accept challenge requests from other teams. This avoids the matchmaking problems of the current 8v8 ranked system (so that you can tackle this again at a later) while keeping the option for ranked 8v8 open for those who enjoy them.
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