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Terenin

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  1. 5 years ago, I played 2 Rep toons, called it quits due to lack of time, and left. Not to long ago I got back, plenty of time on my hands and renewed interest. I play the Rep toons again for old time's sake, then play two Imp toons. Rest of the story is detailed above. Simply put, this "5 year old content" was news to me, and it WILL be news to anyone that shows up late. Bad content or blatant lies about the realities of the game don't stop existing just because they age. Quitting because the product you pay for is not the product you were promised you were subscribing too, is perfectly legit.
  2. Some replies specifically for a few people below. For the rest, thanks for the decent inputs, actually reading and understanding my post. I'm going through the story-elements at this point because I have little else to do until my sub runs out. All the same, as it seems the severity of choices do pick up a little later on down the line I'm genuinely looking forward to seeing how that works out now, so thanks for that info, at the least. Predictably lazy and typical reply is predictably lazy. The answers are No and No, btw. Thanks for the clarification, I mix up those two names all the time... No, I'm annoyed enough to quit paying because everything in the story builds to these moments when what you do can have serious impacts, even negative ones for your own game-play, and players are denied these due to whiny Beta testers. These Beta testers were so unbelievably intellectually deficient they did not understand that, if you kill someone, they won't be around to do your bidding anymore. BioWare's response to that was not to add a disclaimer on that choice, stating in no uncertain terms that you would actually kill this person if you took this option, and outline what that would mean - instead, they shoe-horned in some moronic, out-of-character excuses for why you don't actually kill or decline the character becoming a companion. It's about story immersion and the viability of choices, even negative ones, and so long as you can't make choices that has a bad impact on your game-play, the story and immersion is sacrificed for the sake of game-play. Fair enough, but that's not what I was promised and thus that's not something I will pay for. That's not my point and you would know that if you read my post. Because you did not want to do that, you have no idea what you are commenting on. Feel free to not make a fool of yourself next time you go "TL;DR" on a topic but feel like pitching in your worthless 5 creds anyway. Also, luckily for your lazy self, there is a bit of a shorter version above, that should help you out just fine. Read the above quote's response. It was never about who I do and don't get to kill. It was about the implications of that false choice and what that meant for the sincerity of BioWare's sale's pitch.
  3. I'm canceling my subscription to your game here. This tread is not to have you feel bad about not getting my one sub a month, it's just informing you why. Oh yeah, and why not use the 2K character option when you unsub? Because I wrote an exact 2000 character explanation, pressed unsub, and got this: "Please enter your display name and password to access your account information." Thanks, now all my work was deleted and I had to go back and select unsub again. May as well just make a post. So, basically what initially drew me to SW:TOR was the biggest sales-pitch you ever had: Story, and choices with meaning. Sadly from everything I've seen the story is undermined by the hollow nature of the choices you make, they do not matter. *BE WARNED THAT THERE ARE SPOILERS AHEAD, FOR THOSE FEW WHO HAVE NOT PLAYED BOUNTY HUNTER OR SITH WARRIOR YET.* When I played a few Republic characters I did not see this, because due to the nature of the choices I made, I managed to avoid the reality that any choices that may have negatively affected my game-play was selected away. Not so when I played Empire characters. My first Empire character was a Sith Warrior. Sticking to my style, I wanted to play a dark-side adhering Sith first, then only later after a couple other characters, reverse this position. I was initially impressed with the seemingly legit nature of choices here because I chose early on to NEVER remove Vette's collar for any reason, and her reaction is ofc to NEVER SPEAK WITH ME AGAIN. Wonderful, a character I actually like a lot will never let me know how her story goes because she hates my bigoted face? That's a consequence I'm willing to live with, after all it was another excuse to look forward to the light-side version of the Sith Warrior story. However... onward with the story and I end up being betrayed. By Pierce, another character I actually liked. It was amusing to explore his story for many reasons, among them the constant dynamic bouncing back and forth between the Imperial standards he upholds and my character's style of Sith douche-baggery and out-right raging insanity. I went through the whole stage where he had me ambushed, and stopped cold before I made the choice - as far as I expected - to kill him. I was going to miss him, but Sith code is Sith code, and this man betrayed me. I even offered a thanks directly to BioWare writers at this point, clapping my hands as I was genuinely moved by the fact that, if I wanted to remain consistent with my character's outlook on life and how things were to be done, I was going to do away with my second-favorite Sith-Warrior companion. And then... I can't kill him. I did not change my mind, the game FORCED my character to somehow change their mind. Just like that. Pierce is alive an well on my ship when he should be dead, and my character is suddenly not mine anymore. I felt... betrayed. By the writers and coders and developers in general I had just offered my thanks for making a game with choices that MATTER - among them, possibly losing companions, even the one's I appreciated. Suddenly my Sith Warrior was no longer a character with any integrity and standards, but some joke that can't do what every angle of their behavior screams they would do, up until this very point in time, because somehow that would be INCONVENIENT TO ME, to be denied the rest of his story because I decapitated him. I would have one less companion doing my bidding and my crew skills etc. would develop slower. That's a loss I was willing to accept, that I was prepared to live with, because I wanted to stay consistent with my character. Hell, I looked forward to likely forgiving him with the light-side Sith Warrior and see where things go after that point. In an effort to see if this INSULT repeats itself with other characters, I made a bounty Hunter. Standards: Ruthless but abiding by a code, much like the Sith Warrior. Early declaration was to treat bounties as sacred, if you take one you finish it, legitimately. That worked our relatively well... until Gault. This guy was a bounty. One I wanted to finish and deliver and be about my way. I realized early on that this guy was likely going to become my companion, given the system of companion gain at specific instances in the character stories. All the while, I wanted to see if Pierce was just an exception. Ofc he wasn't. He was part of a standard. A standard that says that if you have a choice that leads to negative impact on your game-play - for instance, by having less characters to do your bidding - that choice is false. I can't deliver Gault as a bounty and while some players seem to warm up to him, I never did. His existence on the ship invalidated by whole character, invalidated my play, erased any illusion of choice I had. I despise this guy and don't want him around, but I soldiered on just to see where things went. Ofc, I later run into Skadge. Zero redeeming qualities, a complete contradiction to what my character stands for, and an antagonistic attitude from the start. Can I kill him, that one thing that it's been building up to ever since I met him? No, ofc not. I'm going to do the 180 decision to somehow troll myself into letting him onto my ship. So now I have two character my Bounty Hunter would NEVER allow to live. But ofc, it's not MY Bounty Hunter, is it? The illusion of choice is completely removed. The one big sales-pitch that SW:TOR has is that while all the other MMO's and grand games etc. out there has gameplay and settings and so on none had what SW:TOR had to offer - a detailed, deep, involving and expansive story filled with choices that change how the story flows. Hell you even make this clear on the promotional material for your expansions: A man can have anything... If he's willing to sacrifice everything. Step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War, in Knights of the Fallen Empire – now live! Travel to the Outer Rim of the galaxy to come face-to-face with a new threat, Emperor Valkorion and his Eternal Empire. Choose your path(1), recruit Companions(2) into your Alliance, and make choices that have power to change destinies(3), all at the center of your own personal Star Wars™ saga!(4) Best of all, Subscribers of Star Wars: The Old Republic can access and play all chapters of the evolving Knights of the Fallen Empire story for free. Create your Level 60 character and play today! I have not played this expansion yet and find all my enthusiasm for doing so has faded away. How much of this is true and how much is a blatant lie? Here are some conclusions I'll draw from your own promo material based on what I've seen so far: 1) Is it really *MY* path, or is this a lie? 2) If you like them or not is irrelevant, you will be getting them no matter what you want, and you can't get rid of them. 3) Only if you make the right choices that fall in line with what the general story desires, all other choices being false. 4) It isn't mine, is it though? It's yours, and I realize that as soon as I make a choice they don't allow for? As I have until the 11th of next month for my sub to expire I still have some time to look into these things. Should I go jump into this expansion, assuming I get any of my toons high enough to do so? Will my choices matter? Can I affect the story? Are the issues I've pointed out very specific exceptions? I'm unsubbing SOLELY due to this issue. The Game-play, and everything else has been highly enjoyable, and until I became aware of this issue, so was the story.
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