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caronome

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  1. Did my first real grind and got a set piece on level 12. Lost it, conquest and a lot (for me) of other stuff when Harb rolled back. emo unsubbed
  2. No game is perfect. YMMV For 14 months, WoW dropped *zero* content; SWTOR was delivering far, far more content than WoW. Looking at WoW Legion, e.g. 7.1 is the Kara patch, both are doing a lot of nostalgia and reuse. WoW is much bigger than any other MMO (content and population) but SWTOR is the #2 revenue Western MMO. WQ tell me what slot drops. However, the gear I want is RNG; do I get a +5,+10, +15 piece of that slot gear. I want a 855 head so I do the head daily, 845, for the 1-in-36ish chance of a head ug. And the entries in the Emissary caches are completely random. I only used the class hall head for a bit before it was replaced and most of the other class hall pieces were obsolete before or soon after getting them.
  3. Good questions. At some point, it would be nice to know the numbers, to speak about. It does not matter what the number is, they could be rating 500 but since BW controls the scaling of gear and NPCs, it will behave however they want it, regardless of whether it is 240 or 600. But it would be nice to know the range idk 230 base from R1s, 248 from rank 100 crates. Then we can put the crafted gear in context. How many "tiers" - not sets with bonuses but bands of ratings - will there be, both from crates and crafted?
  4. What is the status of companions and affection in 5.0? Can I safely raise Treek and Nico to near 50? As I level now in 2x XP & DvL, companions being at 50 instead of 1 helps, at least until they peace out or join the enemy. But if affection is not used in 5.0 or is reset or you can only take very specific allies into Uprisings, then I would annoyed ant the credits and hundreds of clicks to raise affection. Could you give us some insight as to how we can play companions in 4.x knowing 5.0 is in a month.
  5. Isn't the set bonus 6 of 7 slots? So as soon as you get 70, you can buy crafted, so you are going for set bonuses. Once you get 5 set pieces, then 54% of the people will get one of the two remaining slots for their 6P bonus within 5 crates. I have read 1-1.5 hours per crate.
  6. Someone who does thirty hours solo will get inferior rewards to someone who does thirty hours of NM Ops. It is just that theorhetically they have a chance at getting any gear in the game versus before they had a 0% chance of getting some gear.
  7. I really want to know the answer to this. I hope B2L still works but would guess it does not. Regardless, I hope they answer this pretty soon.
  8. What about B2L and mirror alts? Will the crate gear (or crafted gear) be something that I can pull the mods from? Or just BoP gear?
  9. But your WoW experience is out of date or fictional. My hunter with no heroic or mythic raid gear or mythic dungeon gear and with no valor upgrades dropped on a Iron Wargronn (elite) with 5 times my health in the daily quest zone. I did not press a button; I did not tell my pet to attack. The npc attacked me and the pet responded. It was a tanking pet so took nearly three minutes to kill it but the pet did not drop below 90%, A Fel Overseer and two scouts got the pet to 75%, Four Felsworn Vanquishers got the pet to 60%. But the pets passive self healing usually had it back to full health before the fights were over. It is ok to think 4.0.0 was bad or unintended design. But the claim that 4.0.0, R.I.P., was significantly easier than the largest 2015 MMO is just demonstratively wrong.
  10. The point is that was the past; I am talking about the present. In the past in WoW, you had to heal but you rarely need to anymore. Buffs for the tanking skills/stamina/armor of the pet along with Spirit Bond Talent (completely passively generates 2% of you and your pets health every 2 seconds) If you pull a lot, you might need to heal, but that is not the norm. Wow replaced the 40+ talents with 7 choices of one of three talents and Blizzard insures there is at least one passive talent option per choice that does not require an elitist button press to activate. Besides, there is still the point that you can level from 90 to 100 without leaving your instanced garrison or engaging in combat. From your garrison table, you can send followers on facebook-type missions to get LFR (storymode raid) gear. How is being able to get to max level and get equipped with raid gear without ever entering combat harder than 4.0.0??? Note you can hit max level without combat in GW2, LotRo, STO et al, but the raid gear from garrisons is WoW. IMO, people who think 4.0.0 was significantly easier or more passive than you optionally could play in the much larger World of Warcraft are either very out of touch with WoW 2015 or misrepresenting things.
  11. Even for extremely skilled BM hunters in a mythic raid, the pet can do more damage than the player. For BM hunters and warlocks, the pet can easily kill opponents without assistance from the human. In fact, this is the most efficient way to play; tag the mobs and then the human runs arounf and gathers the Skinner boxes (resource nodes or quest items) while the pet kills them. After the mobs are dead, the hunter does not have to walk yards for the loot, the Fetch command has the pet go and area loot the mobs. BM hunters have a constant passive heal that heals the pet and the player so the player does not need to remember to press Mend Pet. A Spirit Beast has a heal on a cooldown that it will automatically heal the player if for some reason the player were to take damage. Hunters are the most played class in World of Warcraft. Just how long ago did you play one?
  12. I explicitly spoke of WoW. It has 5.5M subs and is certainly no harder than 4.0.0. You can level 90-100 in two hours, level 90-100 without combat, wear heirlooms and never die, autoattack during the LFR raid and eventually end up with the legendary ring. The difficulty with leveling WoW pet classes is that you don't get XP if the pet kills the mob before you tag it.
  13. TL;DR: most Western MMO players today play MMOs that are perhaps easier and certainly not appreciably harder than SWTOR 4.0.0. It is fine for you to have an opinion that 4.0.0 was not good game design and/or you did not like it. But it say it was somehow much easier than the norm is IMO clearly not correct. It used to take a decent player 8-10 hours to level the WoW expansion from 90-100. But there is now a way for vets to do it in under two hours, no skill and very little combat. You could level from 90 to 100 without ever going into combat since herbing and mining give XP. Hell, you don't even have to leave your instanced garrison. I have 14 nax level characters and I think I had to use interrupts twice and of course zero CC. If you think 4.0.0 was an abnormally easy outlier, you need to realize EQ1 is not the norm in 2015.
  14. 30% * 1.48 is 44.4% so the 4.0.3 nerf will be 55.6 of 4.0 which does strike me as that different from 70% although clearly better.
  15. Thank you. For feedback, let me share why my unsub will stand. I play multiple MMOs and I was in SWTOR for a solo, low hassle entertainment; great story, great IP. The KotFE marketing seemed right on target. But clearly you want to move in a very different direction. If you want to, IMO, squander the IP and be another WoW clone, then I don't need that. I am going to grind, practice on training dummies, and raid on one character and that is going to be in, for the foreseeable future, WoW. With this new direction, it seems to me like KotFE spent way too much on story and way too little on new raids. People who are so concerned about challenging content expect a half or full dozen of raid bosses with a new expansion. I question whether you can devote the resources to compete with WoW, FFIVX, GW2 et al and it seems like the IP and story is wasted with this new direction. I just don't think a single setting works. Can you have content that skilled, gear raiders find challenging and casual, undergeared, here-for-the-story players find enjoyable? IMO, no. As an aside, if customers are enjoying content in ways not sanctioned by the design goals, couldn't the problem be the design goals and not the customers or content? I don't want to plea bargain over percentages and whether it should be x% higher. It is very clear that SWTOR is going in a radical new direction that I have no interest in and it is just better to walk away now. Thank you for your efforts and best wishes in your future endeavors.
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