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chrisishere

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  1. Rift also killed wow - lasted about a month and a half before most of the player left. I'd expect alot of players to hit the max level, get bored, then leave, about the same time.
  2. Thank you for reading my OP, understanding what I am said then going out of your way to find a technical fault which didn't exist outside of technical semantics. Your comments are warmly received.
  3. ...Which doesn't work on chanelled abilities. If you press another button it interupts. Which are virtually all non-instant abilities... Which was the entire point of the post.
  4. search youtube 'quick scoping montage' then see that people enjoy being ridiculously good at games Basically that's the reason people are annoyed when they are trying to play games well, and find their shoe laces have been tied together.
  5. I am still laughing HARD at the FPS gamers in here claiming First Person Shooters and MMOs require the same amount of skill. Especially when the people referencing FPSs as difficult are also begging for quick scoping which would make the game even earlier. Really, cant you guys just sit back, relax, and play with machine guns?
  6. Ok, to explain why your wrong. One is an event which is designed to have a level of unpredictability The other is an event which you know is going to happen. It is not a surprise that your channelled ability ends. You know from experience when it will happen. so your being timed on responding to something where you know what will happen when. Clearly and distinctly different scenarios from the link you quote mined
  7. Ok I'll give you that. What I really meant was: In a perfect scenario where it is you versus a combat dummy measuring your damage on a satanometer, with the game running perfectly glitch free, then the players response time will have a big effect on their dps because of the way abilities are done And If I had a parsar I would like to see if even the worst abilities that can be queued properly and are glitch free is better than coping with the dozen poorly implemented ones
  8. Animations cancelling each other is a problem. high level Tanks that dodge low level mobs constantly and are prevented doing much else
  9. Well I seem to remember Rock Paper Shotgun posting an article last week saying that there was a bug that meant certain of your animations interrupted opponents channelled abilities. INCLUDING /DANCE so you could /dance and half the enemy abilities would be interrupted
  10. Not for a repetitive action you've been doing for dozens of hours it isn't. If you try to play Call of Duty with 200ms reactions you won't have a fun time
  11. Actually the sloppyness and delay just makes it harder to see that it is a twitch game. There may be a 1 second delay before anything happens, but the one that mashes the button faster WILL go first.
  12. Yes your correct - it lowers your effectiveness much the same as a warlocks dot - only in this case you are limited not by your competence or skill, but rather by your own reaction time and ping.. which is a big step backwards in my opinion. Also the % lost is very high you could be talking about 10% lost easily through unavoidable interspell downtime.
  13. ah, I can tell your a bad player* after my own heart. Yes some games have clipping, but you almost always have to macro it in, also most games have more than 3 ticks of damage in their abilities, so it's a purely a lose lose scenario... It may be such a big % lose that it isn't worth taking any channelled abilities, as even bad/innappropriate ones that can be queued up would be better since they'd get rid of all the downtime.
  14. That's because your a good player** that has a great collection of hats.
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