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tootoofun

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  1. The abilities gained at those levels are VERY powerful compared to the rest...for the most part the other people have 25 or less special abilities they're fighting. Also, premades at this high level is going to make people steer clear of PvP, especially ones trying it for the hell of it. This has been a common complain for a long while. Are the server resources that bad that this cannot be added?
  2. they did, and now all your really see in the reg wz are marauders and juggs...it's how funny ppl are like sheep.
  3. I got an explanation about this on the phone today while trying to unbreak the patch...they don't have the manpower to staff the boards, so the forums are basically a free for all player to player environment now, unless someone happens the waltz by or is bored.
  4. boned again, nuff said. it's obvious they don't give a flying one about the class
  5. buffing marauders....the devs really need to ignore the players on the test servers and just use parsers. the classes will NEVER balance unless the everyday player gets removed from the equation. so now you ll buff ops again. then sorcs and assassins again..by then the marauders will be crying again..then they'll get another buff. meanwhile the merc class goes ignored...why not just remove it if you don't give 2 ****s about it, it's pretty obvious..they care as much as in came support cares about helping the customers.
  6. the CD on most abilities are far longer as well
  7. THAT is the entire point....they're ALWAYS busy with other class changes.
  8. they also postponed the healer nerfs last patch, which this patch made NO mention of them whatsoever.. AT LEAST there was mention of changes of healing being postponed, or in the works mentioned. There's been jack **** ANYWHERE on changes even being toyed with. I don't pay to play on a test server, my limit is the game and seeing what's up on the forums.
  9. Seems to be the ONLY class that consistently gets COMPLETELY ignored
  10. They're just bad because with 12X xp they get no time to look up how to play the class on the internet.
  11. Designing the classes for PvE and ignoring modifications to the talents for the PvP environment. The competitors even alter the way pve things work in a pvp environment, can't be that hard, you've done it before with trinkets.
  12. when there's 4 ppl on 1 healers and it outheals there IS a problem
  13. You'd notice this and do something if you weren't obsessed with fighting the loosing battle against the credit spammers. level 35 and up.. more than 2 healers...Wz loss....i can see the need in ranked arena...however in the regs where 98% of the players pvp it is a VERY bad imbalance. Especially the caster's never depleting force pool
  14. How can ANYONE even begin to say this when quite a few of the players have 25 to 29 more VERY POWERFUL abilities than you..muti CC and stuns and more dots? Bolster doesn't EVEN come clost to matching that. The only saving grace is 90% of the 50 - 59 players have no clue and are bAD.
  15. oh yeah P.S. you don't want to equip any of it anyhow because the blues pve stuff bolsters almost to ranked gear stats. Even greens work REALLY well
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