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Culveren

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  1. Ever considered the possibility that perhaps they disparately decided other things were more important that sitting. I am not saying that its the correct choice, but it could be that they know how and do not.
  2. Yeah i think it depends on your class. As a vanguard i can just pop my shield, eat a cc, get cc'd again and break it plus resolve, without losing lots of health. But i just think anything that prevents you from playing for 3-5 seconds in the middle of a match is bad, it makes the game play feel more disjointed. So personally i would rather have too few CCs than to many in a game.
  3. I think they should implement it in a realistic manner. Companions and NPCs of the same sex will flirt with you, then you tell them you are straight, and they try to turn. . . ugh i meant they just consider you a friend. And then include the traditional flirt options with all NPCs regardless of gender. As for those who do not want it, you need to be more open.
  4. Well with the mechanism that is currently in place, holding all three for an extended period of time is near impossible. Employing this feature would make it more exciting for both teams. I really do not understand the whole "they were working hard the whole match" statement. They were playing a competitive game, not really work. The whole point of a competition is to compete, and the way the game is set up the threat of losing gets removed way to early, which inspires people to no longer compete. Think about racing, if your motor blows on the last lap and you were in first, you still lose. But that is what keeps you on the edge of your seat to the very end, anything could happen, its much more exciting like that. The best Football games are those nail biters where you are constantly freaking out that the other team might beat you. (or if you absolutely crush your rival, that's always nice too.) I just think that both of these ideas would add to the excitement, which in sports/games is a good thing.
  5. Jesus backwards flying dragons would be horrifying while intoxicated, or amazing, ahh, terrifying is a nice in-between.
  6. My sarcasm went way over your head man. I said I was amazing, lol, who says stuff like that? I thought it was clearly sarcasm. If there is someone in your life who refers to themselves as amazing on a regular basis, to the point where now you think it is a normal thing to say, please slap them for me. Oh and I Tank.
  7. People never leave my flash points because i am so amazing. In fact people always want to run it a second or third time. lol.
  8. 20. What does that have to do with getting drunk though?
  9. I think i got a fair number of medals, 7 per match, maybe less in the last huttball round.
  10. Do not talk about alcohol, my buddy and i played a game where on voidstar you take a shot for every door broken through, and one for every alderaan game lost, and one for every point scored by the other team in huttball, and we lost so many games... Barely remember last night.
  11. Yeah, i have just been in too many games where I am losing until the my ship has like 70 health, then we take the second turret and hold two for the rest of the match, only to still lose. For me it really kills the excitement level.
  12. Thanks Good day to you as well.
  13. I guess these are just bad ideas. lol.
  14. PVP suggestions Voidstar- Instead of having a single timer count down, the attacking team should start with less time and earn more time by destroying each door. This way there always an incentive to attack and go for objectives. Currently on the voidstar if the timer gets too low people just start to go for kills, because they know they cannot win. Alderaan Civil war - Again if the score gets too unbalanced, even if you control two turrets its still possible that the other teams 1 turret could cause your team to lose, this makes comebacks much more rare, because if you are able to finally control two turrets late game you will still lose. Controlling three for an extended period of time is even lesss likely, especially if you were unable to control two for most of the match. This causes the game to have less intensity towards the end of the match because in some cases there is no way to turn the tide. To fix this i would implement the same system used by victory nodes in Dawn of war 2 and Company of heroes. Basically if your team controls more nodes than the other team your score does not drop. So a team that controlled 2 of the three gun batteries would not lose until they lost control of their second battery. This would allow a team losing 5 to 400 to come back as long as they always controlled 2 turrets. ANY BUMPING/SUGGESTIONS WOULD BE APPRECIATED, I JUST WANT BIOWARE TO SEE THIS:)
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