Jump to content

Syluar

Members
  • Posts

    26
  • Joined

Reputation

10 Good
  1. My point was to recall deadly boss mod and as for warnings and emotes in TOR they are not so blatant as I descriped. How much I miss those!!! It was best part of TBC and also the darkest days when pre-WotLK changes kicked in.
  2. It is trigered by two classes: Imperial Agents and Bounty Hunters (on Empire site). So it was only happening to you because you had only sith as rest of the team prolly.
  3. No thats not the definition of word noob but rather a word idiot. Noob is a player new to the game (origin of "noob" from newbe) who does not understand it's mechanics period. The later stuff you mentioned is just how some "noobs" act like. This acting however does not come in pacage - it's simply BM. That seems to be the ultimate reason just like in addons discussion. Ofc. It will be standard, everyone will be using it. Why would I want to make my life more difficult than it has to be. However some things are good as they are even if less comfortable just because of the climate around them. For example: am I sending emails with christmas wishes to my friends and family? Sure! But my God how much would I give to actualy send AND RECIVE some nice card via regular mail again! Why am I not doing it then? Because noone of my friends and family members carries on with doing so. So why would we want this game to be similar to WoW at it's current stage? It's much better to have an alternative.
  4. There's no clue to push Malgus over the ledge? Realy? And what is this freaking shiny chest full of granades? And what is the discription of the granade saying more to the point? Pulse Grenade Binds on Pickup Requires Level 40 Use: An experimental pulse grenade that will knock its target back a short distance, it may be useful in defeating Darth Malgus. How could they make it more obvious?! Oh wait! They could add a timer bars for each ability boss does, font 60 warnings in the middle of the screen telling you exacly what to do, allow you to see if you realy are far enough from another player if spreading out is required and ofc a sound warning in case you miss that big mesage! You seem to realy mess up what is intuitive and what is not possibly because of DBM holding your hand for last few years (yes I also have the feeling that this thread is just "missing WoW much" if you didn't realize yet). As much as I'd love some sort of threatmeters to be in TOR and possibly combat log with parsers I realy don't want any form of addons beside that. Just waiting for the costumizable UI and fixes for all the annoying bugs in boss fights and I'll be all happy.
  5. The bug with Soa reseting in last phase is just outrageous. Just yesterday my ops had this bug 4 times (!) untill we just gave up. It was always in interval of 8-4%
  6. Just wanted to say this: pleas DO NOT add looking for group system in a similar to WoW manner. Thank you for attention.
  7. I know that boss can be nuked with aditional spawns still alive but if they spawn in 4 as second and third wave healer just dies instantly. And I know they can be tanked but if i usualy pug I rearly meet tanks good enough. I don't realy care it can be done at current stage if I can't do it as intended! Also I don't have credits for all the repairs after yesterday Soa decided to randomly despawn in EV when we had him on less than 10%. Multiple times!
  8. Thats a 1.1 patch note yet today (23'th of january) this boss still spawn far more adds thet intended in HM. Why are devs claiming they fixed a bug that obviously is still kickin'? To be more specific first cyborg spawns without any problems and boss is correctly droping his shield after cyborg is killed. Problems start with second cyborg and further where multiple number of them is spawned in short period of time. Sometimes it's just two which can be handeled but next wave is 4 or even more. When bug occures boss seems to drop his shiled based on some timer rather than killing a add. Will it be fixed at some point AT ALL?
  9. I'm sorry but why did we sidetracked from combat log to addons discussion? Stop screaming addons will ruin the game cause noone said they are going to be introduced in the first place. I too think that game that requires you to use addons is broken and fights are getting rediculous because of them. But addons is no concern here. We are (or rather were) talking here about INGAME combat log. Every game developes metagame. EVERY one! If you don't want to be competetive you don't need to follow it. And the metagame (that is best builds/rotation/bis gear) is always going to be "discovered" regardles of the combat log presence. And the fight will be disigned around them and the patches will adress balance issues because of them. It's not like when you look at your combat log you know straight away everything about the game but sites with that kind of things will exist with or without combat log. Take some time to search for swtor guides right now. We don't have demage meters yet but the sites presenting best build rotation and bis gear are already out there! That is just the way this kind of game works and no combat log has anything to do about it. So all those negative coments about demage meters destroying (or "hurting in long term) the game are utter BS. Now try to deny all the positives combat log brings listed in all the previous posts.
  10. I beg you pardon. FPS with character builds and gear sets? And those things ruin RPG part of the game? Did you ever play any cRPG? Just asking.
  11. Why are you posting same thing second time. Realy one would think you would hold on a second and consider how stupid ""perfect" builds and BIS lists the designers will have to design around this. That hurts the balance in the player base and makes it harder to balance raids" sounds like.
  12. But what do you base that math on without combat log? He didn't ask you to tell him which spec deos more demage but to make a point you can't do whis without logs. It's not 2+2 kind of math here. The tooltips for skills are general but actuall demage scalling has way more complex equasions. The point is that if I want to compare X and Y builds by myself I can use exact result by having demage meter or playind guess game with how does that sill actually scale in real envirement. My point is even more valid to comparing different gear sets. Tell me how do you compare wheter you want to wear gear pieces giving you +100 critical rating or +100 alacrity in total? If theoretical mathematic was the only needed part of science there wouldn't be any need for statistic now would it? PS. I don't want answers like "if you perform good in both just choose one". I wan't to actualy know which build/rotation/item set is better (and yes I want to test it myself, this question is only to make you empathize with me for a sec).
  13. And how do you think the raids are actualy designed? Combat log is not game changing mechanism it's only INFORMATION. Devs already have acces to statistics. Thats how raids simply are balanced, by looking at best posible dps and bis items. Those things don't magicly apear they are here all the time. We're not discussing having combat logs for developers ffs but for players.
  14. [demage meter] + [idiot] = [idiot] [idiot] - [demage meter] = [idiot] Like someone already said: idiots are constant in this equasion. It's not tool that generats idiots; it's idiots being idiots. You can't avoid them because they are paying for the game just like you are, just learn to ignore the ignorance.
×
×
  • Create New...