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Herbertllew

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  1. This is a player who likes and is rewarded by the new system. That is whom the game wants to reward in 7.0.
  2. I get it. You're one of the few hardcore raiders in a game that long ago decided that wasn't what it was about. You must be excited beyond imagination that -- against all logic or undersanding of the player base -- the devs agree with you about the direction of the game. But gosh, man -- at least be honest about it. This kind of "why do casuals need gear progression" seems like the kind of dishonest rhetoric we'd have heard in WoW in 2007. That ship has sailed. Go play WoW Classic or something.
  3. It's just baffling. They're destroying the most charming thing about this game in pursuit of an audience that is NEVER going to start playing a 10 year old game many of them rejected at launch. I play a lot of WoW. But I spend money (instead of in-game currency as i do there) to play this game. Why? Because it's not WoW, dammit. This game has two unique calling cards: 1) The Star Wars license. 2) The way it focuses on being rewarding no matter what activity you're doing, no matter what character you're on. Systems like not incentivizing raid gear, and legacy perks, are an expression of that. Those are things you don't find in quite the same way in other games. Who is going to start paying money to this game because you killed No. 2 in favor of a system that apes what they can get in WoW: a much bigger, better funded, and frankly way better balanced and technically more robust game? Who is going to resubscribe to this game because you made it harder to play the game solo? Someone who left five years ago and doesn't know anyone who plays now? Someone who's never played at all? It's madness. This is a change that is trying to kill this game and put it in maintenance mode for a few whales. It's just insane. It's like quitting the Beach Boys to join a Beatles cover band.
  4. Darkest Dungeon II is phenomenal so far, and it's i n early access.
  5. Renown itself is essentially gone.
  6. Another Founder chiming in. This reminds me of after launch when they wouldn't listen about basic things like combat logs or UI adjustment.
  7. This is pure retrenchment and playing to the whales. That, and someone probably thought that with WoW's current troubles, they could seduce some hardcore raiders into SWTOR. It's spectacularly wrongheaded.
  8. Yeah, I canceled. I had a 180 day payment coming up in 3 days and just cannot justify that given what they've announced. Maybe they'll listen to money.
  9. Yeah. This is pretty nuts. I can't get on board with the content/gearing changes. I literally convinced two or three people to come back to me because this game has a very non-tiered, open progression system. Whatever you do in the game, you felt like you were making progress and advancing your Legacy. To throw that all away in favor of some poopsock-chasing hardcore nonsense is just insanity to me.
  10. Hey! They did it though! Kudos to the devs! Tap to faction coming in 7.0.
  11. Sure, but the game currently functions this way anyway. The first player to tap a mob has ownership of it.
  12. Sure. "Open tap" means that anyone can receive credit and loot from attacking an enemy, regardless of whether they're the first to attack it. "Tap to faction" is a similar idea, but restricts credit for killing a mob to people of the same faction as the first player to attack it.
  13. Forgive me if this is a question people have belabored already but: Is there any possibility SWTOR could adopt an open mob tapping system or at least a tap-to-faction system? Competing for mob spawns is just no fun.
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