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Cruxe

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  1. Scoreboard damage done is not an accurate measure of the usefulness of a class. Pyro rotation does AoE damage, Marauder rotation (unless Rage specced), does not. That's why you see Pyros doing more damage at the end of a match.
  2. Your server must have some crappy snipers.
  3. I wasn't. Operatives specced for heals are amazing. Operatives with 0 points in the healing tree have fairly pitiful heals. This is intentional, of course, and I'm not trying to make it sound like it should be changed. But we were comparing DPS Ops to Marauders, and in the longrun I consider DPS Op heals to be on par with Anni Marauder heals (aka Bloodthirst).
  4. He specifically mentions 3v1 multiple times.... Don't see how you can read it any other way.
  5. Commando's don't have to leap, they would just shoot you from a distance. You wouldn't even know 3 are attacking you until you take the first volley of Grav Round for ~10k damage. Same with snipers. Ops/Sins would just open on you from stealth. Juggs would leap to you and 3xSmash you. 3 of anything, coordinated, is going to kill you. Why worry that it's marauders?
  6. Actually, 3v1, healers would kill you just as easily.
  7. You forgot Force Push And Guardian Leap, a leap Marauders don't get And Warding Call, Unremitting, Second Wind, Protector (if they're specced)
  8. You could do a lot worse. Pop into the marauder forum and you'll get much better responses.
  9. They have really crap heals though. Honestly, between their heals and marauder Anni bloodthirst heals, it's kind of a toss up.
  10. I've seen it done since then. Probably has to be against someone in centurion at the best, but still possible.
  11. My response? Stealth They get stealth, which is a bigger advantage than anything any other class in this game has. They can escape combat at a whim, can enter combat in whatever situation they choose. Marauders' piddly 4 second stealth doesn't even compare to what Scoundrels/Ops can do.
  12. 1.) Medium Armor 2.) Melee 3.) No true self heals 4.) Shortage of CC
  13. And those people are wrong. If such a thing was occurring it would be a problem, but it isn't, so it's not.
  14. I have this as a bookmark, but just to see how easy it is to find I googled 'swtor how does resolve work'. Took me all of 5 seconds to find. http://taugrim.com/2012/01/04/understanding-swtors-resolve-mechanic/ Again, resolve is only misunderstood by those who refuse to put in the incredibly small amount of time required to learn how it works. And you will notice that this information has been available since early January, less than a month after release. And the definition of broken is 'not working properly.' You can't change the english language just to fit your argument.
  15. How is it broken? Resolve accumulates through stuns until a point where it prevents further stuns until it drains. It is doing this right now, so how can it be broken? How is it misleading? Resolve is affected by stuns, not snare or roots. This is what it is currently doing. How can it be misleading? The only people mislead by Resolve are the people who never took the time to actually learn how it worked in the first place and assume that it should prevent snares and roots. It was never intended to, therefore when it doesn't it can't be said to be broken. If you want resolve to be changed, fine. In your opinion it isn't doing enough, you have every right to ask it be changed. In my opinion you're wrong, but that doesn't mean you don't have the right to complain. To say that it is broken, however, is clearly false.
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