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Gardrenn

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    San Diego
  1. The designers have proven that they are trying to work us into the right place even if the changes are small. But things won't get fixed correctly unless we as a community come together and let them know exactly what we want. And more importantly have some numbers to back up our suggestions so they aren't skeptical of the requested changes.
  2. Rather than arguing with each other try to come up with solutions. Remember the idea is to increase sustained dps without increasing POTENTIAL burst (not to be confused with burst length, or burst frequency). Some methods used in the past in this game and others are: reduced resource costs, increased resource generation, added dot mechanics, increased dot tick frequency and/or dmg, reduced cooldown timers, increased secondary stats considered minor value. Some ideas I've seen in this forum or thought of are: Reduced force cost of Voltaic Slash Add Assassinate to Impose Weakness for better execute phase on boss fights Reduce cooldown on Saber Conduit Change Electric Ambush so entering or exiting stealth (using blackout could work as well) reduces the cooldown instead of exiting combat Increase base force regeneration rates Add a percentage of alacrity (something like 20%) to Surging Charge/Lightning Charge Decrease the cooldown of the procs from Surging Charge/Lightning Charge I personally like the idea of changing electric ambush and adding the alacrity to the dps charges (though that does increase potential burst with the lower global). I feel the alacrity is a good idea simply because it seems to fill in a lot of gaps players have been asking for. Gives a slight resource regen, allows for more global cooldown uses, and gives pvpers the faster whirlwind casts they've been after. On a pvp sidenote I would like them to significantly decrease the time it takes to get out of combat. It takes way too long to restealth if you get away from someone. But I know that isn't the point of this thread.
  3. Only for solo. Go to grouped and everything switches to assassins, marauders, and healers.
  4. I can see where the OP is coming from on this one. He isn't claiming that said high level shouldn't be able to attack someone. He didn't ask for them to lose all talents/skills above the level of the target. He simply asked they be brought to an even playing field in terms of level scaling. You know, so you can even hit them...
  5. While I don't care much for the idea of talking to the other faction. I would like some option to see friends online across faction and talk to them.
  6. Personally I like the idea of the pvp space flight. It also seems a lot of people want co-op pve missions/exploration. I have to say this will at least lay the ground work for the co-op and free flight. Just to shine a light on the other side of the coin. This announcement also brought me back after a long time away from the game. Already told a few of my buddies and it has peaked their interest as well. Crossing my fingers on more players and updated/added systems from the increased revenue.
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