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MetallicaRulez

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  1. Unfortunately that's all the game has going for it. 1-49: "Wow this is awesome." 50: Dailies, Dailies, Dailies, Boring Operation, Dailies, Dailies, Dailies, Imbalanced PvP, Dailies, Dailies, Dailies...
  2. The biggest strike against SWTOR for me is that the world feels empty and partitioned off. It doesn't feel like I'm in a huge galaxy full of cool places, it feels like I'm in a loading screen simulator. Everything is sealed behind loading screens, breaking the feel of "travel" and making everything feel instanced. The Hero Engine is just a giant pile of crap, basically. It's poorly optimized, causes HUGE loading times, and struggles on even beastly PC rigs. It's pretty sad, honestly, if you think about how mediocre the graphics and effects are even with all the problems. Give me WoW's terrible graphics but smooth gameplay any day of the week.
  3. I keep seeing this and I just don't get it. I loved the Trooper story. Maybe the plot was predictable and cliche, but it was told well and I loved the whole "you are the leader of an elite squad" feel of the story. It made more sense and was more straightforward than some of the others I've played so far (JK, Agent, Consular *barf*). My favorite stories so far are: Trooper (50) Agent (26) Jedi Knight (26) Smuggler (28) I've played them all except Sith Warrior and BH, and all were pretty good except Consular. Act 1 of Consular is perhaps the most droll, boring, awful snoozefest story I've ever played in a video game. It's just horrible.
  4. I'd love to use East/West, but people apparently don't know the difference.
  5. Best: Imp. Agent, Trooper, Jedi Knight, Smuggler -Agent is very interesting, like a James Bond film almost. Lots of twists and intrigue. -Trooper makes you feel like the head of an elite military squad. Dialogue is a little hit or miss, but overall pretty good.This is my personal favorite. -Jedi Knight starts slowly, but ramps up into the typical "Jedi Superhero" story. Epic ending. -Smuggler has by far the best dialogue, though the story was a little less awesome I think. Dialogue easily makes up for it. Worst by a huge margin: Jedi Consular Terrible. Boring, emotionless dialogue, boring plot, poor (Male) to mediocre (Female) voice acting. Just a boring and bland story throughout. I couldn't force myself to play past about level 28. Have not yet played Sith Warrior or Bounty Hunter. I've heard good things about both of them though.
  6. Funny how things change so quickly in PvP. Before I quit in February, Commando/Merc was by far the strongest PvP DPS class and Marauder/Sent was one of the weaker classes. Now it's the exact opposite. I've only been back playing a few days now, but from what I've seen Commando/Merc healers are actually still pretty decent. The DPS specs for Commando/Merc are useless though. Every class having an interrupt makes stationary casters absolutely useless.
  7. Arena is one of the biggest blunders in WoW history. Despite it being fun for 2-3 of the 10(?) seasons, the rest were balance nightmares that caused massive buffs and nerfs which affected the entire game negatively, not just arena. Ranked Warzones will be plenty to keep competitive PvP players busy so long as Bioware can keep a solid amount of new WZs coming every several months.
  8. It isn't the optimal rotation. No one with any amount of skill uses Grav Round more than 3 times consecutively. It's certainly a majority of our damage, but it's not like we can just mash it all day and win against anyone with half a brain. Here's a hint: every class in the game EXCEPT Commando/Merc has an interrupt. Use it. Watch the Commando/Merc squirm as you interrupt the only ability they can open combat with. Grav stacks a debuff, stacks TWO buffs, and procs Full Auto. There's a reason you see people spamming it a lot. That doesn't mean it's the only ability we use, though.
  9. I have no idea what you mean. Are you saying that using meters to determine spell usage, dispels, standing in fire, etc is not beneficial? Parses do the same thing, but the information is not as readily accessible and often isn't posted until the raid is finished. Well, either way, plenty of VERY good guilds (my WoW guild included) use meters properly and have benefited heavily from their usage.
  10. I have a 50 Commando, 26 Shadow, 28 Scoundrel, and 23 Sentinel. The Sentinel has been the 2nd easiest to level so far, behind the Commando. Scoundrels have the same survivability issues as Sentinels, except they don't do nearly as much damage and don't have ANY defensive cooldowns that are worth a damn. The only saving grace is that I can just spam heals on my tank companion and win. JKs have survivability issues, but they're far from the hardest class to level. The only REAL issue is that JKs don't get a healing companion until late in the game... which is utterly ridiculous considering it's the only role the class can't handle itself. Doc should have been the first or second companion you receive, not the third.
  11. If someone tops both damage and healing in a single warzone, then every single other player in the warzone is terrible. End of story. I should know, I've done it quite a few times on my Commando (400k+ damage 100k+ healing).
  12. The only change I'd like to see to Sorc/Sage is removing the snare on Force Lightning and Telekinetic Throw. It's pretty dumb having a spammable 30 yard range snare that also restores Force and does significant damage.
  13. Shockingly, some people play games for different reasons. Some people enjoy just playing for fun or roleplaying or whatever. Others enjoy min/maxing. Min/maxing is not possible without damage meters or a combat log.
  14. Mostly because our rotation requires Grav/Tracer in order to make our other abilities useful. Oh, and because getting interrupted isn't super obvious with the terrible UI in this game. If you get owned by Tracer spam, then learn to LOS. If you get caught in the open by a Merc/Commando, and can't interrupt him, then you deserve to die.
  15. As a Commando, probably Sentinel/Marauder. Their damage is excellent, they have an interrupt, and they can't be kited with just 1 knockback and no snares. It's an uphill battle for sure. I feel comfortable against every other class 1v1. They either can't match my DPS (Sorc, Sniper, Powertech, Juggernaut) or can easily be kited (Assassin, Powertech, Jugg).
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