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MiaowZedong

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  1. Short answer is no because it may be a team game, but it's one where people mostly come in solo. A solo Remote Slicing T3 strike makes sense, but a counter-debuff build doesn't make sense solo.
  2. When your companion is Influence level 50, you have a 75% base crafting crit rate. This is what the game tells you. You then have +3% from legacy perks. +2% from guild perk. That is 80%. On top of that you have whatever gear gives you. Crafting crit boni are flat numbers, so it's not obvious how that translates into percentages. So the game tells you that you have at least 80% crit chance. That's not true. Or at least, it's not true for me, and it's not true by a huge margin. Getting no crits on a five craft queue is suposedly a 0.032% chance. About three in ten thousand. It's happened at least seven times out of less than 60 crafting queues. That's not literally impossible, but it's virtually impossible, and really not acceptable to have that without any kind of bad luck protection. I have zero crits more often than full crits, even though full crits is a 32.8% chance—it should be a common occurence. Overall the crit rate is less than half that which is advertised, over a sample of a few hundred rolls. Unacceptable. When you look at the prices and do some maths, you see for the gold augments you have to crit either the CM-1337 or the augments themselves to make a profit (you obviously win the lottery if you crit all the steps, potentially making four augments for one set of the main mats). Otherwise even if you get the mats yourself you're better off selling the mats. But with the game actively lying to you about the crit rate and no bad luck protection implemented, why would you even bother? No wonder they are priced too high for most players to ever afford them, since crafting them for others doesn't make sense.
  3. Heresy! Losses are never due to the opposition's skill. Neither are they ever your own fault. Losses can only be due to a team of scrubs too bad to carry.
  4. Just for myself, if I'm on the receiving end of it and unable to carry to any extent, I'd prefer to be able to flip a sat back and forth. But I predict actual newbies would rather be able to sit on a sat instead; both because getting them to actually take advantage of the open sat will be difficult, and because they'll get discouraged when they see how heavily they are outclassed, instead of having a quiet game as would happen if they are allowed to sit on a sat all game. I'd be surprised if you didn't see more ragequits with the second option. In fairness, we can't do any more than slightly slow that. The game is overall losing population, and the neglect of GSF from the devs just makes things worse for our minigame.
  5. It's because they recoded their game end code using a brilliant new innovation in logic. Games can now be ongoing, over and file_not_found. Similar ternary logic will be applied to many other aspects of GSF, resulting in a new enhanced unpredictable experience! Edit: I predict that in KotFE, they will give in and finally take Directional Shields off the GCD. As a side effect, all other abilities and weapons will now respect the GCD.
  6. How the hell did they break this when deploying a minor bugfix patch....
  7. If I win: it's skill If I lose: it's OP ******** Everyone knows that
  8. Ctrl+tab (you can rebind this) or the F keys. Or click on ops frame. Or click on name in arena score widget. Just don't try and click on their charactaer, unless you can make that work, I can't.
  9. Bad gunships are pretty much the best farm targets in TDM. I wouldn't recommend gunships to an absolute beginner—they might do a bit more damage in one, but they will die so much more. The easiest way to not be dead weight for your team is to learn to bomber, at least in Dom. There's a huge gulf between not being dead weight and actually being good, though.
  10. The comparison to older stuff is interesting on its own, but what matters is the comparison to new tier 174s... Mind you, 174-204 is a huge gulf in stats. WIsh they'd make it smaller, it would eliminate such shenanigans.
  11. Thank you! Now that I actually look out for it I'm clearly noticing a glowy aura that definitely is not Sabre Ward. Force Crush animation is distinctive enough but it's not super flashy, so if it's not on me I tend to miss it more often than, say, Ravage (that windup mid-Ravage is just so eye-catching).
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