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TKiwi

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  1. Thanks for the reply! As for a clarification on number one, what I meant to ask was if you had intentions on capping west or were you just trying to stall for as long as possible? In that same scenario, you were doing a solid job stalling 4-5 with just yourself....I'm thinking the team should have realized the discrepancy in numbers and tried to take south while you were solo stalling. Again, thanks for elaborating on some other points too! I've been playing pvp since launch (mainly commando and merc, heals and dps) but have recently picked up on operative heals. I must say, the total utility of the operative easily beats the commando (I've been missing out for so long!). Just hit 55 today actually! It's great being able to see a different perspective on stealthing than mine.
  2. Like the way you play. Control over the map and players is the key to pvp. With regards to your Novare Coast video, I a few questions though: 1) if it were me, I probably would've tried stopping that first cap (1:05) a little bit earlier. In that situation, it's hard to control a 4 v 1 (as you were) with such little cap room left. Also, I can't quite read the chat but were you asking for reinforcements at west or were you telling people to take south? If you knew you were going to lose west, then this would make sense as just a stalling tactic. 2) At about 2:20, love your use of phase walk! I rarely see this skill used a) properly, and b) as frequently as I think it should be. 3) Another question, around 10:48, you whirlwinded a player but he then popped his breaker while you went to take care of another player...which might have led to the inability of capping south. Were you banking on your team to take of that player or did you simply not know that he popped his breaker? 4) Lastly, and not in regards to any specific thing you did or didn't do, but at what point do you consider not building up the other players resolve? It just seemed like you built up the other players resolve quite a bit. Thanks for your time!
  3. Hey guys! Long story short, I've been looking for a guild for the past two or so months now and have been impressed with what I've read and seen personally from your guild. Wondering what the process for applying is (if recruitment is even open?)? Just a bit about myself, I have two mains: Boyle (EWH-WH Commando Heals) that I mainly use for PVP. Pavelskinator (full BH with some hazmat gear, Mercenary DPS) used mainly for PVE oriented tasks. I have another toon that I'm grooming to take over main status, A'strid (level 45 Operative healing) that will be used for both PVP and PVE. I have a few other alts (and other 50's on other servers) that are not as significant at the moment. Okay...I've been with a few guilds but either due to depletion or them just not feeling right, I have been guildless for an extended period of time..just been searching for a proper guild!
  4. The only thing with arsenal merc is learning to manage heat. When you hit 50, your main rotation should consist of tracer missile x 3, unload, heatseeker, and rail shot. Learning how to maintain the heat and what abilities to use between the CD's of your rotation is what you should focus on
  5. Lack of personal identity...that's the problem I've encountered
  6. Here's the thing with armormech: if you're comfortable making a solid chunk of change, then it's a fine crew skill. But if you're looking to fund your entire legacy with a main of armormech, then you better look elsewhere.
  7. Can totally agree with this! As a healer myself, I can also add that usually healers are the first to be blamed when things aren't going right..."hey, why didn't I stay alive?! L2P...I was dead without even getting a heal." I don't consider myself the best healer, but I understand the game and how to heal effectively...I've solo healed KP HM with a pug (other healer disconnected and never returned), so I know what I'm doing out there. My best encounter of this was when healing for HM Lost Island and we couldn't get past the first (half) boss standing before the bridge....after wiping like four times and being called out by the tank for not getting enough heals, I looked at his armor only to notice that he was in DPS Guardian Recruit gear and was also in the DPS stance -___-
  8. As a predominate Commando/Merc player (Commando Heals and Merc Arsenal), I'ne noticed quite a few things. In regards to Arsenal, the problem seems to be mobility. All of the main abilities are casts which are a root on myself in of itself. I understand that when played hugging a wall, a Merc can put out a lot of DPS, but it's so rare that we are in that situation...Once a Mara/Sent leaps, interrupts, and roots us, it's game over...sure we can prolong the inevitable but it's a tough task asking to beat them out 1v1. Even for my Commando healer I have better survivability and mobility. Most of the time I'm focused by at least 2 players on the opposing team. I've got Bacta Infusion (can be used as an on-the-run heal), kolto bomb, and even the trauma probe serves as a damage mitigation. Tease them with a MP (will be interrupted) and then use AMP. Stay on the run, toss shield when in LOS of the ranged dps, rinse and repeat. Now Commando Healers have plenty of problems themselves (don't get me started about the hammer shot being a complete waste in PvP - "Hey everyone!! I'm over here! Come get the healer!") but with Merc Arsenal, there's no such mobility. Unload has a cast, Power shot has a cast, tracer missile has a cast, DfA is ineffective when playing a decent group, rocket punch doesn't even seem to root them anymore...the knockback version was better! I'm forced to stay in close against melee speced opponents! And even if I do get some distance from them, their Force Leap has just cooled off.. I don't usually comment on the forums (hence this being my first comment!) but i was getting really frustrated last night PvPing with that Merc because the other classes know that Arsenal is dependent on casts... I read a comment about Merc's being a Rooted Turret and couldn't agree more.
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