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JenoSidhe

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  1. Can we please turn off the warning that we are selecting a pvp server, when we already have characters on that server. I know its a simple couple extra clicks. But jesus, i know its a pvp server, its why i put my 4 characters there stop warning me.
  2. green lockboxes actually give more than white ones now. Before 1.1 blues were the only ones that seemed to actually give more money than the white ones. so if you get greens, you will make more money than prior to 1.1.
  3. I know, biochem is currently the best option out there with the most use. It needs some changes i feel to make that distinction between the crafter and customers. TL;DR = lvl 32 up med packs are too expensive to craft for actual use, the only reason to make them is to RE for your own selfish purple. No ability to sell, or help friends by providing healthpacks. This further promotes the "Everyone should just take Biochem" mentality. Currently the only things as a biochem worth making for friends or to sell, are implants. These are great, people need them, you can sell them, i have no issues with implants. My problem is the med packs. I took biochem with the intent that i could help guildies with making medpacks for cheaper, and selling some. This is nearly impossible because the cost of the materials to make med packs is astronomical. A friend asked last night if he could send me 5k to make him some level 32 med packs. I told him that i have to run missions to get the mats, and they will average roughly 500 to 600 per med pack. Which of course he doesnt want to do, and neither do I. I created a spreadsheet specifically for this reason, and a level 32 green med pack, requires. Spreadsheet is not pretty but i have ran about 15 to 20 missions for the following items to get an average price. $173 ea X 2 Cosmic Trace Particle = 346 $243 ea X 2 Inert Virus = 486 $70 ea X2 Bio Energy Sample = 140 My estimates were so far off, and this ends up at nearly an average of $900 per med pack. If that was the cost for say 5, or even a stack of 10 upon creation, i would be great with that. it would be helpful, and worth the effort. Everything past the lvl 24's are too expensive to actually create. This appears as the RE'ing methodology to get better items, and I am even fine with the process for getting to a purple. The problem is the purple is good only to me, or other biochems, aka worthless to others again. My suggestion is make all med packs come out as stacks for the price of admission. Make them worthwhile to others, and stop making a melee class need biochem or a healing companion to operate. Create business and create more sellable items.
  4. This, just because people list it at that, doesnt mean it sells, nor does it set the "value". This is working this way on the market everywhere because the market isnt established yet, so there are times you will sell something crazy for crazy prices, then never sell it at that again. I was simply sitting on too damn many of them that my people couldnt use, so i sell them at a price that will move.
  5. True enough, but what i did, was i looked at missions to buy, and the same people keep relisting them over and over at the same crappy prices. They dont sell, they expire, and they relist them lower, and lower and lower. I would rather sell my items at a fair value, and let others do with as they will. I dont have enough inventory space to think they are worth 5k and sit on them for weeks trying to sell them. I did try to sell a few of the purples for 1.5k the first time i started getting them, and they didnt sell, expired, lowered it to 1k, and some sell. at lower than that, i get free money and no hassle. The ones guildies can use i send them.
  6. I sell all of mine for 300 credits for blues and 600 to 800 for purples, and magically the all sell. I have both armstech and biochem on two chars, and because I am on the crafting side, i understand the related costs of those missions and that the cash value for the mission itself is very low. I personally only buy missions i find for less than 300 for blue. The fact that what comes out of them is usually not that spectacular and costs double the normal mission for that rank, and twice the time, i am not going to inflate the cost of the mission itself. I also know that if i charge that much for the mission, it increases the cost of the good it produces, so i will sell the missions for low money, and count it as free money when getting lockboxes.
  7. stop sending guys on missions, profit. the question you have isnt how do i make money in this game, your question is how do i make money in this game while also leveling a profession i have deemed worthless. if you know its worthless at your level, stop doing it. if you cant find something that you can sell for a profit, then stop crafting those items. Armor i believe was intended to be able to make the Oranges, not for purples, but to make oranges. So as things get released and updated, and you get schematics, you can make the oranges that people use. Stop thinking of purples being the pinnacle, they are not. SO, level your armor later when you can make oranges, and then sell them for whatever you can to make a profit, but stop spending to nothing to keep progressing it. I will also bet you have your skills higher than your level, which will send the costs spiraling out of control. To make money, take slicing, period, you will make money, not free tons of cash, but profit. Or take three gathering skills like others have said, and vendor it, or sell it for double vendor price, and undercut everyone. Crafters WILL buy materials, but you have to sell them at a price that they can craft something they can sell. If you go collect 20 green goo, dont put it up for 3k and complain no one buys your stuff. lower the price until it sells, then sell it at that.
  8. I was hoping someone could tell me without me speccing into it to find out. Expertise increases the damage from techniques, but does it increase the healing done from combat technique as well, or just the damage portion?
  9. Be glad, I got one of these on my first slicing mission post patch. I was excited as i hadn't received any slicing missions to do on my progression to 400. So i had 400/400 slicing, send my companion that does nearly all the slicing so i can quest. 1.5 hours gone, and he fails. Why you can even fail a mission like that at max skill is beyond me, and shouldnt be possible. If it was a orange or something fine, but i cant get any more skill than I have. I would have gladly lost money but got some return for that time investment. Slicing is looking less and less viable the more i used it yesterday. This isnt a thing where i expect to rake in the cash, but to run missions where you lose money, and have no goods to sell doesnt work very well, and is a giant time sink.
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