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Camueri

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  1. Caveat - I am sub-50 (49) with my Sorc but I do have a BM Vanguard and I am familiar with the play style changes from sub-50 to 50. My current and suggested build: 23/0/18. This build gets most of the best damage abilities from Madness and adds a lot of survivability thanks to 23 points in the healing tree. The build also gets the best crit chance multipliers, damage resistance, and AoE bonuses. The build did take a hit in 1.2 due to the changes in force bending. When force-bending shortened the cast time of Dark Infusion only a player spec'd for fast interrupts could take me out 1v1, no one else could break through my self healing. In 1.2 I have to pay a lot more attention to my environment and stay mobile in order to keep myself standing, however, just resurgence and static barrier do a pretty good job of that and add a lot to my survivability. On the upside, my DPS output has slightly increased. Some posters to this thread have indicated that the Sorc is now merely a utility class. I am not sure why this is being leveled as a criticism. Considering that War Zones are all objective based, not DPS or kills based, and especially considering the changes to the reward system for War Zones, I would much rather have a lot of utility than be a one trick pony. There is virtually no scenario in any WZ where the 23/0/18 build is not able to positively contribute: Force Speed - time to target is always great, also makes a very potent offensive weapon in Huttball Extrication - really great offensive tool in Huttball Force Storm - Every WZ other than Huttball involves objective capture so the ability to cast with no cool down a massive coverage AoE is huge for defending. This ability also helps slow down and damage freight trains in Huttball. It also makes solo PVE leveling dead easy. Static Barrier - An instant cast roughly 3k "preventive heal" that you can drop on targets every 20 seconds - 17 if wearing the right equipment set. Death Field - Instant cast, AoE, capable of awarding damage medals not to mention help prevent caps and avoid LoS issues. Overload - PBAoE knock-back is again very useful in WZ. DPS - You wind up with a lot of good DPS abilities so there is always something up to choose from. Healing - You can heal yourself for TTL improvements or heal your team if the situation warrants. Force - Having played all of the base classes and most of the ACs I can tell you that the Sage/Sorc has by far the easiest energy management in the game. For a very long time our only limitation is cool down speed, no other class can claim that, which means you are able to keep your best abilities on target more often than other classes. Also, in the 23/0/18 build force lighting is a net force regeneration ability allowing you to both deal reasonable damage and recover for more DPS/Healing.
  2. All, Thank you for viewing this post. I am working on leveling a Vanguard and I would like other's opinions regarding which spec would be best for PVE leveling. I already have a couple of ideas for PVP but I am less sure about PVE. For example, is Assault spec viable in PVE? Thank you, Camueri
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