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Rhavim

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  1. wait wait, i know this one: so operatives and snipers can roll past them, sith and powertech can leap over them, consulars can dash through and the mercenaries wait alone!
  2. how do you do that? take the ball and run and hide? go away troll, or post something productive.
  3. thanks for ignoring the post entirely, let me sum it up to a length you can handle: "i love huttball and want it to last more then 2 minutes"
  4. make it so you cant use any movement increasing skill while holding the huttball, especially in the old huttball arena: it was simply not designed with everyone and their mothers having speed buffs and rolls and immunities to slow. not only would this fix the issue where your team could be outplaying the enemy to hell, but they happen to have that 1 vanguard tank with infinite slow/stun immunity while outrunning every other player in the match capping the ball before you can react - or the operative that rolls past traps (which in my opinion is just broken) and ignores the mechanics of the terrain. this would make passing and actually playing huttball much more interesting. right now all i do in huttballs (especially the old one) is just see how many medals i can get before the 2-3 people with the right class gets 6 scores in. ideas?
  5. not to rain on your parade...again.... but there's a reason you can see what are the class roles before you choose your advance class. jedi guardian is the tank, sentinel is the kickass. yes we have damage mitigating talents, but dont forget, dead dps dont do dps, that's why they are there, pvp, lvling, etc.
  6. no threat increasing saber form = you're not going to tank. ever. what, you think you can do enough damage to hold threat? ok, you'll go splat in all that damage gear. oh, you're going to use defense gear? then you're not going to hold threat.
  7. its great that now you need 3 medals to even get anything in a warzone, makes people at least try... but just now i got into 3 warzones in a row where the enemy team was dominating, and there was 2 to 3 minutes left in the game, as you can immagine, i just wasted 10 minutes of pvping and got exactaly squat for it. make people who join late start with 3 medals or something, or make sure they get at least XP and credits, otherwise any time somebody leaves, we'll soon have a chain of leaving people cause it wont be worth staying in a warzone that already started
  8. does merciless zeal (watchman talent) and transcendence (centering dump) not work at all? i mean, when i pop zen and i see my burns crit i see heals, but i see my burns crit often enough and not a single heal point shows up, my health doesnt change. and when i pop transcendence expecting a dash-kind of move... i cant see myself moving faster at all. is this correct? or am i just not looking hard enough?
  9. i beg to differ. well played commandos and snipers will usually beat any of those in damage and overall usefullness in pvp. i mean, as a sentinel, snipers who see me comming just blow me out of the watter and htere's nothing i can do about it. cant leap to them, leg shot, snipe, ambush knocks me away, knockback with snare, sniping still, and even if i get back to them again, they still have 2 stuns left.
  10. my experience: combat gives you nothing at 20, it gives you a new saber form which is useless without all the other 10 talents that make it powerful. watchmen gives you a damage ability.
  11. i could be very mistaken, but i'm pretty sure its intended. its supposed to look like the saber is going very fast.
  12. damn, i was hoping calling wasnt involved...
  13. given you didnt lose it, or didnt get hacked, you just want it gone?
  14. not sure if you are the author of this video or not but, this guy gives spoilers before you even get a chance to wonder about it... i didnt watch it through of course, i have a 50 and a 42 commando, so ive seen it all firsthand, but for example, he shows you the mission where you talk to that green lady, and as soon as the talk is over, he tells you what happens.
  15. funny, my full gunnery spec commando in full columni has no problems beating even those 20k health powertechs, sometimes you just need brute damage to kill people... also i tend to try to keep them knocked back as much as i can, stockstrike their channels (if they cast any) and conc. charge followed by full auto for some free damage. also, as soon as they get close again, i usually give them something to interrupt, usually a heal so i dont throw away ammo, and as soon as they interrupt, grav round their asses. just a quick edit: despite what i said, they ARE hard to kill, unless i blow every cooldown (and an instant cast heal, medpack and adrenals) i'll usually kiss the floor. and the grapple into fire doesnt count.
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