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Dyan

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10 Good

Personal Information

  • Location
    Wien
  • Interests
    Fußball / zocken / arbeiten
  • Occupation
    Arbeiter
  1. Greetings , something that disturbed me since it got implemented in this game is the loot we get from mobs and through quests . why are they all mk1/2/3 etc . same looking sets nad not some different clothes and sets we can go and farm out at dungeons and in different quest areas to get some variety into sets without farming tokens or buying in CM ,even if they partly look really awesome. just some ideas
  2. i dont know if i am the first one to suggest something like that but why dont u give the players reason to gather pets ? at the moment the only reason i know of is , they look nice , but why dont give us a playmode where we can use the pets to fight against each other or let them race each other in a mini game (good old button smashing )where every pet got diverse stats or something , there are many examples for a good use of pets in games . and while talking about racing why not implement a mode for all the vehicles we can gather (and buy in CM ._.) where all rides got different stats to race . something like the swoop bike races ^^ thanks for taking your time to read this and greeting to everyone who reads this
  3. hello dont know if this idea finds much interest but how about giving people the chance to choose stances , not like the ones we had in vanilla , like shiicho ,soresu ,etc but different ways your character is holding his weapon and the way he moves during fights . in the films every individual jedi and sith got theyr personal way of handling the sword , just look the different stances of luke ,anakin and obi-wan in battlefront (just for example) , or the way our heroes hold theyr blasters , like one or two handed while shooting . dont really know how much liking this will find with my fellow players but it would improve the way our characters feel unique in my opinion hope for nice feedback and sry for my bad writing ^^ too lazy to use a googletranslator ps.: still waiting for some unique moves and different skillset for our companions to give us a reason to use every one of them ^^
  4. I´m a huge fan of the original companions in sw tor and how everyone of them has a own story and a nice background i loved lvling them up to max and gear them with the same amount of time as i did with my own character , because of that i was really pissed when with kotfe the companions got castrated and become something like clones only with different skins . i open this thread in hope that some developers will read this and think about adding something to the new companions or at least develop for every one of them a valid skill tree so they become at least a usefull function or some special traits that differs them from the other ones and give us at least one reason to pick them plus only one skilltree( dps , tank or heal ) per companion u did wonderfull in the vanilla game so hopefully u will think about at least some minor changes to give us a reason to use some of them hope im not the only one thinking that way and pls comment if u want some changes too or what u prefered they do ps , sry for my bad english its not my native language
  5. Would be nice if the interaction system from the vanilla game would be used , where the companions did give theyr opinions on quests and choices the player made . And an interaction quest like every 10 lvl since there are 50 lvl I personally hope they will bring some event like DvL again , so people who didnt had the time to get some rewards have the chance to get them , or at least bring some event ingame to get the companion in the end . I know its hard for the people who played all the time and worked for the Rewards , but at least the companion should be available for everyone to get , through a hard challenge ofc
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