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Senth

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    The Border World
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    Artificial Intelligence, Psychology, Technology
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  1. For those questioning the validity of this thread: http://www.swtor.com/community/showthread.php?t=662461 http://www.swtor.com/community/showthread.php?t=673320 It's really up to you to decide how to infer it. Though yes, there were investors criticizing not receiving payments back. No one knows the validity, and I'm not trying to argue one way or another. Just presenting the information.
  2. To your Thanksgiving Giveaway: Llok (Imperial) Morlinger Nighthawk (mount) -- The business stuff looks interesting, though I'm looking forward to more details about the specifics.
  3. No, and for good reason, because those of us who did fork the money over get screwed. It's pretty easy to want something you don't have, but think about if you had it and then you spent money for nothing. To that note I do not think people who come into the game late and didn't buy the CE should get punished, thus the reasonable thing to do to make both Collector Edition owners and late-comers or DD/SE owners happy is to make armor like the Imperial Trooper armor available after a certain amount of time and replace it with another CE only version armor set. This will basically allow CE owners to get the cool stuff early, but not make it impossible for late-comers to get it either.
  4. Works perfect for me but.. when I launch it from Steam, it opens the launcher - pointlessly, as the game launches a few seconds later and right into the character login screen. Dunno if that's intentional but.. I couldn't see how that could be exploited >_> And I thought the security key was supposed to make us feel safe... Well, guess it doesn't matter, still get to use the Steam Overlay. How does it just log straight in though.. just opens SWTOR with the last login used?
  5. It means Competitive Online Role-playing Game. It is a subgenre of Massively Multiplayer Online Role-playing Games. And the fact that the game gives you a feeling of being so different than other MMOs so much that you love it because it doesn't seem like it is an MMO.. is exactly the point. CORPGs focus on solo-play or tiny groups and often provide companion characters with themepark-based worlds (open worlds can effectively provide themepark questing, but the fact is that all SWTOR worlds are created to house the themepark, the themepark isn't just built into the already existing world - a common feature in CORPGs) and no not require or provide incentive for community building at massive scales, however allow competitive match-made play between randomly encountered characters.
  6. CORPG, not Co-op RPG. Please familiarize yourself with the title and definition of CORPG. So how many MMOs have you played, actually? I could bring up some good examples that gave you a LOT of incentive, reward and reason to actually create a community between people.. You do have to remember, LucasArts is bringing this game to the table, even with BioWare developing it. They are expected to at least live up to some of the things Sony Online Entertainment did. And as far as the "This game is just WoW" arguments - I hated WoW, but I have to agree. Even looking at the developer commentary on the game, I often see them doing this in comparison to SOE on SWG.. BioWare often says "This feature relates to this feature on World of Warcraft" or "How can we change this MMO feature to be put in our game" or "Well we can't do this like WoW did so how about we do this.." Sony Online Entertainment did a lot more of "I have this idea so let's put this into the game." "Our stuff works like this, so what if we did this to it.."
  7. Nor SWG. At about 45, half-way through, all you have left to do after your themeparks is instances - group instances. Sure, you can ride your way to the top on mission terminals and whatever leftover quests you might have.. mostly mission terminals.. but.. have fun with that.
  8. Massively Multiplayer Online Role-playing Game is a genre. The literal definition of the individual words of the title does not mean you can ignore required features to fit inside of genre. Genres are categorization, and require, like any categorizing system, certain similarities to fit within that genre. If you can't understand that, then I really can't help you anymore, but I recommend you familiarize yourself with the MMORPG genre and the CORPG genre which is a subgenre of MMORPGs. "If it is a subgenre of MMORPGs, then I guess it is still an MMO, right?" Wrong - when branding a product inside of a genre it should always be within the most precise category. If a game does not meet the criteria to move further into a subgenre of MMORPGs, then it is simply an MMORPG. The fact that hundreds of thousands of people simply play the same game does not imply anything. If so, then I guess Call of Duty is an MMO, right? No, it is a First-Person Shooter, and it always will be within that genre despite how many people play the game. I almost want to spam this quote across the forums. As I brought up, there is barely any actually distinction at a community-level between the factions. Take for example Star Wars Galaxies. Everyday you could see Rebels and Imperials blasting eachother apart all across the galaxy, fighting for territory, taunting eachother, it felt like it meant something to be a part of a faction, that you were actually AT WAR with the other faction -- the PLAYERS of the other faction. It was a player-based war on a MASSIVE scale. But when you play as the Republic - do you actually feel like you fighting the other Empire PLAYERS?
  9. Actually this is a lot of my point. NPC companions are actually a HUGE designation to this game being much more CORPG style than MMORPG style, so is the fact that the party limit is four players. SWTOR offers competition and co-operation on a small scale, not a MASSIVE scale. The most large community you can truly be apart of is a guild, not the entire playerbase itself. Anything outside of the fleet, the starter areas in planets like the spaceports, might as well be instanced like in Guild Wars.
  10. The idea was not calling it a "Single-player game," I was calling it a "CORPG" which means Competitive Online Role-Playing Game. It is an alternative and sub-genre of MMORPG, Massively Multiplayer Online Role-playing Game. The game I know to most bring CORPGs to the mainstream was Guild Wars. They focus on themepark-based worlds versus open-worlds including social areas, a progressive storyline, and often implement features for a single player or small group of friends to get from start to cap while having little community tools and incentive for massive group play (a key reason why MMORPGs have Massively Multiplayer in their title) while still allowing the server-base to be competitive with eachother through matchmaking-style tournaments (SWTOR focuses much more on Warzones than it ever will World PVP) though doing this by shuffling allies and enemies in and out of matches, never requiring you to actually form a community to compete against the opposing faction which to you is not much more than a title rather than an actual recognition of players. My implication: The game resembles a CORPG, not an MMORPG Your interpretation: I accused the game of resembling a single-player, not an MMORPG. Star Wars Galaxies: Jump To Lightspeed - you may not necessarily had capital ships, but the majority of the most high-end ship didn't just benefit from but REQUIRED cooperation from a group much larger than the maximum party size in SWTOR. Not only could you have co-pilot, you had several gunners, and you could even have crewmen outside of the turrets making repairs inside the ship as you flying. You also need someone to shunt the shields, and the pilot often had to run the show and keep everyone together. Ever fly a gunship?
  11. First, let me clarify. I am truly one of the last people to say I dislike STAR WARS - The Old Republic but I also perfectly understand why many MMO players do dislike it (and even as a fanboy, I am starting to realize there really is a lot of people who are disappointed, albeit still enough like me to keep the game alive.) I myself love the game because I love BioWare-style RPGs. In fact, I almost exclusively play BioWare games when I look to dabble in the RPG genre. KotOR 1 was the game that led me into the genre, before that I was all about First Person Shooters. I do play others, but they never live up to the depth of BioWare's created universes [in my opinion]. However, that is just that - BioWare creates Single Player Role-playing Games. Even with outside help, this is still drove by the behemoth that bought us Knights of the Old Republic, Dragon Age and Mass Effect - and it shows. But before I just start repeating myself, let me get to the point. I do speak from experience, and I would honestly say that SWTOR is misbranded and misleading. This game much more represents a CORPG more than an MMORPG. Now I know the outside world isn't instanced like Guild Wars, though there is very little community interaction other than what friends you bring along with you. And there are a lot of instanced areas - in fact, the core of the game is built off of that. For the majority of the game, you or you and a small band of people, are grinding through very in-depth stories and themeparks until endgame, where you show off what you've collected through your playtime in repeated raids or PVP. But where are the community features? Beyond you and your handfull of friends, maybe a guild, what else is there offered to you? In fact, the only real community you find is a Guild, not the entire playerbase of the server itself. There is no interaction other than combat and /say with the other faction - I truly feel like I am fighting the game, not the other players, not the player-built Empire, a feeling I have in CORPG games, but not often in MMOs. Some changes, even Guild Flagships, could help encourage a tighter community, but this again would be at a guild-level, not a "massive" level (which would be the inspiration to the title Massively Multiplayer Online). There isn't a lot of personalization to items, to your ship (which would be the equivalent of your home), to really anything, which further reflects the Single-Player linear aspect of the game. There is always "this is the best" not "this is the best if I make my character like this." The difference from it being a single player game is that I get to co-op it with my friends, and I also get to battle other enemies in matches that represent Matchmaking more than they do the contest of an entire galaxy. It allows you to be competitive to other players, but those players are forced down the same pathway you are, not allowed to create their own. Those are people's names you will see, and probably never see again - they aren't pushed into a community, rather rivals or allies. I feel like I'm playing Mass Effect 3 if it had Co-Op on the story side than I do if I were playing an MMO, which is the feeling i get with all CORPGs. Now I personally, and a lot of people, honestly prefer CORPG-type games, but I was 'expecting' a game like SWG. I wasn't infuriated or felt misled, I actually completely fell in love with the game, but I did recognize, regardless of comparison to SWG or other games, that it fit better into a genre different than an MMO, because it simply has the mechanics of a different game. Give us some variability so that we can be an individual. Not just a "Consular" or a "Knight" but be our actual player, be different. Then give those individuals tools to create a community. I've seen threads asking for social sites and housing. I agree! It doesn't have to be a sandbox, maybe more incentive to be at a cantina, maybe more cities to talk around in. BioWare made the Normandy crew walk around, why can't they make NPCs do the same? The worlds don't even have to be open, though it would be nice if perhaps you made certain areas that you could get to later in the game that were more open-oriented versus themepark (many games succesfully build themeparks into open worlds, you don't have to limit the world to make themeparks succesful). Housing doesn't have to be purchased in limited areas of a planet, make them instanced like ships. I can by X building and use a Taxi to go to my house and bring people with me. Even if you don't let me use /rotate on items, let me decorate my house by at least buying social items that I can move to preselected areas. Again, you don't have to convert the game to a sandbox, just give us some room to make a community. In fact, you can ditch the house idea if you wanted, let us customize our ships. Let us buy new ships. Our ships could just simply be our homes. Something, some incentive to play after we've beat the story, some incentive for us to go out and meet more people, build communities past guilds. And I know, the first half of this was an actual discussion between the differing mechanics of a CORPG and an MMORPG, the second half was "CONTENT UPDATES PLOX" but.. it never hurts, right? And I know you probably will never change the mechanics.. but it would be nice to see attributes be more necessary. I've never seen a RPG before where an attribute was bound to a class... Why doesn't Strength just increase Melee and Willpower increase force? So a shadow would actually need Strength? Obviously that'd be really difficult to implement now.. the entire crafting system would have to be rehauled to change it that much but.. well, it would be nice if the mechanics were in depth. I feel like this game holds my hand just a little too much.
  12. Senth

    Guild bank

    It's not that the money is difficult, I was just curious.
  13. When opening the guild bank for 600,000, does that money go into the bank as an initial fund, or do you lose the 600k completely?
  14. What I really want to know is how Force Power is calculated on a weapon, lightsaber or vibroblade. A guildie of mine said it had to do with the Hilt mod, saying they removed it from 3 lightsabers and the base mod was +48 Force Power, then they added in the hilt and it changed but no other mods changed it. If you can answer how Force Power is calculated, that'd be appreciated, and so would elaborating on how other item stats are calculated.
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