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AllanGand

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  1. honestly I doubt it. It's just RNG. I had times when it procced 6 consecutive times, and then would go a full cooldown without a proc. It's just the nature of the beast
  2. honestly shin, as far as smash goes, sents still have better specs, and there wasn't much of a change to smash spec. The reason you're seeing so many of them around nowadays, is cause they nerfed the range on powertech/vanguard skills, so all those people had to go find another extremely easy to play fotm. Any player worth their salt will completely destroy a smash spec. The only buff they got, was better rage management/slight cooldown reduction on smash (they'll get it down from 12 seconds, to about 10-10.5 seconds). However,the amount of buffed smashes per minute stayed the same,, it's just that they get to smash 1 gcd earlier now. Bubble stun is a great tool as a second healer, but you need to have someone in the group who can dish out huge healing numbers, as bubble stun spec reduces their healing output by a considerable amount. Just stick your ranged on them, or a smart warrior and bubbles won't be any problem.
  3. quick question, why are you taking 5 points in focus? you only need the two for master strike
  4. full lightning sorc, concealment op, or arsenal mercenary
  5. they just need to introduce phased loading for the planets and it will be fine. There's absolutely no reason for me to load the dune sea while I'm in the spaceport on Tat
  6. how hard do your sweeps hit? I imagine you are doing around 3k-4k damage? and can get about 2 and a half sweeps in a 1 minute period? It just doesn't seem worth it. If you want both damage and tanking vigilance defense hybrid is much better at it, and feels much more fluid than focus defense.
  7. (I'm in bm with augments, with just the wh weapons and implants) you're quite wrong my dear sir. As combat I always hover around 300k, spike up to 500 in full void stars, and go down to 50-100k in huttballs where I concentrate on CC/running the ball and speed boosts for my team. Anyway to the op: First things first, are you where the fighting is thickest or are you defending? If you are always defending you will not be getting that damage. Also to give you some better advice, we would need to know what your spec is, and what you do in wzs, so we can give you specific advice. The pointers are, look scary, make them cc you, full resolve run in and rape face. You have to learn to be sneaky, and dodge behind pillars/walls/and other things to make ranged dps not want to target you. Always go for their healers, NEVER jump to them. You walk to them, you let them use their knockback/cc whatever they do to you, and only then do you jump to them and unleash.
  8. My advice is, stop opening with stuns on marauders/sentinels. Every time I run up to someone, they open up with stuns on me. I am full resolve before I can even blink. After that I just proceed to destroy them since they have no way to interrupt my combos anymore.
  9. Rage focus is actually extremely easy to play. This comes from someone with both a jug and a sentinel having played the spec before. Yes it's true, that you need a high skill level to be extremely effective on your jugg/guard (stance dancing when needed, taunts, intercede and so on). But hell on a dps sage, you need that amount of skill to stay alive long enough to do the damage a rage jugg can do within a few cds.
  10. the sentinel is what in lore is called a weaponmaster (I believe). A highly skilled jedi warrior who has mastered the art of fighting with two sabers. It has nothing to do with the darkside or rage and anger.
  11. there's absolutely no need. Gives us min maxers a carrot to chase, and it closes the gear gap between people. It's just right.
  12. Also here is another website that's helpful. It has guides and a bunch of things on it, so it could be useful in the future. http://www.noxxic.com/swtor/
  13. doing this just cause you're an Aes Sedai! However, first it would be helpful to know your advanced class some more detailed advice. Anyway for the guardian your best bet would be vigilance. It offers great survivability and very good dps in group dungeons/quests. Here is a simple build for it (made in mind with you doing absolutely no pvp at all) http://www.torhead.com/skill-calc#5000MZcGMRrhddGRZG.2 If you are a sentinel, then the watchman spec is just what you're looking for. The heals on the bleeds, even though have been nerfed in the latest patch are still amazing for survivability. Here's an easy spec for it, again not with pvp in mind. http://www.torhead.com/skill-calc#501bIbRrRrfsZhMZh.2 Also once you get your healer companion you will feel much sturdier, however you don't get him until fairly late on your jedi knight. I would recommend you use your jedi companion for most of it, as she will do great dps and can be pretty sturdy.
  14. I use 1-5, F1-F5, `qert shift + qwert Num 0-4 shift 1-5 I could likely do without one of the bars, but I like to keep my healing packs and all my CC/slow skills on since I mainly pvp. And yes you can do that, I have my ravage on F3 personally, and jump is on E, while Q is my interrupt. If you think it will help I can tell you what I map all my skills to, or I can take a screenie (but I play a sent)
  15. honestly I think you need to add at least 5 more skillbinds to be able to fit most of the stuff. Anyway here are my suggestions: 1 Battering assault 2 Vicious slash 3 Deadly saber 4 Rupture 5 Annihilate These 5 are your main rotation moves. You also need to think about fitting ravage and jump in a place where you can reach them easily enough. (Jump is part of your normal rotation once you get the range reduction) Also 5 spots will not be enough for cooldowns, You have: saber ward, cloak of pain, force camo, undying rage, predation, berserk, and frenzy. (the last 2 being damage cooldowns) You should consider placing berserk somewhere easily reachable probably in the F1-F5 keys as you have to use it more or less as part of your rotation
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