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Taliesihne

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  1. There is an assumption here that adressing stealth for all classes was the only way to address the problem with Sin tanks and it was not. Some form of a buff\debuff could have been added to only sin tanks that prevented exiting combat. Detection of sin tanks in particular by Boss creatures could have been modified. Raid encounter mechanics could have been modified to account for these changes. Etc. etc. The low cost, low effort path was taken. As such, there is not really a point to stealth anymore. Why keep it? Why make it permanent instead of a temporary state?
  2. 6 months of op farming and 40 k a week wtih Kai. Ops with bounty hunters. ops with full bounty hunters, 8 man, 16 man. Nothing. Oe week 14 of needing one piece. ONE! to finish set. Nothing. Leaving this to RNG is the worst design decision since allowing whoever designed Kuat to do so.
  3. Looking for suggestions on Mounts that will fit a large hook that are more in iine with what the star ship models look and feel like, Quite a few places I'd like to put some ships that aren't so static, Any good ones?
  4. Rocking the mic yourself is fun. To do this as is you'd need to find either an elevated NPC like the Sith Sorc (forget it's name) and\or a hook that is just barely beneath floor level like the entrance to the downstairs foyer in NS. Simple solution via the dev team would be to give\sell us pedastools we can mount thngs on so they hover like the starship models. Would still be able to take advantage of the loose clipping in the graphics engine without cumbersome new boundary points which is a huge pain in the butt and why this isn't currently allowed I'm guessing.
  5. Returning player looking for a home. I like what I see. Will begin the application process. Beyond submitting that, anything else I need to do?
  6. So this is my first report on the forum, I'll do my best to summarize my issue. All characters referenced are on the Jedi Covenant US Server 1) Created a level 60 Jedi Knight character and began playing through the chapters 2) Got to level 64 last night (wo-hoo!) and stopped at the point where you just take the old ship back into space before going to the spaceport that is haven for those on the run from the new enemy (sorry can't remember chapter numbers) 3) Did not train any crafting through this process 4) Befor entering the free port, I checked my character and noticed he had been assigned synthweaving and artifact hunting and underworld training all at 500. 5) Logged on to my Smuggler (level 46) to assist in gathering mats for leveling synthweaving as she is a synthweaver herself. 6) When going to craft, if I select the synthweaving window via any method, I have no recipes listed and thus can't craft anything. Sub skills work, just not the main crafting skill. 7) The lvl 64 jedi can however craft just fine. Excuse the crude format - if you need more information just let me know. My big question is whether or not this is defined. I.E. - can you no longer have two crafters of the same type in the same realm? I'm on the fence about changing it now as it's a moot point, but I need to know if this is a bug or something I missed buried in patch notes from when I was away from game. If it's the former, I apologize for posting this here, if it's the latter there is indeed a bug that needs looking into. I have submitted a ticket, but the last one I submitted has been opened for more than a week, this is a more critical issue
  7. Same. Have recipes window available for my level 64 coined jedi character, but the recipe window is now blank for my level 46 smuggler. Both had synthweaving. Submitted a ticket which will likely be ignored. Any advice?
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