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Infalliable

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  1. HK is special in that he gets the exact same benefits from AIM or CUNNING. You can use either or a mix of both. Because of diminish returns, it works out statistically best to split the ratio of AIM:CUNNING at 50:50. Briefly, Main stats provide a boost to damage and a small boost to critical chance per point. The boost to damage is not on diminishing returns. The boost to critical chance does have diminishing returns, but not that severe. Because of this, it works out better to split the AIM:CUNNING ratio to max your critical chance. Overall though, this is a relatively small boost gained by splitting them. He tends to be a pain to gear though (like all the droids), so IMO it's fine to not really worry about the AIM:CUNNING ratio and just use the best gear you can get for him
  2. Lokin for any dps spec. He is by far the most useful. Healing operative I usually use kaliyo or temple. Hk would also work. Kaliyo also works okay with concealment ops so u can backstab more. Scorpio is just a PITA to gear, so she never gets used.
  3. You can solo all the way to the end. There is some end game and group content you'd miss out on. Prior to end game it's not too much. Time really depends on how fast you go. It's probably on the order of 80 hours per class if you do all the cutscenes and don't skip many missions. I think you should do a local pve server. If you ever decide you want to try group content the peak playtimes will line up better. People will not be able to attack you on a pve server so minimal interference from others.
  4. Eng unfortunately has the least defined rotation of the specs. It has a lot of longish cool down abilities (although not as much as it once was) so you end up with a less clearly defined rotation. Paowee has a sticky on this forum that will get you started. Energy management isn't bad since you can instantly finish the adrenaline probe cool down when needed. Compared to the other specs it better at aoe and against large slow/immobile bosses. The key to high dps is good use of scatter bombs.. It's also good for objective denial in pvp
  5. It is basically up to cull in lethality and int probe/cluster bombs in engineering. Works good for single target but is slow on target swapping. Bursts very hard with setup (cg, cd, & ep then cull). If there are a lot of target swapping I like mm better. In terms of rotation it is basically the same as pure lethality with int probe instead of weakening blast and no lethal takedown.
  6. Ambush can, especially if you don't get a lethal takedown proc to use in the filler phase you can SOS - ambush. This was standard pre2.0. You want to use SOS on a higher priority with lethality Snipe's dpe is too low. It's just way too inefficient, even with laze target IMO.
  7. Run 50 hm and ops on your way to 55. You need to do it for the xp anyway and they drop relatively good gear. I wouldn't grind level 50 planetary dailies
  8. Lethality most definitely has a base rotation. It's basically CG - (1.5 sec filler) CD - weakening blast - cull - (filler) - cull - Repeat Between the dots, either TD or rifle is usually used as filler. It really hasnt changed in a long time,except since 2.0 takedown is used a lot more and the filler choice is a bit more dynamic
  9. For flash points there is never a need to kick a player b/c they are in a suboptimal AC. There isn't enough of a difference in AC performance nor is the content that hard. All 3 healers are very viable. Even for ops the general rule is just to have 2 different healing ACs. It doesn't matter which. It's much more likely your gear isn't up to it or your just not on the same page as the team.
  10. Good catch. I left it out unintentionally. Wither should also appear lower on the list for general use after shock
  11. Basic single target priority looks something like: Assassinate Wither - if debuff is down Force lightning w/ 3 harnessed darkness stacks Shock Maul w/ proc Discharge- if debuff dropped Thrash to get procs Basic attack if force low You basically want to keep debuffs up. Discharge tends to be a dps loss but a survivability increase so dont go crazy with it. Thrash away to generate and take advantage of procs to boost shock and maul
  12. 1. It takes forever b/c everyone is dps. Tanks almost never wait. Healers usually have very short ones 3. If u takes the ilum mission then queue u should be able to finish it. Nobody goes to illuminate to hang out and look for fp groups 5. You can do the l50 ones without any special gear
  13. Mercs (w/ tracer missile) and jugs usually are on armor debuff duty. Snipers are usually a fill in if those are not available. For snipers it's only worthwhile for boss fights and (arguably) elites. Shatter shot does such poor dps its a dps loss to use all the time on lesser foes. Mercs (w/ tracer) and jugs should have them applied via their normal rotation.
  14. Apm is really just a metric of how many long cast time abilities the class has (unless your really terrible). The gcd is long enough apm isn't a useful metric of a player or class. It's not like an rts where your doing multiple things per second. Prior to 2.0, you were pretty much limited to about 40 apm based on the gcd, plus a couple off gcd skills added in. So a max of around 45. That's fairly pedestrian when you're talking about gaming, and a fraction of what good Starcraft players do. 2.0 upped the potential max for this game, but nobody stacks alacrity that much.
  15. b/c delaying Cull is so bad for dps, alacrity is not very useful fot lethality. u need about 15% to squeeze in another skill and not delay Cull. that's a lot of alacrity
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