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QuietGoneJinn

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  1. It's the first 2 Mobs at the opening of the Data area. The 4 NPC Twileks drop the codes. They spawn in 2-3 minutes, and are constantly camped.
  2. I think what he's trying to say is he doesn't mind equality, just the way it's being done. Like, if you started a job and got paid $13; worked 5 years and got a pay increase to $18. It's going to rub you the wrong way if the guy hired 2 weeks ago suddenly gets a pay increase from $13 to $18 (Your level after 5 years). You're glad the guy is getting paid, more power to him. . .But to be making what took you 5 years to earn in merely 2 weeks. . . Makes you wonder how much your hard work is being valued. They should have come up with something better than to just lower the price of WH. Seeing as it took 3X the WZ Commendations to earn, now it'll likely be bought with WZ comms instead of RWZ. So what once was 6,000 WZ to purchase is now only 1-2k WZ (Using BM prices). You can now buy 3-6 pieces of WH gear for the price of 1.
  3. I understand the OP's issues in that it's a poor Business strategy for Bioware. You want people to play your game constantly. To do that they'll grind for the best gear. However if you take the best gear and give it away for nothing 3-5 months later, it begs the question: Why constantly play this game? Why should we play if we can just quit, go play something else, and come back and earn the top gear for FAR less effort than if we stayed and grinded. Don't get me wrong, I'm playing this game constantly (And for some reason am willing to pay for it? ) but when they turn around and say "Hey! Remember all that gear that took you 3 months of practically non-stop gaming to achieve? We're now practically giving it away to people who haven't put in a fraction of the effort you did. Thanks for wasting your time and money, please continue to do so so that you can have no rewards for your hardwork." I think they could have found a better way to close the gap, than to make all our hardwork completely obsolete. Again, why play this game regularly if they're rewarding people who don't invest in it?
  4. It helps a little, but not enough. You still have two groups fighting over 4 NPCs for 3 items each. And like I said, sometimes the NPCs won't drop and sometimes interference affcts a drop. So you still have things not working at optimal levels, even with grouping. They could kill 2 birds with 1 stone and make the outside mobs add to the quest (Drops and Kills). At least then it wouldn't be so annoying to fight them all because you'd be working towards your goal (Like in Black Hole).
  5. 4 seconds of damage immunity for 50% health is not game-breaking in the slightest. People only pop it when they're already within 1 critical hit of dying (Because any sooner and you're sacrificing a HUGE amount of health for 4 seconds). And it's a 90s cooldown. TWICE what you said. And specing it to 45 loses 2 skill points -a fair trade-off. Nothing about it needs to be nerfed.
  6. Another thing people need to realize about Smash and AoE is that the majority of a Warriors abilities require contact, which means a root basically eliminates 75% of their moves. A root is only a minor annoyance to a Inquisitor, BH, or Operative, but for a Warrior they basically can't do anything except a few minimal damage limited range moves like Roar and Dead Throw (Maybe Vicious Throw if the enemy is <25%).
  7. Problems: 1. Air Strike Codes: There's only 4 NPCs that drop these, and they spawn incredibly slow. Add in the fact that you have 20 or so people trying to defeat these 4 NPCs. Worse yet, if you initiate a fight with them, and someone else jumps in and attacks NO ONE gets an airstrike code! And EVERYONE basically jumps in and attacks thinking they can ninja grab a code, just making things worse. You either need to increase the drop % of cods, or decrease the goal. Definitely increase spawn times so people aren't standing around camping these same 4 NPCs. Or at least fix it so if someone interferes in your battle, you still get the drops (instead of giving no one the drops). 2. Enemy spawn in Data Core: Again, too slow. You basically have 20 people standing around waiting for enemies because there's too many people doing the missions AND the enemies aren't respawning fast enough. 3. Gamorrean Leader Prisoners: They spawn too slowly as well. And to make matters worse, there's a glitch where they won't leave the cell. They just stand there. This exacerbates the situation leading to respawn times that are 2X-3X longer than average. 4. Mobs Outside:Too many mobs outside that have far too great of a detection range. You basically can't go 5 feet without engaging in battle. They're not difficult (Low attack high defense, takes a while), but it's SUPER annoying when you're trying to traverse the landscape and being pulled/attacked every 5 seconds. Make it like Black Hole where you can actually MOVE around without a mob placed every 5 feet. This makes getting to the Heroic 4 a HUGE pain in the A**. You have to basically battle anywhere from 50-70 NPCs just to make it there. Unless you're stealth. tl;dr: There's a reason Section X population has declined rapidly since launch. The whole area is a huge cluster****.
  8. Don't lie to try and gain a foothold in the conversation. I doubt you even have a Warrior Rage spec just by how absurd your claim is because Strength does NOTHING for Rage spec, especially Smash because smash isn't a physical attack it's kinetic. Before respecing I had ~1800 Strength and could barely hit 4k smashes, I swapped gear around and only have about ~1400 Strength, now with much more Power (Which is the fuel of Rage spec), and now I can hit people for 6k fairly regularly. 7k is still pretty rare unless the person is in PvE gear (Believe it or not, some people enter WZs with <135 Expertise). Like PowerReaper said, you won't get 7k with that gear unless you're going up against people with little-to-no expertise. And even then it's farfectched because you said you had no power for a kinetic attack. Nice try.
  9. They are, though. If a Mara chooses Annihilation they have great survivability but not as much crowd-controlling damage. If they choose Rage they have explosive damage but very little survivability (Yes they have the 99% damage reduction that lasts a WHOLE 4 SECONDS, which they usually only pop right before dying to get an extra shot or 2 in). I love how ill-informed the community is about Smash. They act like all a fresh 50 has to do is select "Rage" from the specialization screen and they get 7k crits instantly with no effort whatsoever. It takes a lot gear optimization to achieve big crits. And that's against moderately equipped opponents.
  10. I noticed a different sort of distance problem with a Trooper in Huttball. He was using Vanguard Harpoon and grabbing us from midfield all the way to our endzone's first firepit. Never seen a pull technique cover that distance, thought it was a one-time glitch, but sure enough he did the same thing to me so I could experience it firsthand. I was literally parallel with Giradda's skybox, then BAM! stunlocked in our own endzone's flames. Practically twice the distance of any pull I've ever seen. Needless to say we got destroyed seeing as how, friend or foe, they could instantly deliver the Huttball from midfield to our endzone.
  11. All the "nerf this" and "buff that", premade vs pug, etc. threads aren't addressing the real problem with the warzones in that certain abilities are far too weighted. Like "Pull" in Huttball. Pull people into an instant death hazard, pull people away from the endzone or into it. It's far too weighted for that particular gametype. That same class can also Dash into the endzone, knockback away from the endzone and pile on the stuns with the best of them. One class is incredibly weighted compared to the others. Look at the Warrior in comparison. If someone uses knockback or pull you have 1 chance to make it out of the pit. That is if somone isn't in "cover" or even range. Plus, the likelyhood of being knocked back down basically makes you left for dead, as you are a sitting duck in the pit for ranged attack. And of course, 4 seconds of camouflage won't get you far enough away or conceal you long enough to cooldown your charge. While you take massive damage, you're also slowed, you can't do jack but waste medpacs or let yourself die. Inquistors are basically built for success, while Warriors are set up for failure. Just by the pure design of the objectives and layout of the map. Sure some players are geared better or know their classes, but the best inquitor will always win against the best warrior because of the inherent ability disadvantage. Even the node capture games lean towards ranged DPS and stealthers. The Warzones are just poorly designed for balance.
  12. Arrogant AND ignorant. Quite the combo! Forgot about damage mitigation? Yep. There I am. Forgetting about damage mitigation. Maybe you should read posts before arrogantly spouting off at the mouth. Hm? We all know Expertise is an overall buff to damage/defense/healing. Because it matches the 3 playstyles: Damage/Tank/Healer. But what you neglected is this is a MARAUDER THREAD. What do you think, he wants information on TANKING? Or how to be a better Marauder Healer? Lmfao. Of course I'll tell him about damage, he asked a DPS related question. I'll stop calling you ignorant, when you stop posting ignorantly. Ball's in your court on that one.
  13. I'm not going to be as ignorant as you and claim "wow, that's wrong" but most people usually cap their Expertise at 1200-1300. I inspect EVERYONE I play in PvP and it's essentially that range. I have never ran into anyone much higher than 1300-1320. And ultimately it's not like 100 expertise will decide a fight at those levels, ever so sligh edge maybe, but nothing that will determine victory or defeat. I replaced my +41 Expetise crystals with the +41 power. I did this by playing repeatedly with the Exp then repeatedly with the Pwr and noticing a slight increase in my overall damage. Granted Exp gives you more defense too, but it wasn't anything drastically noticeable. Again, I can crit 6000+ against people with 1200-1300 Exp in ranked Warzones. So it's not like my 25% Crit rating is hurting me. Sure I'd like it to be a tad higher near 30%. But I'm still optimizing my gear (There's a ton of enhancemens I need to replace that will be +more Crit). So you have your opinion, I have mine, and others have theirs. No one is really "wrong".
  14. Well aren't you special! But I know they're not breaking me with a CC, as others have stated, Force Choke has an ebb and flow to it. I lift them, drop them, lift them, drop them. It shouldn't be like that, when it works, they should be up for the full duration OR if they break it, cause me to no longer be channeling the attack.
  15. Get Critical to 25-30% then invest the rest in Power. I have: Crit: 25% Surge 75% Accuracy: 105% Expertise: 1222 Then just filled up on Power. I can hit 6100 for max hits and have no problem reaching 300k in Ranked Warzones. And I'm still building my gear (Still have a lot of War Hero Gear to get before I can even start optimizing the enhancement/mods).
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