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MasterGladius

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  1. This should have been in the patch notes. 0-30 Force Leap was a BIG factor in why I liked this spec so much, as it was unequaled in its ability to interrupt. Burns are fine in long battles, but Watchman rotations are not appropriate for story progression since the fights rarely last long enough for DoTs to matter. I'll try it, but I have a feeling I'm going to end up respecing to Combat in light of this change.
  2. You will be fine until level 60 if you are following the Shadow of Revan storyline. You get enough equipment through the quests that you won't need to buy anything or grind for anything until after you hit 60.
  3. Really, no accuracy? I thought, with Deception being a front loaded, heavy burst class that relies on melee attacks it would need Accuracy more than any other class, since a miss or two will get you killed.
  4. Thanks. Not much meat there, though...
  5. I just read the responses to the Sage questions, but either we got skipped or I totally missed the responses to the Shadow/Assassin community.
  6. I take it our 'answers' are in the PTS feedback threads, since the patch and discussion seem to address, or at least acknowledge, the questions posted.
  7. Wow. That didn't last long. Did something happen to cause a meltdown? Just one round of questions and they shut it down?
  8. Thanks. I take it this round of questions is the only set since the first round?
  9. I've been out of the loop, basically since around 2.5. Where can I find any answered 3 questions since then? When is the next batch due? For what it is worth, I don't distinguish between Shadow and Assassin, so treat them as one in the same for the purpose of this thread.
  10. My faith is shot. I'm tired of fruitless "investigations" and nerf hammers, and BW implements them in the heaviest sorts. I do not trust them to fix it, nor to fix it well in the event that they try. Consequently, I have unsubscribed.
  11. Frankly, I couldn't care less about nerfing Juggernauts. What I do care about is equal opportunity tanking. Paradoxically, Shadows/Assassins continue to have the highest AVERAGE mitigation profile, but the spikiness sort of invalidates that, for a lot of reasons that have been discussed at length. The only ability I can think of in the Juggernaut profile that I honestly think is overpowered is Saber Reflect, and even then if everybody had one that worked equally well, I'll be quiet and go home. It's all about giving every class the same opportunity, and right now Shadows can get one shotted from 80% by some attacks, and even barring that, a lot of healers just hate them. The spikiness is just too stressful.
  12. The reason why you don't invest any gear toward crit or alacrity isn't because they aren't valuable. The fact is, the returns on the gear's itemization is so small that the points are better put into Accuracy, Surge, and Power. Even so, the talent trees essentially give you free boosts.
  13. You still haven't explained the limitations and struggles of the Juggernaut that validates your insistence that they are not stronger than the other tanks. I have tanks of every flavor, and my guardian and Juggernaut (I have at least one of each) are way easier to keep up their HP than the tank equivalent. The healers in my guild agree. They have had a Shadow tank in their progression raid since forever, and she is no longer allowed to Main Tank. They only keep her at all out of loyalty to the player. It is also interesting to note that the Shadows aren't even generally talking about an outright buff to the tanking tree. What they want is less spikiness. Part of the solution to that is actually to nerf our self heals so that our average mitigation remains practically unchanged. I will concede that there is a lot of bitterness specifically to the Saber Reflect/Force Shroud parallel. Saber Reflect seems to be better in absolutely every way (save for the cleanse effect which doesn't actually cleanse everything as advertised), where Shroud actually fails to work at all 5% of the time. They have equal cooldowns. They are not fairly balanced. If the devs 'fixed' Shroud to actually apply 100% of the time, a lot of this would die out, but they have indicated that (incomprehensibly) this is working as intended. PS: I agree with you that the devs don't seem to know how to balance classes. They cannot grasp the concept of tweaking a class, instead preferring to reinvent the classes almost entirely from time to time.
  14. What is your spec, opener, and rotation/priority for your abilities that you are using? If you aren't using those effectively, you can expect to die a lot. Marauders are a little on the squishy side anyway, so a few deaths are to be expected along the way. One thing I had to learn early on was look for patrolling mobs and kill them when they are isolated when possible. Most of the time, if I die, it is because of 'adds' in the form of a patrolling mob, disastrous if it is gold or silver.
  15. Personally, I'm tired of begging. I mained a Shadow since day one. No other class really appeals to me. Today, I unsubscribed. Forum chatter falls on deaf ears. For BW/EA, it is all about the money, so I cited Shadow problems for why I am unsubbing. Maybe if they have a couple hundred quitters saying they won't pay to play until shadows are fixed they'll see the light.
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