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MColes

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    Toronto, Ontario
  1. One thing that is evident from replies is this - Don't be afraid to disengage or switch targets. If you're in a turning battle with a scout up close, but you see a team mate engaged with someone else at medium range, don't be afraid to suddenly break off and try to assist and burst down the enemy, which then gives you a wingman. This isn't a 1v1 game mode. Don't get tunnel visioned. Also, always take a close range weapon. Whether it be clusters, light-lasers, rapid-fire, ions. Strikes are flexible, and if you do not maintain that flexibility as you upgrade, you'll be feeling the burn of enemy blaster fire.
  2. REALLY trying to help 'em out here, going so far as to handicap myself against clearly newbie teams (No missiles, no blasters, not spending req I have). I would go so far as to hope BW gives new players a boost in requisition or something. Kind of a Bolster effect that lasts your first 5 matches or something.
  3. Legacy bound fleet req would be a good compromise. You don't have to use it unless you want too, and it feeds directly into their philosophy of having favourite ships to earn req with. And it won't cut into their profits, because it just means even more CC spent on converting ship req to fleet req.
  4. "Large portion". Vocal maybe. Only folks who want it are those who think they'll do better with it, regardless of how they do now. No thanks, keep everyone on the same playing field.
  5. One of the very first times my ops group was taking down Kephess back in the day, we entered his missile spam/soft enrage and everyone started to die one by one. Being one of our tanks, I have plenty of CDs, and end up being the last person left alive at 2% left and manage to avoid all the missiles and whittle him down with a sliver of life on myself, dodging and shielding back to saber throw, followed by a quick dispatch. Good times.
  6. Love it. It's incredibly balanced despite what whiners might say. The game can swing from rousing victoryt o crushing defeat in an instant based entirely upon coordination and player skill, not vast differences in gear or upgrades. Upgrading is tight and focused and nothing is so ridiculously overpowered that it stomps all enemies. Everything is countered by multiple builds, so player ability to adapt and read the flow of battle makes all the difference.
  7. Because PVE content is balanced around specific make-up of opponents and their abilities. You might be great against gunships in a scout, but I'm great against gunships in a strike. This isn't rock paper scissors mechanics and as much as you may want to pigeon-hole specific ships into other rolls, so much rests upon player skill and build. In PVE, there will always* be a specific number of mobs, and the boss will always* behave a specifically programmed way with a specific DPS and special abilities. PVP does not work that way.
  8. Because I'm good at missile lock-ons.
  9. All this. I have played about 100 matches, and won 80% of them. I had the Flashfire unlocked on day 1 and Pike unlocked day 2. Ontop of the winning req, you throw in the dailies and the weekly and I've got a **** ton of requisition because of -hard frakking work-. Just because you are terrible, don't assume the enemy Ace who wooped your *** is. Also, 10000 req is -nothing- compared to the costs of the final tier upgrades. 10K gets you a SINGLE weapon upgrade at tier 4, not even tier 5. As an example on concussion missiles, that is the choice between "Missile range increased by 5%" or "Ammunition capacity increased by 3". On Quad Laser Cannons that's "Crit Hit chance increased by 8%" or "Blaster cost reduced by 10%". Nothing even remotely ground breaking, and any player would be FAR better served spending that 10K req on secondary upgrades first.
  10. MColes

    Emotes

    Few simple ideas, Legacy resting emotes! It's less workable for something like the trooper, but say, the agent's holo terminal, the meditation variants, etc. And really, most of all - an emote like introspection that cycles till broken. Right now /meditate does jack all, so something to actually have our character meditate would be awesome. Throw it all in a cartel pack, whatever. Just, add it!
  11. Not going to effect me, but good on you guys. It's a small touch, and hopefully people will appreciate it. (not likely)
  12. =( So much for being in right away when I pre ordered =(
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