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Antonine

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  1. It's the UI changes that get me - it's really hard to try and use the new combat styles because something about the flow is much worse with following than the old discipline windows. Also the inventory UI. I'd thought it was just a placeholder on PTS, and am now just sad.
  2. Is it possible so the active loadout doesn't reflect what's going on with the character instead of being a saved 'snapshot' until updated? I overwrote and had to move a bunch of quickbar icons around when I switched combat styles the first time.
  3. On a transferred character (Warrior juggernaut) - had mad dash even when those abilites were set to saber reflect. Saber reflect did not appear. This did not reoccur after swapping disciplines but if there's a way to save quickbar setups I'm going to need to learn it. It possibly did on a saved loadout. Also improved mounting global unlock didn't work on imported char.
  4. Two issues so far: One, abilities no longer indicated if they needed a specific weapon class (on a Jedi Knight story with Shadow) - taking an upgrade training saber can lock you out of breaching shadows, hover over there says wrong weapon but not which to use. Second - When I levelled up to 4 on Shadow it rearranged, while in combat, my main taskbar (as opposed to adding new abilities or powers at the end) - project went into the second slot as far as I can tell and pushed the current second slot to the fourth.
  5. Can I add as an additional point I thought we were getting the Jedi Guardian to test combat styles, not a rebuild, so it was extra surprising on top of the disappointing nature of the changes. This was very poorly communicated with 'Jedi Guardian on PTS'.
  6. Good point, let's get chars unlocked with speeder piloting 5, please.
  7. A vigilance: Combat proficiencies window highlighted but not opening. This would be useful personally cause I find it easier to view in that window to figure out the rotation. Jedi Force Might ability not working Force Sweep AND Vigilant Thrust abilities available though the latter replaces the former. Other traits still present boosting abilities no longer present on this version of guardian. I appear to be missing two parts of the DOT burn rotation still referenced on traits. Feels really pared down. On Onderon as an edit: companion feels pretty weak, does not feel like a heavily DOT discipline.
  8. Saw a short link to this on one of your videos; this is an enormous resource collection. Thank you for gathering it.
  9. Interesting question - often I end up with getting a setpiece idea in my head for some sort of scene in my head and sort of work around that as a starting point backwards and forwards - it's not necessarily what I write first but I usually build an outline in my head and write in from the beginning.
  10. Here's one for the wishes prompt Soturi'el Sith (Dark Side) Pureblood Warrior And just a few minor author notes.
  11. Short one for a female Cathar bounty hunter. The Fine Print
  12. Pretty pleased with the shielding changes, and looking forward to trying it out.
  13. Sorry, technically for last week's prompt but took a bit to get together. For one of my Sith Warriors and companions.
  14. Wouldn't a better change to make defense more effective against critical attacks (possibly even internal ones) - to make the gear more attractive? Fighting through star fortresses on a kinetic combat shadow has already been an exercise in tediousness; please don't makeit worse.
  15. I'm late to seeing this story's start, but have been really enjoying it! I like the depiction of the Force, in particular, writhing through the story...
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