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Shariva

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    TMap Next Certified Test Specialist
  1. I recedntly build a new computer myself and ran into this issue as well; Play button is greyed out, becomes active when clicked, then greyed out when clicked and nothing appears to happen. This to me says that there is an error message somewhere, yet it is not being displayed to the user and therefore, the user cannot know what goes wrong. I jumped to the Q&A and found that adding the files launcher.exe and swtor.exe (I never had any knoweledge of this file) being added to the exception list of your firewall might help. I added the swtor.exe file and just for the heck of it, I executed it. That's when I found the error message of the file "d3dx9_38.dll cannot be found." I dutifully Googled said file and found it is, as I was suspecting, part of DirectX. The added suggestion to (re)install MS DirextX resolved my issue beautifully. I can now login using the non-Steam game-launcher without any issues. I hope this helps.
  2. Thanks. Point number two was the one I was looking for. I couldn't find it anywhere, I figured it might be that way.
  3. OK, I'm not going to quote the entire post, but I can see how it works regarding alts. Now I go onto my issue; I must have, probably accidently, vendored one of Altuur's rep/influence items. Totally my mistake, I understand. However, I went on and made level 100. I need 5000 influence with Altuur to get him to level 50. I wonder if there are items I can use to get there. There are on the seasonal vendor, along with other items. But the items state that I do not meet the requirements to buy them. On every item. For alts I can somewhat understand I need to get Altuur to 50 first to unlock him account wide. But I first have to get him to 50 on the first character. From the information on the site I get that the items (all of them) will be available for purchase as the season concludes. But will also change out once the new season starts. Let me simplify that with the, in my eyes, most important information: While the Season is underway, Subscribers will not be eligible to purchase items from Ki’at Thavo. Once the Season concludes, Ki’at’s inventory will open to purchase rewards, and will completely refresh at the start of Season 2. Does this means there is a grace period between seasons in which the items can be purchased? Because if there is not.... I don't mind waiting for the items to become available or sending him on crafting missions to get him to 50. But I would like to know about the availablility of the items. And as a result if I am then also able to get the influence items.
  4. Doesn't change anything that these items and other items are there to buy, but cannot be bought because "the requirements are not met." The workaround is nice and all, but according to the official Bioware pages I provided, these are going to be available after the season is conclude and will be replaced with the next seasons rewards once the new season starts. I'll sent him on some missions, but I think Bioware put a vendor in-game that can be interacted with, where you can drool over the items, but you will never be able to get them because they will rotate out as soon as the season changes. Can't these items be made available during the season once you made season level 100? That would remove the risk of buying an item you can earn later on as well.
  5. I must have vendored off an Altuur rep item, as I seem to be exactly 5000 short to get him to 50. However, what the OP states I also encounter: Ki'at Thavo will not sell anything (You do not meet the requirements). Some research, however, results in me finding here that his inventory will open for purchase once the season cocludes. Yet that same article states not two lines further "Ki’at Thavo’s inventory is Seasonal, and will completely refresh with all new rewards at the start of Season 2." Which leads to the question: Exactly how long will these items be available? Then I found this post, which states "Ki'at Thavo will have Season 1 items until Season 2 starts, then his Season 1 items will be removed and replaced with Season 2 items." Which leads me to believe that these items that nobody can buy now, will never be sold and therefore the existance of this vendor is debatable (pure decoration?). I just want an Altuur influence item to get him to 50. This vendor has them, but refuses to sell them. Level 100 or not.
  6. I had this yesterday, except I completed it by running A Cre of Your Own on 5 character with LS choice (pub character). There was one character where the daily didn't register towards completion.
  7. I seriously doubt that this will ever be fixed. I still remember the bug on Belsavis; you jump on your speeder and the countdown to a crash to desktop began. Only you didn't see that big bomb-clock, so it was a lot like playing the lottery. Seeing as there was a workaround (put the grass quality to zero), it never got fixed (to my knowledge. I believe that makes it now around ten years of a bug that makes you crash out of the game? There is a patch next tuesday. Anyone want to take bets on how many hotfixes they will need to fix whatever they break this time?
  8. You should be able to buy it from the adaptive gear vendor on the fleet. I believe it is called scout's headgear.
  9. Yeah, legacy ignore is great. I ignored a credit spammer today and it ignores an "unnamed legacy" as credit spammers have no legacy. I wonder if that also makes me ignore every new arrival that is not up to the point of creating their legacy name yet?
  10. I prefer the T2 Flashfire to fly when the match is mostly without gunships. However, I do think it might be better to switch from the BLC to the Rapid-fire Laser Cannon. The latter is better on all stats apart from range. There it is the same as the BLC. As for the rest, I think it's mostly personal preference. As for systems, I tend to use Blaster Overcharge. With that active, most ships don't last long, especially gunships.
  11. Yeps, you are definitely not the only one.
  12. I'm not gonna reply to the entire post, Ramalina, as I think you have made some valid points. But I will reply to the following bit: Here I am going to disagree with you. I never said I don't want to loose. I said I want to have fun flying. Winning or loosing; as long as it is a close match, I'm having fun. I don't need, nor want to be on the top of table regarding kills, assists or whatever. I want to have fun. And close matches are fun for me. Heck, going up against two or three ships is fun as well. I'm getting pretty good at circling an object and using all kinds of cover to break missile-lock. However, being systematically spawn camped for five matches in a row is not fun. I can take that a few times, but after that, it is enough. I still am not against pre-made groups, but let them fly against other pre-made groups. Basically, improve the match maker so pre-mades fly against pre-mades and randoms fly against randoms. The game has the logic to detect if you're not in an ops group. So it is possible to expand on that technique to make it so it can detect if you're in a group or not. This makes the match maker at least more intelligent then now.
  13. Really.... You have any proof to substantiate your claim that people like to be spawn camped and/or being stomped into nothing? Again I say really.... You really think that a team of randomly thrown together players can compete with a pre-made group that has been flying together for a year? Because when I fly a battle, go after a gunship and have two scouts and two strike fighters on my tail within 5 seconds, it means I'm up against a pre-made. That type of coordination is never found in a randomly thrown together group. But you seem to think pre-mades are not that good. That over time team cooperation doesn't improve and that pre-made teams are just randomly thrown together bunch of players. It would seem you just want to argue why pre-mades are not bad and I am sorely tempted to believe you are in one. In both these statements you are blatantly wrong. People are not discouraging pre-made groups. People are not encouraging the developers from banishing pre-made groups. These are two, by you, made up facts. People are arguing that pre-made groups should not be matched against a randomly thrown together group. That is what people like myself are arguing for. We are arguing that the match making for GSF is completely botched and that Bioware should take action on it. And because the match making is incredible flunky, the pre-made groups are enabled to do the spawn camping. And the result is that, especially new, pilots quit flying all together. I'm, again, seeing a lot of claims without any regard to evidence. Because I see people leaving the group when they get spawn camped or stomped into nothing. In that respect, pre-mades do kill the game. But it appears to me that that is the side you do not wish to see. After five battles of being stomped into nothing, I don't want to fly anymore either. I go do something else. And a lot of starting pilots give up long before that. Again, I very rarely see a bunch of loners do this. Wow..... just wow....
  14. Sorry to hear it, mate. I wish you a speedy recovery. Good to hear, but if I get defeated five times in a row with 50-3 or 1000-50 (I wish this was a joke), I refuse to believe it was simply a matchmaker fail. Especially when I go after a gunship and within three seconds I have 2 scouts and 2 strike fighters on my tail. That doesn't happen with a random group, that's coordinated play by a pre-made. Typing "I have company at satellite A", will get me killed for sure. Heck, with 3 ships trying to fight me I have hardly time to even type "A" to get a call for help out. Five spawn camp battles is enough for me to believe there is something seriously wrong. As many before me and as done for many years now, I want Bioware to fix the match making. Groups queuing as such need to wait for another group to queue. Not being matched against a bunch of solo queuers because otherwise it takes to long. And if they queue as solo, divide them over the two groups. And as an added feature; if you're in a group, you should not be allowed to enter the solo queue. The game can detect if you're not in a group (I cannot enter the ops instance on the Gav Daragon alone), which means the opposite is definitely possible. The one responsible and accountable for this problem is Bioware, not the players. The players should not be the ones to find a work around for it. Bioware should solve this problem.
  15. Not sure when you fly your ship on Darth Malgus, but at least 75% of my games is against dominant pre-mades. That mentality is still present and you will never be able to, as you say it, "stamp it out." But honestly, the issue is not with the pre-made groups. The real issue is fantastically botched match maker. It doesn't matter for one little bit if you queue as a group or as solo; you end up against each other anyway. Which there is really only one party to blame for; Bioware. And this makes new pilots being rofl-stomped into nothing when they try a game of GSF. This in turn results in those new pilots never returning to GSF. And this also results in people like myself, to try it every now and then, but ultimately also exit a battle about half-way through because I got sick and tired of being spawn camped five matches in a row. And there have been plenty of posts like this throughout the years, but we're being skillfully ignored by the powers that be. And sorry to say so, but I don't see this changing any time soon. Part of me is still wondering why I try GSF every now and then. I must be masochistic in some way.
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