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Nightmaregale

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  1. Also a question, from the way you guys are talking you fly very regularly. Here is the question: How many people are in a game performing on a level comparable to your performance?
  2. Funfact: If the enemy has a premade of 4 it means that 4 newbs get a win! YAY That aside. I usualy only fly in a PREMADE of 2. The results in one evening ca 6-8 games: 7 wins that are easy/lopsided where we win easily even if i go afk and maybe 1 fun and interesting game that maybe is a loss (which is good cause i like to loose). So I think even this premade of 2 would count as robbing the normal GSF players of their fun. (while carrying 6 of them to victory)
  3. First and foremost hello there! I have been playing GSF for a while now and have unlocked nearly all legacy challenges (except playing 500 games as a gunship because well i dont want to xD). The first thing I can tell you is that bioware cares very little about GSF. You can easily see that about the update frequency. I think it got a small update between 2.5 and 3.0 then it went dry for a couple of years till 5.5 and since then nothing... So yeah they care a lot and the game is what it is. At least it is somewhat balanced with multiple working game modes and multiple playstyles unlike other Star Fighter games (yes I am looking at you Squadrons). Personally I like it and i always find my way back to GSF. The next thing is, what do you want? Personally I could possibly find an explanation for most of the things you ranted about. I think all the other vets can do the same. If you want to I can give them to you, but these are only assumptions since I haven't seen you fly in those situations or the damage logs, so my explanations might fit or might not fit. If you want help to improve a bit or to understand GSF better I and multiple other Vets can help too. A lot of us are always open for questions and you can just ask away in the ingame GSF chat (/cjoin GSF) or in the discord I am certain people will answer. I get that ranting helps dealing with the accumulated frustration But in the end what do you want?
  4. Hey, sorry to hear that your GSF matches recently have been difficult. Just out of curiosity I would like to ask though where in the scorebored you usually are placed. Since the scoreboard can be roughly translated to your experience in GSF I would have several tips for you. If you are in the bottom third... If you are in the middle third... If you are in the top third... I hope these tips will help you to get over some of the flaws in GSF that you have pointed out ;D But generally speaking a good matchmaker would be difficult to make for GSF. The reason is simply that it is severly pilot and ship dependend. Sure you could rank the pilots by a certain category and try to have equally strong groups overall, but you never know for sure which ship the aces and veterans will fly. You can never expect a pilot getting the same amount of kills no matter whether he flies gunship or bomber. This and also the strategy or even just if the pilot has a good or bad day can heavily impact how good they are playing and how good they can carry. This is one problem that the MM has to face. The other problem is the amount of people. Same times there aren't enough people available that can outbalance aces, veterans or even groups of them. Sure the difference between the groups can always be reduced, but a perfect balance will always be impossible and is heavily dependend on the available weights. 4v4 or 2v2 ranked would be a nice addition though. maybe a smaller map and less satelites. And I would never say no to the devs uphgrading the matchmaker. Heck even a GSF ground PVP comby might be fun xD (like 2 linked matches where capping sth affects the other match). Seriously though the Devs don't seem to be too interested in GSF so updates will be rare like usual. So I guess finding your way to survive is the way you have to go.
  5. Well essentially you kind of have that with the challenge system... But yeah a trainingmode with more options also for solo people would be awesom
  6. Yeah the parser is not perfect, but it marks when you die, shows what kills you and how many. From this you can at least get enough info to see if it is possible or not and understand what happened to you.
  7. Firstly I don't know how good the usual opposition you fly with is so I can only estimate. But in my experience as long as there are no vet pilots around it is a walk in the park to get these stats. Every vet can attest to that. Second as for the pilots accusing people of hacks: If you encounter someone in a game that does sth that you can't there are two answers someone can derive at, which depending on the personality of the pilot: a) he is just better than me b) he is hacking. The second is especially true if the pilot has no idea what happened to him. In GSF that happens easily since the game is fast past and not really self explanatory in most regards. Just as a reference a firend I know is accusted of cheating regularly but I am really shure that he isn't cheating. Additionally a few years back I was flying with a talented newby from my guild against some aces. He was in a fight with said ace and shot down quickly. He immidiately said he was cheating without looking at it in depth. And just like this we have the accusations. The higher the ego of the loosing pilot the likelier it is in my opinion. On another note: IF you have no idea what happend activate the combat log and use red's parser to see what happened to you and if it is possible. Please DO this efore accusing people of cheating.
  8. As far as I understood your main concern is having balaced matches? Being able to block people from matches would definitely enable you to adjust the teams the matchmaker proposes. But what would happen with this? Let's take my char for an example: I just checked my average stats after nearly 2000 games recently: Kills ~5 Assissts ~8 Deaths ~2-3 (each per match) These stats look average for 2000 games. especially since I have been flying a lot of T1 Bomber with seismic and interdiction. Not much kills and assissts there. But depending on the opposition I had a game yesterday where I was K/D/A 23/0/9 or sth similar. If the blocking would be available ther probably would be around 14 people that would have blocked me. So as long as even one of them queues I would not be able to play. Out of my perspective that is sth really bad since that would destroy my free time activity since I mainly play GSF in my freetime... Additionally it wouldn't really make things better. Due you have an idea how many people there are that can get 20+ kills in TDM? Well you can block everyone after identifying them manually. Have fun ;D That aside yeah the matchmaker is really crapy from time to time. Yesterday for example we had a close game, good job matchmaker. Next game all the good people from the previous match are on the same team... So sth like a better matching system would be good. I even can see people on ignore being not put in your match or on your team and friends preferably in your team as a preference. But only as a preferance, so that both parties have the chance to play this game. On another node what I would favor would be if the matchmaker would look for similar strong teams with a better distinction. So that it can distinguish between how good people are, gives them a value and makes teams so that the teams have roughly a similar value. A lot of people have discussed about this already and there are several threads about "how the matchmaker could be better" Edit: Yeah if you have enough friends that want to fly (just for fun) going to the custom matches can definitely be worthwhile. Though you need a few friends for that. Aside from that you can also avoid aces by adding them to your friendlist to see when they are in a game and only queue when they are in on or if they are offline. In general most of the aces only fly in the evening and morning / afternoon is normally a pretty good time to find other newer pilots.
  9. Just talking about the capital ship attack. At the moment I know of 2 ways to attack the cap ship: a) Attack from out of their range b) Get close with 99% DR and kill them from their dead angle (like buzz droids) If you would use the same capital ships we have at the moment, I think bombers would play an important key role for this. They can get to the cap ship and place a !Safe! hyperspace beacon ON the ship, so that the other ships can also join the frey.
  10. Strikes are definitely a good ship class. Personally I would recommend everyone to start in one. Bombers are surely good at defending, I can attest to that. Also GSF is a very fast paced game so dying fast and in moments after a bad decision is also kind of normal and it happens to the best of us. But now to the point: Strikes aren't unbeatable! In comparison to a bomber the have less hull, more shields and better turning. Which makes them more offensive since they also have good weapons. (especially the build DarthTyranid mentioned can burst a lot of damage) Just out of curiosity was it always the same person which you can't evade from? But how to tackle this problem: 1) As a bomber: your choice of weapon is important in this case. Stuff like seekers will help little. Also a direct head on blaster battle will leave you outgunned. WHich leaves you the bombers speciallity their mines and drones. Railgun sentry drone is good due to shield piercing, same as Interdiction drone and mine due to the slow and also partially seismic. (Interdiction mine + seismic can snare the target) Important is the evading so the mines can work. This can be difficult and hard to learn. Sadly the simple circling the satelite is not good enough. In general the more eratic the better. You can handle them this way in theory but it takes time to whittle them down. 2) As a Gunship: This is actually pretty easysince gunships also pack loads of damage. Though you need to keep distcance and fully charge those shots and hit them. Ion really takes a punch on them with the energy drain. The weapon drain is especially annoying for the Rycer / starguard. The engine drain is also always annoying. In combo with slug railgun you can wreack a lot of havoc on strikes. 3) As a Scout: The T2S still has a lot of attack potential though it is hard to use, but with scouts in general you can win turn wars against strikes. (Assuming you don't boost too much in turning battles) The T1S can also limit the strike with locking it's missile break and System swap. Well you also could play as a strike too and do the things to them that they do to you. In general Shield piercing stuff and torpedoes are always a good bet these days. I hope that helped a bit ^^ Just out of curiosity which server are we talking about?
  11. In theory you are right: It would be possible to press the key for swapping every 10ms, which isn't physically possible. There is also a small lag till the weapons are swapped like Drako mentioned it. (Luckily it was reduced making Directionals easier to use). There is also the limit of the blasters themself: Quads CD: 370ms (162 RPM) Freq: 184,5 RPM / 325,2 ms CD Ion CD: 370ms (162 RPM) Freq: 184,5 RPM / 325,2 ms CD Rapids CD: 250ms (240 RPM) Freq: 276 RPM / 217,39 ms CD Heavies CD: 500ms (120 RPM) Freq: 138 RPM / 434,78 ms CD As you can see the smallest CD with Frequencies is 217ms. AT least for musicians I think it is possible to play that fast. It is possible physically, e.g. with spamming, though an AHK would make it easier, I have to grant you that. Nice you can switch lasers that fast and if you keep pressing the left mouse button to shot continuously you are able to fire 2 lasers at once. BUT these shots aren't guaranteed to hit. For once hitting continuously in itself is already difficult, as the accuracy ratings and or a test run with full speed rapids will show. In here though depending on your lasers the targeting is even more difficult since the reticule moves slightly when you switch lasers. So yeah having an AHK to switch weapons is possible might make things easier, but it is still possible without a AHK and you still have to be able to land the shots.
  12. Hello Asten_ The only active GSF guild at the moment that comes to my mind is Vermillion (pub) or Task Force Gestalt (imp). As far as I remember they fly more or less regularly on both sides. Though I am not sure if they fly in a full squad that often at the moment. They definetly use voice though ;D Aside from that most groups are made of old friends that fly together though not in the same guild and just over GSF chat. This is only concerning the more experienced pilots, so there might be guilds that regularly do GSF. Though these are not purely dedicated to GSF. What I can recommend you is the depending of what you want: Do you just want a group of friends to fly with regularly or do you want a larger guild sized group? If it is the first I can recommend joining the GSF chat ingame or the GSF discord and maybe even the Darth Malgus discord if you haven't already. There you can ask around for groups and I am sure that over the time you will find a group of friends and might even fly regularly with them over voice. I for one would definitely love to fly with you. The other recommendation would be to join a larger guild and ask around there. Due to their size there normally are some people around that fly ;D Also since you are German like me there is a GSF affine guild on Tulak that some times fly on DM. What you want is your choice, though if you want to fly I will gladly join =)
  13. Another question that has to be considered: You mentioned outdamaging everyone. What numbers are we talking about? Because 70k damage isn't sth impossible for me in a Rycer and there are people that are way better with it than me.
  14. Sorry for the late reply, I wanted to write earlier xD What EmilmcUgly said is true in my opinion. People will definitely prefer one ship over the other and be better at the ships they prefer and thus help the team more. Until they are good enough to contribute in most ships. Though I think you will only contribute this way once you have a rough understanding of how stuff works in this game. (Like better at shooting - a scout that can't hit will never be helpfull even if you enjoy it) So about my personal recommendations for these ships. I won't go into detail about complete builds since you can find some in the forums like here http://www.swtor.com/community/showthread.php?t=752217 Components that I would recommend in the beginning since they are rather easy to use and learn are the following: T2strike (Pike / Quell): With this ship I would go for EMP missile and Cluster Missile in the beginning since they have a rather big firing arc and a fast lock on. Definetly stay with Quick-Charge shield since it is really good these days. Efficient target s also sth I would recommend. With this you can first work on your ability to lock on missiles and once you are good with that you can slowly try to incorporate more and more laser hits in it. Also on a side notice people always try to evade missiles no matter how experienced the attacker is. T3 Strike (Clarion / Imperium): Later on Remote Slicing is a really good option on this ship. In the beginning I think a combi with Repair Probes, Directionals, Power Dive and Hydrospanner is a good option. This way it can be very tanky and it can heal a lot. Making it easier to work on your survival skills. Options like LLCs and Torps (or maybe EMP) are also good tools. T1 Bomber Rampart / Razorwire: A good start with this ship is getting seismic mines and interdiction mines, get the upgrades that reduce their Cooldown. Basically you are set with that. The advantage of bombers is that they can do damage via mines / drones that work on autopilot basically. Good option would be Hyperspace beacon to get your teammates close to you and Overcharged Shield or Charged Plating (only if you can reach 99% DR while activating the ability). T2 Bomber Legion / Warcarrier: Here I would recommend interdiction sentry drone and seeker mines in the beginning. Same as above, except that this bomber is always a welcome sight in TDM if it has a repair drone. Especially if it also refills ammo. What also might be an idea if you are newer and still struggle with not crashing or engine maneuvers use Charged Plating (Shield active + Armor Component + Crew). It gives you 99% Damage reductiuon. This basically means that when you crash into a surface you don't take damage. The same is true when you use engine maneuvers ;D (You can get the set up on the T2 + 3 Strike and the T1 Bomber). The downside is that this shield is useless against weapons that ignore Damage reduction. I hope this helps a bit. But the first step in really contributing is getting more familiar with GSF. In my opinion these things can give you a better entry. After you feel comfortable in your skills you should try out the different ships and pic your favorite ;D
  15. I am not so sure about the objective score and drako probably knows more about it, but here is what I know: As far as I remember the thing that gives the most objective points is staying close to a satelite hat you own. Though honestly if you want a messure of skill or objectives done I would look at the medals instead. They represent all the other stuff like kills assists, capturing satelites and so on. As for your problem with F3, I can somehow relate to that (as in controls going haywire). In my case though I either press 3 and F3 depending on the keyboard or my hand is one key to the side. I don't know if that explains your experience too though I kind of doubt it. If it is only on a specific character you could also check your keybindings.
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