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toomanyluigis

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  1. Many tunings on the new Fitted electrostaffs do not work such as the Lightning weapon tuning as well as the dread seed and many others. Can this pleased be fixed?
  2. Wasn't this a class balance feedback discussion? When did this topic suddenly dive into how many subscribers swtor has now or just bickering between each other? Can we just discuss class changes? Arsenal needs a dmg buff, we are parsing too low to be considered for NiM raids and are kicked from groups due to our poor damage. Restoring the +10% dmg to barrage like it used to would go a long way. Also 3 stacks on the new tactical wont change much. After the bug we had this week that caused it to give 6 stacks my dps jumped to 28k. A much better output and not OP compared to other burst classes.
  3. Since we have abandoned the dicipline system and gone with a skill tree once again similar in design to the old ones from pre 3.0, perhaps design more in line with those would be a good idea? Here is a mockup I made of such a change: https://i.imgur.com/cNQBQIM.png The basic icons that were added with 6.0 have been replaced with classic icons fitting the skill description instead of the barebones ones that dont look appealing at all. The Background is also styled and colored the same way as the old 1.0 skill trees. Such colors like RED/BLUE/PURPLE/GREEN could be used depending on the class. Finally, the class and spec Icons were added with the selected combat style and disciplines to make it more appealing. Please consider using something like this as the UI just feels too souless without the Star Wars feel.
  4. Going back and forth between the game and GS to check your level progress can be annoying. Maybe add an exp bar to the UI that will track your progress?
  5. Signed. Bioware please fix asap. We finally get a modern-era inspired mando helmet and its only half-dyeable. Mandalorian helmets are know for the color-codes.
  6. The 6 peice set bonus for the Apex Predator armor set has been bugged for a long time. it is supposed to add +10% crit chance to Power Shot / Tracer Missile / Rapid Scan per stack and stack up to 5 times for a total of +50%. Instead it does the following: 1st: +10% 2nd: +0% 3rd: +0% 4th: +0% 5th: +20% Reset Can you please adress this? Arsenal mercs are already in a very bad place in regards to raiding.
  7. I completed the HK-51 mission years ago, but for some reason whenever I do the Foundry HM I get an additional HK Weapons protocol in my inventory. Now I have 6 and i cannot get rid of them. If this keeps up my mission inventory will be full of Weapons protocols which will prevent me from getting any crucial mission items and well...then I cant play the game anymore since I cant pick up any missions that give items (Heroics). Customer Service said they cant help. This is a serious bug that needs fixing asap.
  8. These are my opinions, they may not be great but they are mine: A 5% increase in damage is going to do next to nothing for arsenal, DPS wise it is at the bottom of the list and does the least damage in long fights. Our main problem in PVP was our survivability was too good but you nerfed our damage instead. I would recommend returning barrage's damage proc of 10% before it was removed back in 5.0, that would make our dps a little better but no OP. As for set bonuses and tacticals, concentrated fire is the only good merc dps set there is. Apex predator is worthless since it only give the the damage increase and free tracer/PS/RapidScan at 5 stacks and consumes it. It should stay at 5 stacks and refresh with each use since we are comparing concentrated fire which gives a permanent+10% crit chance and 100% rail shot crit all the time. Primed ignition Tactical is fine as it is damage wise but could have a 2 second increased duration so that it can be refreshed more effectively. Also detailing how much damage it does on the tooltip would be nice. Burning bright needs more damage as it cannot keep up with primed ignition. Thermonuclear fusion is a decent AOE tactical but perhaps it should spread the armor debuff to. One other thing to note is that spreading the heat signature with fusion missile does not work until the missile makes contact with the target. If we take sorcs for example, death field spreads their affliction instantly where fusion missile relies on contacting the target, so if the target dies while the missile is traveling towards it, the spread will not occur. This also applies to heatseekers additional missiles.
  9. If power yield is going to make PT tanks less squishy and be anyway useful this might work: Power Yield: Activates an absorption field that absorbs 80% of all damage for 6 seconds and absorbing damage this way will grant a stack of Power Yield which can stack up to a maximum of 5 times. When the absorption field ends, all damage dealt by you is increased by 10% per stack of Power Yield for 6 seconds. This way it becomes an ability that absorbs damage to increase your own damage.
  10. That Shield Tech example is a lie. Any AOE damage done to those 'pack of adds' you speak of will kill you instantly unless you have a reflect...which the powertech does not. Heat blast and firestorm are both AOE skills and will kill the powertech from reflect damage. Did you even play NiM Kephess fight? Also Power Yield as it is right now is a terrible ability. Its a defensive/offensive hybrid that requires you to take damage to be useful and its not even good at that. (powertechs are the squishiest of all tanks) 200% armor is worthless against armor penetration skills and 10% damage buff is too low for its long cooldown to make it worth using.
  11. If this what your going for, can you please make all weapons in the game moddable? As you say weapons are not added to the outfit designer so this would rectify that...mostly.
  12. Hey Eric, does this mean all gear in the game is moddable now? Even the old green gear u got from planetary drops? If so then you have made me a very happy man:D
  13. That sounds ridiculously fun spreading a max of 24 missiles across 8 targets. But fusion missile builds a lot of heat, can we get a heat reduction on fusion missile for this tactical item like 10 less or even 5 less? IO's fusion missile dot spread does this by reducing it to 15 heat.
  14. Any chance we can get the old weapons that used to drop from heroic and world drops and the weapons planetary vendors used to sell? Also all the weapons from the pvp weapons vendor on fleet are not friendly to mercs/sentinels as they are all main hand only. You say you want to give us more variety adding all these would help greatly.
  15. It seems there is a new pose for holding dual pistols now for mercs and gunslingers, Is this intentional or a bug because some skills like rapid shots dont use this new pose.
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