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kehatch

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  1. I have the opportunity to manage many technology based projects including software development. If I was receiving feedback from someone saying "I am bored, but here are some things that would keep me from being bored" and some moron on the team responded with "if your bored unsubscribe and stop paying me money" that team member would be off the team in a rapid fashion. Constructive suggestions are not a bad thing. You policing the message board to stop people from providing constructive suggestions is. Hopefully the point has been written clearly enough for you.
  2. ^^ That object that went buzzing by your head was the point. Thanks god it missed you. But thank you for the lecture and the demonstration on irony. In the future I will refrain from providing my constructive opinions on how I (in my opinion) think that the game could get better so that when it is older then "1.5 years" it could be improved. I see how those suggestions so bother you. Thank you for showing me that the game is perfect and that after my last 2-weeks of play I am just burned out and after a break it will be all better. SMRT like stick some people.
  3. Are you saying before making a suggestion on a discussion bored I should complete an interactive survey or somehow else query the community to make sure that it has support? Or should I just check with you? Don't want to commit any 'sins'. Are you not committing the opposite 'sin' and assuming that because you are enjoying yourself that everyone else must be? Maybe you are the only one that can make suggestions. Are you the voice of the community? I would think that for a game that is underachieving (numbers wise) that constructive suggestions from players that are almost on board and that almost love the game would be a welcome thing. But I have been part of enough MMO communities to know that they are full of nimrods in their underwear acting like psychological, sociological, technological, and game designing experts who are more then happy to talk tough in their little window and tell the world why they are wrong. Bottom line is when I played EQ2 (yes, before it was 1.5 years old) and I got bored of the core game and I asked myself "what else can I do" there were answers. I could do a heritage quest, decorate my house, upgrade my spells, level my crafting, go to another zone, or whatever. And it all had a meaningful impact on my character. Before you give me the predictable response of "well then go play EQ2" I could give you a similar answer in most other MMOs. But in TOR when I am bored of the core game the answers are mostly not there. It is almost a constant grind of go to quest hub, complete quests, go to next quest hub. That is especially true after you have leveled one character and are spacing through the side quests on your second play through. The few things they do have (i.e. datacrons, space) are under developed or generally not fun (to most people). I am not assuming that everyone is bored because I am. It is great you aren't. But there are a LOT of people that are bored. They aren't playing. We have done it in TOR and we have done it in other games before TOR. Give me something to break up the monotony when I am sick of the hub quest grind.
  4. First, to those saying this just isn't my cup of tea. I disagree. I have been playing MMOs since The Realm. I have seen MMOs transformed through a few minor additions or tweaks. Second, all MMOs getting boring after some time and require a break. This one just gets boring much quicker because you have no option but to rinse and repeat. These are games you are supposed to play for hours a day for years on end. Asking for a bit of variety isn't unreasonable. Third, I am not the only one getting bored. I am glad there are many who like the game. But it is nowhere near as successful as it should be. A combination of Star Wars and Bioware should make this game a slam dunk. For many players it just isn't. If I didn't like the game I wouldn't bother to post. I don't see a point in posts that cry doom and gloom and express how much a player hates the game. Time for that person to move on. But this game is great at times and has a lot of potential. There just needs to be more to do. And not more of the same (another 50 levels) but an alternative way to spend your time.
  5. This is my third time trying to come back to this game. I really want to love it. After a break I do love it. But the game sticks so rigorously to its formula it is tough to stay engaged. All theme park based MMOs follow the same hub based treadmill formula to some extent. But in TOR it is way to transparent and they make zero attempt to let you deviate from it. In EQ the down time and difficulty forced the community to interact. They also gave you different ways to progress your player such as AA. There were also other forms of character development by looking for specific equipment or spells. EQ2 gave you a bunch of different quest types such as heritage quests. They also provided you incentive to explore as well as a robust crafting path to spend your time. WoW was the ultimate treadmill. But at least they tried to vary the types of quests you were doing so it didn't feel like you were doing the same thing over and over again. They also had factions that mattered, etc. LOTRO had quest variety and the incentive to open up traits I could go on with a list of other games that make an effort to give you more to do when you got tired with the same old. For the record I am not saying those games are better, or that TOR needs to become harder, or that they need to add grind like traits etc. I am just making the point that other games give you options. TOR misses the point in few alternate options they give you. Space missions are pointless as they give you nothing. Achievements are the same thing. The crafting system is mindless. The legacy system is novel but it comes automatically and is now dominated by micro transactions. They have war zones and flashpoints but every theme park game has those (most are done better). TOR needs to introduce some variety to their missions. And they need to give you meaningful things to do when you are bored of leveling characters or doing dailies. I mean their single players games don't follow a transparent "go here and complete all the quests, then go there and complete all the quests" formula. Or at least when they do it disguises it better. TOR can be better. What about a BG like strong hold? Or give us more optional companion quests? Or make achievements worth something? Or give us alternate character advancement? Something to keep us from getting bored.
  6. Yup. I don't know about you but I play games to work hard instead of having fun. Challenge is fine. Artificial grind isn't. Having to level the same character twice is silly.
  7. People screamed that EQ sucked. WoW was the worst game ever made. Guild Wars wasn't a real MMO. People don't get that their individual opinions don't matter to anyone but themselves. But God help you if you tell them theirs isnt the only right opinion on the planet. I hate twighlight. Certainly doesnt make it a flop.
  8. I always love when people do that. Its SOOOOOO original. And funny. And creative. And funny. Thanks !!
  9. You can win any argument by changing the definition. Most people consider a MMO as a game with persistent characters played in a constantly multi-player environment a MMO. You want to call it something else then go ahead. Or you can use the Urban Dictionary definition: "A treadmill that makes you fatter." In which case it definitely qualifies.
  10. Funny. I thought there were millions of players playing a persistent game together. I was sure I saw a hoard of players last time i was online. I could be wrong. Let me try: Fact, the sky is blue. Except when its black. Or orange. Fact, bananas taste like bananas. Except when regurgitated by a gorilla. Then they taste like grapefruits. Fact, there is no such thing as a mature internet post. Except when there are ******* on it. Which proves TOR is a MMO. Phew, I was worried for a sec.
  11. Lets take a vote. How many people are glad Bioware focused on the leveling content? What? The millions of people forming the vast majority that don't get to the end game in the first month? Okay. Now how many people wish Bioware would have shifted focus to develop the end game for launch? What? A handful of elitists that were going to ***** and moan regardless of the final product? Hmmm. Tough call.
  12. How does a post like this get 8 pages of response? Who responds to these? ..... Darn!
  13. Games like EQ had great communities because they had excessive down time, forced group content, large challenge, very slow pace, a lack of in game mechanics forcing social rules, etc. TOR already decided not to be that game. In TOR, like most modern MMOs, socializing is optional. Those that want to do it will. Those that don't won't. The LFD tool doesn't impact that in the slightest. In fact in WoW my guild and I used it all the time as a way to play together. Take that away and we play way fewer dungeons together. I can buy the argument that it breaks immersion by transporting you into a dungeon. But considering most of them are just in a space ship hub anyway along with the fact they have the auto group PVP zone functions that argument doesn't hold water either. The fact is they decided to make TOR a LFD type game. They just forgot the LFD.
  14. I make no claims of being an expert in any class. I barely touched beta and my highest level character is 25. But I thought it would be worthwhile to generate some discussion regarding the various classes, so here are mine. Gunslinger Played to Level 17 – I play him as a sarcastic but good hearted guy that occasionally lets his lust for credits get the better of him. Sharpshooter speced. Story: The Smuggler story line ranks right up there with the Inquisitor story line. I also love the Smugglers dialogue. Way better then the boy scout dialogues of the other republic classes. Play: It took me awhile to realize I don’t have to always be in cover. Once I started to run around spamming quick shot and grenade my experience improved. The class still doesn’t have the damage output of my trooper. The best damage dealing skills have long rep times. But from what I hear the damage really comes together at later levels. Scoundrel Played to Level 18 – See above. Sawbones speced. Story: See above. Play: The healing is decent, but I don't like the combat. The blend of ranged and melee is interesting, but I can't get into this class being a melee class. Rerolled a gunslinger as a result. Commando Played to Level 25 – My Commando follows the mission independent of consequences. He has more light points then dark but skirts neutral at times. Medic speced. Story: I didn't think I would like the soldier story, but it is one of the better ones. Lots of yes sir / no sir type of answers but at least he doesn't go out of his way to nauseate the group with his Jedi type answers. Play: My Commando wears heavy armor, has crazy AOE damage effects, does decent single target damage, and he is healer speced. Did I mention the crowd control? Crazy and a LOT of fun. I am not a huge fan of his healer mechanics. Especially the 'build it up to 30 and maintain it' stance. But it isn't that bad. Jedi Guardian Played to Level 12 – I can't stand the routine Jedi answers so I kept this guy ultra dark. There is something perverse about an evil Jedi, but its fun enough. No idea how I got out of the academy though. Defense speced. Story: The weakest of the story lines I have experienced so far. At least at low levels. Its serviceable, but forgettable. Play: Fun enough. I haven't got to a high enough level to put him through his tanking paces. However, he does good damage at low levels and seems to survive okay. I love the force jump. Sith Sorcerer Played to Level 18 – I play my Siths like an alternate evil me with no conscience or morals. They aren't always bad but they always do what they want to do. Corruption speced. Story: My favorite story so far. Play: Very fun. Nice healing mechanics. Strong DPS though the lightning theme gets old. Does a bit of everything. One of my favorite classes so far. Sith Assassin Played to Level 15 – See above. Deception speced. Story: See above. Play: I don't like the stealth mechanics or the positional attacks. However, if you like those this is a solid class with lots of options. Wasn't my cup of tea though so I rerolled Sorc. Mercenary Played to Level 13 – This guy does what he was paid to do. Once commissioned he doesn't deviate. Not for a bribe. Not because it is the right thing to do. Bodyguard speced. Story: I thought I would like it more. I can't get into this competition theme. I really want to like this story. It was my first character. But so far no dice. Play: See my comments on the Commando. Clearly I like the play style. Just couldn't get into the story. Plus, most of my friends are playing republic. That is it. My limited experience. Take it for what it is. Feel free to post your own impressions. I would love to see how people are enjoying and playing their favorite classes.
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