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Valhalyn

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  1. Funny...Pre 1.2 I would see 6-10 Servers as Standard or Heavy during Peak Hours...Post 1.2 I see over 1/2 of the server list as Standard with 2-3 heavy and a Full Server during Peak hours...But I guess a website is a better way to judge than actually looking at the login screen...
  2. PVP'ers claim GW2 as the ToR Killer, yet we've already seen Tera come and go...most people are crying miserably about that poor excuse for a Korean MMO...and the funny part is GW2 will be no better, its a niche game. It's abandoned the holy trinity of PVE in favor of catering to PVP'ers with Horizontal progression except only 25% of the PVP community can handle this skill based game and lack of tangible rewards that make them feel better than everyone else. You will see GW2 hold a steady player base of less than 1mil after the first few months, it will be the Fantasy Equivalent of EVE online. Get over it gentlemen, this game will still be here when the casual PVP'ers abandon GW2 because they dont like it as much as they were told they would. They'll either go back to there consoles or back to ToR/WoW. Either way, it wont matter.
  3. So you want to use the same classes all over again? You do realize they have the exact same abilities with different titles and animations only...so essentially this would change nothing...great I can play a Bounty Hunter for the Republic...oh wait thats a Trooper...Hey I can play a Gunslinger for the Empire...oh wait thats a Sniper...just let me turn in my Pistols for a Sniper Rifle...All the abilities have the exact same function...It would just duplicate classes and add fluff to the lore, without serving a single purpose for balancing sides... Essentially you just asked for the same thing as same faction pvp...With different armor sets and the same abilities...
  4. Honestly I dont see why you should see your same factions AoE's at all, it makes no sense....There's no benefit to knowing where your buddies are aoe'ing what are you going to run into it hoping some tard isnt paying attention and follows you in? Just take Same Faction AoE circles out of the game, that way the only ones you see are your enemies...and you know to get the hell out of it.
  5. You clearly pug all day and thus cant be bothered to find a few people on the server to make a premade with...we went 8-0 tonight...4 man premade...no vent...you know what that means? Nothing at all, we had no form of communication outside of Ops chat...we had no advantage...great we queued together...but really what did that do outside of knowing we had 1 healer 1 tank and 2 dps?
  6. Doesn't matter, the guys that brought us TES: Morrowind, TES: Oblivion, and TES: Skyrim are not working on this...go ahead and read the gameinformer interview....you'll see I was correct in my statement. Elder Scrolls graphics and lore, WoW Mechanics. It's just another run of the mill MMO...dont get excited, or at least til it's Beta comes out before you say its the TOR killer, GW2 and Tera are already being chalked up as terrible...and way too many bandwagoners jumped aboard to scream OMG THEY ARE GOING TO BE BETTER, just to be sorely dissapointed...and just because I can... I told you so. Bazinga:wea_03:
  7. No it will be Elder Scrolls imagery wrapped in a **** MMO shell...want to know why? "The Elder Scrolls Online is not our next project, its a ZeniMax Online Studios game," said a Bethesda Softworks rep on Twitter. Zenimax is Bethesda Softworks' parent company. Check the bottom of the video link. http://forums.bethsoft.com/topic/1371307-poll-how-do-you-feel-about-the-announcement/
  8. Where are the dying servers? I've actually noticed over 1/2 of the servers are at least standard monday thru thursday and 3/4's are standard on Friday and Saturday evening. Login screen doesn't lie bro. Also played the GW2 Beta, it's a Niche game, and will do no better than Eve Online. But grats on that wasted money. You'll have even more of a "Dead Server" problem there than you are here.
  9. Are there any plans to let players sell back PVE Raid Gear as well as PVP gear for the actual comm's, nothing is more frustrating than making a mistake and buying the wrong piece then having to grind out whatever to get the right piece again. (Specifically on a timer, say for the first 5 minutes you can sell back the piece you bought and get your token or comms back) Also, considering Arsenal Mercenaries, whats being done to fix our abilities. Sometimes it seems that a proc'd Unload isnt actually adding damage, as well as Heat Sigs increasing HSM damage. Tested it quite a few times earlier and was seeing little to no difference between HSM with 5 Sigs and no Sigs...
  10. Valhalyn

    Dear Mr. Zoeller

    Disagree, Mercs have a very viable interrupt they just have to use it. Rocket Punch works extremely well and all it takes is a little spec'ing...but I guess most of the Merc crowd isnt Arsenal...
  11. I actually have to disagree after being called out by a few sages tonight and yesterday for playing a lolfaceroll class. Apparently Mercs are more deadly than Marauders...go figure...Stun 3 tracers to an HSM, Knockback with a slow, 2 more Tracers, Rail Shot. Vent heat if needed, kite like a boss right back into a pack of team mates. Also Rocket Punch is much more reliable as an Interrupt for PVP than most of the other interrupts. Now if only it worked in PVE.... 2 knockbacks when spec'd, 1 has a slow. 2 Interrupts, one on a long CD the other on a short. A Shield, plus Kolto Overload which heals for quite a bit in oh**** situations. And not to mention that amazing Burst... Also comparing Sorcs and Mercs is an apples and oranges contest...Sorcs will never do the burst damage that a Merc can...And Mercs will never have the utility that a Sorc does...you really cant compare the two, they're meant to play different roles.
  12. Meh, I'm grey. And I like it, if I log on stressed out I'll choose a few dark side options for the hell of it. But most of the time I dont bother killing civilians, then again I dont show enemies mercy for the most part. Except for that quest on Hoth where you killed the Trando...I let him go out like a Warrior instead. I also tend to take the choices the Empire can benefit from, i.e. letting someone live because we could gather Intel from them instead of killing them. Shoot first ask questions later isnt the Bounty Hunter way to me. There's money to be made and you always have to be on the lookout for opportunity. Also, I'm Mandalorian first, Bounty Hunter second. Honor foremost. I'd love to know why people assume Bounty Hunters are Dark side or Light side. They should be Neutral. Every single one of us is Neutral. LS and DS dont make our choices, as a Mandalorian Honor should, as a Bounty Hunter Credits should. I mean honestly can you think of one Bounty Hunter that wouldn't pick up a job from the republic if it paid well? Edit: Also the quest on Nar Shaddaa killing the Assasin, didnt turn him over to the Hutts either...he was a Warrior, so I let him die like one.
  13. Lol if you've watched any of the Guild Summit videos you'll see 1/2 the devs played or play WoW...I'm fairly certain the company will hold the same beliefs, now wether or not they be banned...I doubt it. But most likely if you report it, it will get escalated and they'll take the items from them that they didn't deposit in the first place and put it back into the guildbank.
  14. Can anyone else spot the problem here? WoW is not like that...WoW has 2 factions and no chance at unlocking say an Alliance Orc or Horde Night Elf...Now Pandaren are a different story but they arent in the game yet...But thats one race with 4-5 classes...Unlock a race here and it can be ANY class...And all it takes is for you to play a class you like with a race you like...and then you can make ANY class you want with that Race...
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